TABLE OF CONTENTS:
-Alluring Voice
-Armor Cannon
-Aqua Cutter
-Aqua Step
-Astral Barrage
-Axe Kick
-Barb Barrage
-Bitter Blade
-Bitter Malice
-Blazing Torque
-Bleakwind Storm
-Blood Moon
-Burning Bulwark
-Burning Jealousy
-Ceaseless Edge
-Celebrate
-Chilling Water
-Chilly Reception
-Chloroblast
-Coaching
-Collision Course
-Combat Torque
-Comeuppance
-Corrosive Gas
-Dire Claw
-Doodle
-Double Shock
-Dragon Cheer
-Dragon Energy
-Dual Wingbeat
-Eerie Spell
-Electro Drift
-Electro Shot
-Esper Wing
-Expanding Force
-Fickle Beam
-Fiery Wrath
-Fillet Away
-Flip Turn
-Flower Trick
-Freezing Glare
-Gigaton Hammer
-Glacial Lance
-Glaive Rush
-Grassy Glide
-Happy Hour
-Hard Press
-Headlong Rush
-Hold Back
-Hold Hands
-Hydro Steam
-Hyper Drill
-Ice Spinner
-Infernal Parade
-Ivy Cudgel
-Jet Punch
-Jungle Healing
-Kowtow Cleave
-Lash Out
-Last Respects
-Lumina Crash
-Lunar Blessing
-Magical Torque
-Make it Rain
-Malignant Chain
-Matcha Gotcha
-Meteor Beam
-Mighty Cleave
-Misty Explosion
-Mountain Gale
-Mortal Spin
-Mystical Power
-Noxious Torque
-Order Up
-Poltergeist
-Population Bomb
-Pounce
-Power Shift
-Psyblade
-Psychic Noise
-Psyshield Bash
-Rage Fist
-Raging Bull
-Raging Fury
-Rising Voltage
-Revival Blessing
-Ruination
-Salt Cure
-Sandsear Storm
-Scale Shot
-Scorching Sands
-Shed Tail
-Shell Side Arm
-Shelter
-Silk Trap
-Skitter Smack
-Snowscape
-Spicy Extract
-Spin Out
-Springtide Storm
-Steel Roller
-Stone Axe
-Supercell Slam
-Surging Strikes
-Syrup Bomb
-Tachyon Cutter
-Take Heart
-Temper Flare
-Tera Blast
-Tera Starstorm
-Terrain Pulse
-Tidy Up
-Thunder Cage
-Thunderclap
-Thunderous Kick
-Trailblaze
-Triple Arrows
-Triple Axel
-Triple Dive
-Torch Song
-Twin Beam
-Upper Hand
-Victory Dance
-Wave Crash
-Wicked Blow
-Wicked Torque
-Wildbolt Storm
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Alluring Voice:
Type: Fairy
Power: 3
Category: Special
Accuracy: Special + Perform
Damage Pool: Special + 3
Target: Single Target
Added Effect: Sound Based. If the target has increased one of their stats within the last turn, they are now Confused
(Sound Move)
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Armor Cannon:
Type: Fire
Power: 5
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 5
Target: Single Target
Added Effect: After dealing damage, Reduce User’s Defense and Special Defense
(Defense -1, Special Defense -1)
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Aqua Cutter:
Type: Water
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: High Critical
(Slashing Move)
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Aqua Step:
Type: Water
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: Increase the User’s Dexterity
(Dancing Move, Dexterity +1)
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Astral Barrage:
Type: Ghost
Power: 5
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 5
Target: All Foes in Range
Added Effect: none
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Axe Kick:
Type: Fighting
Power: 5
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 5
Target: Single Target
Added Effect: Roll 3 Chance Dice to Paralyze the target. If Accuracy Roll is unsuccessful. deal 5 Dice of Damage to the User
(Recoil Move, Accuracy -1)
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Barb Barrage:
Type: Poison
Power: 2*
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Target: Single Target
Added Effect: Roll 5 Chance Dice to Poison the target. If the target was poisoned before using this move, add 2 Extra Dice to the Damage Pool
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Bitter Blade:
Type: Fire
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: The user restores HP equal to half the damage dealt, rounded down.
(Draining Move, Slashing Move)
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Bitter Malice:
Type: Ghost
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Target: Single Target
Added Effect: Reduce the target’s Strength
(Strength -1)
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Blazing Torque:
Type: Fire
Power: 3
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: Roll 3 Chance Dice to Burn the target.
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Bleakwind Storm:
Type: Flying
Power: 4
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 4
Target: All Foe’s in Range
Added Effect: Roll 3 Chance Dice to lower the Dexterity of all targeted foes
(Wind Move, Accuracy -2, Foe’s Dexterity -1)
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Blood Moon:
Type: Normal
Power: 6
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect: Cannot be used again for 1 Round.
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Burning Bulwark:
Type: Fire
Power: –
Category: Support
Accuracy: Vitality + Nature
Damage Pool: –
Target: User
Added Effect: Priority Shield. If another Pokemon uses a contact move on the user, that Pokemon is now burned. Reduce the Damage Pool of all moves targeting the user for the next round by 3 Dice.
(Shield Move, Priority +4)
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Burning Jealousy:
Type: Fire
Power: 3
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 3
Target: All Foes in Range
Added Effect: If a target of this move has increased one of their stats within the last turn, they are now Burned
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Ceaseless Edge:
Type: Dark
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: Entry Hazard. Opposing Pokemon that enter the battlefield lose 1 HP. This effect is treated as the same type of Entry Hazard as Spikes and can collectively stack up to three layers with it. Pokemon with the Levitate ability and Flying Type Pokemon are immune to this effect.
(Field Effect, Slashing Move, Accuracy -1)
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Celebrate:
Type: Normal
Power: –
Category: Support
Accuracy: Cute + Allure
Damage Pool: –
Target: User
Added Effect: none
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Chilling Water:
Type: Water
Power: 2
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Target: Single Target
Added Effect: Decrease the target’s Strength
(Strength -1)
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Chilly Reception:
Type: Ice
Power: –
Category: Support
Accuracy: Special + Nature
Damage Pool: –
Target: User, Field
Added Effect: Induces the Snow Weather Effect for the next 5 Rounds. The user switches out after the this effect starts.
(Switcher Move)
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Chloroblast:
Type: Grass
Power: 6
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 6
Target: Single Target
Added Effect: Recoil
(Recoil Move, Accuracy -1)
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Coaching:
Type: Fighting
Power: –
Category: Support
Accuracy: Tough + Nature
Damage Pool: –
Target: All Allies
Added Effect: Increase the Strength and Defense of all Allies.
(Strength +1, Defense +1)
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Collision Course:
Type: Fighting
Power: 4*
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool Strength + 4*
Target: Single Target
Added Effect: If this move is Super Effective against the target, add 2 Extra Damage Dice
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Combat Torque:
Type: Fighting
Power: 4
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 4
Target: Single Target
Added Effect: Roll 3 Chance Dice to Paralyze the target.
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Comeuppance:
Type: Dark
Power: *
Accuracy: Dexterity + Brawl
Damage Pool: Varies
Target: Single Target
Added Effect: This Move only works on a target if they have made a successful Damage Roll on the user in the last round. Roll the same Damage Pool as your foe’s last attack and add 2 Extra Damage Dice
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Corrosive Gas:
Type: Poison
Power: –
Category: Support
Accuracy: Insight + Channel
Damage Pool: –
Target: Area Attack
Added Effect: Pokemon on the field when this move is used cannot use their held items until the end of the scene.
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Dire Claw:
Type: Poison
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: Roll 2 Chance Dice to Poison the target. Roll 2 Chance Dice to Paralyze the target. Roll 2 Chance Die to put the target to Sleep
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Doodle:
Type: Normal
Power: –
Category: Support
Accuracy: Insight + Perform
Damage Pool: –
Target: Single Foe, See Text
Added Effect: The User and All Allies change their ability to the target’s Ability.
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Double Shock:
Type: Electric
Power: 7
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 7
Target: Single Target
Added Effect: Lethal. After Damage is Dealt, the user is no longer considered an Electric-Type for the rest of the day(If its only type was Electric, it is now considered Typeless)/ Electric-type Moves won’t add their Power to the Damage pool of this Pokemon for the rest of the day.
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Dragon Cheer:
Type: Dragon
Power: –
Category: Support
Accuracy: Insight + Nature
Damage Pool: –
Target: All Allies
Added Effect: All of the User’s Allies’ Damaging Moves now have “High Critical”. If an Ally is also a Dragon type, their moves always Crit on a successful accuracy check instead. This effect lasts until the end of the scene.
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Dragon Energy:
Type: Dragon
Power: 6*
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 6
Target: All Foes in Range
Added Effect: Lethal. Reduce 1 Dice from the Damage Pool for every missing HP the User has. Up to 5 dice may be removed this way.
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Dual Wingbeat:
Type: Flying
Power: 2
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Target: Single Target
Added Effect: Double action.
(Accuracy -1)
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Eerie Spell:
Type: Psychic
Power: 3
Category: Special
Accuracy: Special + Perform
Damage Pool: Special + 3
Target: Single Target
Added Effect: Sound Based. Reduce the Foe’s Will to 1 Point. Reset any effects it got from spending Will Points.
(Sound Move)
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Electro Drift:
Type: Electric
Power: 4*
Category: Special
Accuracy: Dexterity + Channel
Damage Pool Special + 4*
Target: Single Target
Added Effect: If this move is Super Effective against the target, add 2 Extra Damage Dice
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Electro Shot:
Type: Electric
Power: 5
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 5
Target: Single Target
Added Effect: Increase the User’s Special. Charge Move. If there is Rainy weather, you skip this Move’s Charge Action.
(Charge Move, Special +1)
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Esper Wing:
Type: Psychic
Power 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Target: Single Target
Added Effect: Increase the User’s Dexterity
(Speed +1)
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Expanding Force:
Type: Psychic
Power: 3*
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 3*
Target: Single Target, See Text
Added Effect: If there is a Psychic Terrain condition on the field, add 1 Extra Die to the Damage Pool and this move effects All Foes in Range.
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Fickle Beam:
Type: Dragon
Power: 3*
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 3*
Target: Single Target
Added Effect: Before rolling damage, roll 1 Chance Dice. If it is a success, add 2 Extra Dice to the Damage Pool.
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Fiery Wrath:
Type: Dark
Power: 3
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 3
Target: All Foes in Range
Added Effect: Roll 2 Chance Dice to Flinch all targeted foes
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Fillet Away:
Type: Normal
Power: –
Category: Support
Accuracy: Insight + Perform
Damage Pool: –
Target: User
Added Effect: User deals Damage to itself equal to half of its total HP rounded down. Increase User’s Strength, Dexterity, and Special.
(Strength +2, Dexterity +2, Special +2)
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Flip Turn:
Type: Water
Power: 2
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Target: Single Target
Added Effect: The user switches out
(Switcher Move)
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Flower Trick:
Type: Grass
Power: 3
Category: Physical
Accuracy: Dexterity + Perform
Damage Pool: Strength + 3
Target: Single Target
Added Effect: Never Fails. This Move is always a Critical Hit and it gets the proper bonus for it.
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Freezing Glare:
Type: Psychic
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Target: Single Target
Added Effect: Roll 1 Chance Dice to Freeze the target.
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Gigaton Hammer:
Type: Steel
Power: 6
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 6
Target: Single Target
Added Effect: Cannot be used again for 1 Round.
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Glacial Lance:
Type: Ice
Power: 5
Category: Special
Accuracy: Strength + Brawl
Damage Pool: Strength + 3
Target: All Foes in Range
Added Effect: none
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Glaive Rush:
Type: Dragon
Power: 6
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 6
Target: Single Target
Added Effect: Until the User’s next Round, moves used against it Never Fail and if they are Damage moves they deal 2 Extra Dice of Damage.
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Grassy Glide:
Type: Grass
Power: 2
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Target: Single Target
Added Effect: If there is a Grassy Terrain condition on the field, increase Priority by 2.
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Happy Hour:
Type: Normal
Power: –
Category: Support
Accuracy: Insight + Alert
Damage Pool: –
Target: User
Added Effect: At the end of the battle double the amount of Money given to the Trainer.
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Hard Press:
Type: Steel
Power: 5*
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 5*
Target: Single Target
Added Effect: Remove 1 Dice from the Damage Pool for every missing HP on the target. Up to 4 Dice may be removed this way.
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Headlong Rush:
Type: Ground
Power: 5
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Target: Single Target
Added Effect: After dealing damage, Reduce User’s Defense and Special Defense
(Punching Move, Defense -1, Sp. Defense -1)
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Hold Back:
Type: Normal
Power: 2
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
target: Single Target
Added Effect: The foe can’t go below 1 HP when hit by this move.
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Hold Hands:
Type: Normal
Power: –
Category: Support
Accuracy: Cute + Allure
Damage Pool: –
Target: User and Singler Ally
Added Effect: Fails if there is only one Pokemon on your side of the field.
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Hydro Steam:
Type Water
Power: 3*
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 3*
Target: Single Target
Added Effect: If performed under Sunny Water, add 1 Extra Die to its Damage Pool instead of getting Damage reduced by 1.
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Hyper Drill:
Type: Normal
Power: 4
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Target: Single Target
Added Effect: Ignores the effect of any Shield Move the target is under the effects of
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Ice Spinner:
Type: Ice
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: After Damage is Dealt, remove the effects of terrain conditions from the field.
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Infernal Parade:
Type: Ghost
Power: 2*
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 2*
Target: Single Target
Added Effect: Roll 3 Chance Dice to Burn the foe. If the foe was affected by a Status Ailment before using this move, add 2 Extra Dice to the Damage Pool
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Ivy Cudgel:
Type: Grass
Power: 4
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Physical + 4
Target: Single Target
Added Effect: High Critical. When the user is Ogerpon, this move becomes a different type depending on the form:
-Teal Mask: Grass
-Wellspring Mask: Water
-Hearthflame Mask: Fire
-Cornerstone Mask: Rock
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Jet Punch:
Type: Water
Power: 2
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 2
Target: Single Target
Added Effect: Priority
(Punching Move, Priority +1)
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Jungle Healing:
Type: Grass
Power: –
Category: Support
Accuracy: Special + Nature
Damage Pool: –
Targer: User and All Allies
Added Effect: If successful, spend 1 Will point to activate. User and all Allies in Range heal 2 HP and are cured from all Status Conditions.
(Will 1)
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Kowtow Cleave:
Type: Dark
Power: 3
Category: Physical
Accuracy: Strength + Perform
Damage Pool: Strength + 3
Target: Single Target
Added Effect: Never Fails
(Slashing Move)
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Lash Out:
Type: Dark
Power: 3*
Category: Physical
Accuracy; Dexterity + Brawl
Damage Pool: Strength + 3*
Target: Single Target
Added Effect: Add 2 Extra Dice to the Damage Pool if a foe lowered one or more the User’s Attributes in the last Round.
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Last Respects:
Type: Ghost
Power: 2*
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2*
Target: Single Target
Added Effect: Add 2 Extra Dice to the Damage Pool for each Fainted party member
——————————————————
Lumina Crash:
Type: Psychic
Power 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Target: Single Target
Added Effect: Decrease the targets’s Special Defense
(Foe’s Sp. Defense -2)
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Lunar Blessing:
Type: Psychic
Power: –
Category: Support
Accuracy: Special + Nature
Damage Pool: –
Target: User and All Allies
Added Effect: If successful, spend 1 Will point to activate. User and all Allies in Range heal 2 HP and are cured from all Status Conditions.
(Will 1)
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Magical Torque:
Type: Fairy
Power: 4
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 4
Target: Single Target
Added Effect: Roll 3 Chance Dice to Confuse the target.
——————————————————
Make it Rain:
Type: Steel
Power: 5
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 5
Target: All Foes in Range
Added Effect: Decrease the User’s Special
(Special -1)
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Malignant Chain:
Type: Poison
Power: 5
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 5
Target: Single Target
Added Effect: Roll 5 Chance Dice to Badly Poison the target
——————————————————
Matcha Gotcha:
Type: Grass
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Target: All Foes in Range
Added Effect: The user restores HP equal to half the total damage dealt to all targets, rounded down. Roll 2 Chance Dice to Burn the targets.
(Draining Move, Accuracy -1)
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Meteor Beam:
Type: Rock
Power: 5
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 5
Target: Single Target
Added Effect: Increase the User’s Special. Charge.
(Special +1, Accuracy -1)
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Mighty Cleave:
Type: Rock
Power: 4
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 4
Target: Single Target
Added Effect: Ignores the effect of any Shield Move the target is under the effects of
(Slashing Move)
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Misty Explosion:
Type: Fairy
Power: 6*
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 6*
Target: Area Attack
Added Effect: If there is a Misty Terrain condition on the field, add 2 Extra Dice to the Damage Pool. After the damage is dealt the user faints. Lethal.
(Explosion Move)
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Mountain Gale:
Type: Ice
Power: 4
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4
Target: Single Target
Added Effect: Roll 3 Chance Dice to Flinch the target
(Accuracy -2)
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Mortal Spin:
Type: Poison
Power: 1
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Target: All Foes in Range
Added Effect: Remove the effects of Leech Seed from the user and all Entry Hazards (Spikes, Stealth Rock, ect.) from the user’s side of the field. The targets are now Poisoned.
——————————————————
Mystical Power:
Type: Psychic
Power 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Target: Single Target
Added Effect: Increase the User’s Special
(Special +1, Accuracy -1)
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Noxious Torque:
Type: Poison
Power: 4
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 4
Target: Single Target
Added Effect: Roll 3 Chance Dice to Poison the target.
——————————————————
Order Up:
Type: Dragon
Power: 3
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 3
Target; Single Target
Added Effect: If the user is a Dondozo that has a Tatsugiri in its mouth via the Commander Ability, increase one of the Dondozo’s Attributes based on the Tatsugiri’s Form:
-Curly Form: Strength
-Droopy Form: Defense
-Stretchy Form: Dexterity
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Poltergeist:
Type: Ghost
Power: 5
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 5
Target: Single Traget
Added Effect: Cannot be used on a target with no Hold Item.
(Accuracy -1)
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Population Bomb:
Type: Normal
Power: 2*
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Target; Single Target
Added Effect: Successive Actions.
(Slashing Move, Successive Actions, Accuracy -1)
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Pounce:
Type: Bug
Power: 2
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength +2
Target: Single Target
Added Effect: Decrease the target’s Dexterity
(Foe’s Dexterity -1)
——————————————————
Power Shift:
Type: Normal
Power: –
Category: Support
Accuracy: Special + Channel
Damage Pool: –
Target: User
Added Effect: Switch the User’s Strength with its Defense and the User’s Special with its Sp. Defense
——————————————————
Psyblade:
Type: Psychic
Power: 3*
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3*
Target: Single Target
Added Effect: If there is an Electric Terrain condition on the field, add 1 Extra Die to the Damage Pool
(Slashing Move)
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Psychic Noise:
Type: Psychic
Power: 3
Category: Special
Accuracy: Special + Perform
Damage Pool: Special + 3
Target: Single Target
Added Effect: The target cannot regain any lost HP. Lasts 2 turns.
(Sound Move)
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Psyshield Bash:
Type: Psychic
Power: 3
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: Increase User’s Defense
(Defense +1, Accuracy -1)
——————————————————
Rage Fist:
Type: Ghost
Power: 2
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 2
Target: Single Target
Added Effect: If the user receives damage after using this Move, Increase User Strength. This effect can stack up to 3 times
(Punching Move)
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Raging Bull:
Type: Normal
Power: 3
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: If a Barrier is in place on the foe’s side (i.e. Light Screen, Reflect) destroy the barrier. When the user is a Paldean Tauros, this move becomes a different type depending on the form of the Paldean Tauros:
-Combat Breed: Fighting
-Blaze Breed: Fire
-Aqua Breed: Water
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Raging Fury:
Type: Fire
Power: 5
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Target: Random Foe
Added Effect: Rampage.
(Rampage Move)
——————————————————
Rising Voltage:
Type: Electric
Power: 3*
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 3*
Target: Single Target
Added Effect: If there is an Electric Terrain condition on the field, add 2 Extra Dice to the Damage Pool.
——————————————————
Revival Blessing:
Type: Normal
Power: –
Category: Support
Damage Pool: –
Accuracy: Will + Channel
Target: One Fainted Ally, See Text
Added Effect: If successful, spend 1 Will point to activate. Treat 1 fainted Ally of the GM’s choice as if a Revive was used on them. This move cannot be selected for the rest of the day.
(Healing Move, 1 Will)
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Ruination:
Type: Dark
Power: *
Category: Special
Accuracy: Special + Channel
Damage Pool: Varies
Target: Single Target
Added Effect: Damage Roll is Half of the Foe’s remaining HP (Up to 10) Rounded down. If the remaining HP of the foe is 1, this move fails. Ignore the foe’s Defenses.
(Accuracy -1)
——————————————————
Salt Cure:
Type: Rock
Power: 2
Category: Physical
Accuracy; Strength + Brawl
Damaged Pool: Strength + 2
Target: Single Target
Added Effect. Roll 2 Dice of Damage against the target at the end of each round. If that target is a Water or Steel Type, roll 3 Dice of Damage instead. Lasts until the target switches out.
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Sandsear Storm:
Type: Ground
Power: 4
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 4
Target: All Foes in Range
Added Effect: Roll 2 Chance Dice to burn the foes
(Wind Move, Accuracy -2)
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Scale Shot:
Type: Dragon
Power: 1
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
Target: Single Target
Added Effect: Ranged. Successive Actions. Increase User’s Dexterity. Decrease User’s Defense.
(Successive Actions, Dexterity +1, Defense -1, Accuracy -1)
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Scorching Sands:
Type: Ground
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Target: Single Target
Added Effect: Roll 3 Chance Dice to Burn the target.
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Shed Tail:
Type: Normal
Power: –
Category: Support
Accuracy: Dexterity + Stealth
Damage Pool: –
Target: User, See Text
Added Effect: User deals Damage to itself equal to half of its total HP rounded down. The User switches out and puts a decoy with 2 HP with the same Defenses as the user that is uses by the Pokemon that Switches in. If the decoy’s HP is depleted, it disappears and the receiver of the Decoy comes back into the fight. Decoy can only be affected by damaging moves.
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Shell Side Arm:
Type: Poison
Power: 3
Category: Physical or Special
Accuracy: Strength + Brawl if Physical, Dexterity + Channel if Special
Damage Pool: Strength/Special + 3
Target: Single Target
Added Effect: This Move’s Damage Pool can be rolled with either the Strength or Special Attribute, dealing Physical or Special Damage respectively. Choose whatever is most convenient for the user.
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Shelter:
Type: Steel
Power: –
Category: Support
Accuracy: Vitality + Brawl
Damage Pool: –
Target: User
Added Effect: Increase Defense.
(Defense +2)
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Silk Trap:
Type: Bug
Power: –
Category: Support
Accuracy: Dexterity + Channel
Damage Pool: –
Target: User
Added Effect: If another Pokemon uses a contact move on the user, that Pokemon is has their Dexterity lowered. Reduce the Damage Pool of all moves targeting the user for the next round by 3 Dice.
(Shield Move, Priority +4, Dexterity -1)
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Skitter Smack:
Type: Bug
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: Decrease the target’s Special
(Accuracy -1, Foe’s Special -1)
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Snowscape:
Type: Ice
Power: –
Category: Support
Accuracy: Special + Nature
Damage Pool: –
Target; Field
Added Effect: Snow Weather for the next 4 Rounds.
(Field Effect)
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Spicy Extract:
Type: Grass
Power: –
Category: Support
Accuracy: Dexterity + Channel
Damage Pool: –
Target: Single Target
Added Effect: Never Fails. The target increases their Strength and lower’s their Defense
(Strength +2, Defense -2)
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Spin Out:
Type: Steel
Power: 5
Category: Physical
Accuracy: Dexterity + Strength
Damage Pool: Strength + 5
Target: Single Target
Added Effect: Decrease User’s Dexterity.
(Dexterity -2)
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Springtide Storm:
Type: Fairy
Power: 4
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 4
Target: All Foes in Range
Added Effect: Roll 3 Chance Dice to lower the targets’ Strength
(Wind Move, Accuracy -2, Foe’s Strength -1)
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Steel Roller:
Type: Steel
Power: 6
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 6
Target: Single Target
Added Effect: Lethal. This move can only be used if a terrain condition is on the field. After Damage is Dealt, remove the effects of terrain conditions from the field.
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Stone Axe:
Type: Rock
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added Effect: Entry Hazard. Foe Pokemon that enter the battlefield lose 1 HP. This effect does not stack with and is treated as the same type of Entry Hazard as Stealth Rock.
(Field Effect, Slashing Move, Accuracy -1)
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Supercell Slam:
Type: Electric
Power: 4
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Physical + 4
Target: Single Target
Added Effect: If Accuracy Roll is unsuccessful, deal 4 Dice of Damage to the User.
(Recoil Move)
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Surging Strikes:
Type: Water
Power: 1
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Target: Single Target
Added Effect: Triple Action. This Move is always a Critical Hit and it gets the proper bonus for it.
(Punching Move, Triple Action)
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Syrup Bomb:
Type: Grass
Power: 2
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 2
Target: Single Target
Added Effect: At the end of each round for the next 3 rounds, lower a hit target’s Dexterity by 1
(Ballistic Move, Accuracy -1)
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Tachyon Cutter:
Type: Steel
Power: 2
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special +2
Target: Single Target
Added Effect: Never Fails. Double Action.
(Slashing Move, Double Action)
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Take Heart:
Type: Psychic
Power: –
Category: Support
Accuracy: Will + Channel
Damage Pool: –
Target: User
Added Effect: The user cures itself from all Status Conditions. Increase user’s Special and Sp. Defense.
(Special +1, Sp. Defense +1)
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Temper Flare:
Type: Ground
Power: 3*
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength +3*
Target: Single Target
Added Effect: Add 2 Extra Dice to the Damage Pool of this move if the User failed the Accuracy Roll of the last Move it performed.
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Tera Blast:
Type: Normal
Power: 3
Category: Special when not Terastallized, Varies when Terastallized
Accuracy: Dexterity + Brawl if Physical, Dexterity + Channel if Special
Damage Pool: Strength/Special + 3
Target: Single Target
Added Effect: When the user is Terastallized, this move’s type is the same type as the User’s Tera Type and this Move’s Accuracy can be rolled with either Brawl or Channel and its Damage Pool can be rolled with either the Strength or Special Attribute(dealing Physical or Special Damage, respectively). Choose whatever is most convenient for the user. If Tera Blast’s type is the Stellar-Type, decrease the user’s Strength and Special by 1.
(Strength -1, Special -1)
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Tera Starstorm:
Type: Normal
Power: 6
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 6
Target: Single Target, See Text
Added Effect: When used by Stellar Form Terapagos, this move becomes Stellar Type and targets All Foes in Range.
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Terrain Pulse:
Type: Normal
Power: 2
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Target: Single Target
Added Effect: If there is a terrain condition on the field, add 2 Extra Dice to the Damage Pool. This Move’s type will change according to the Weather. Electric Terrain/Electric, Grassy Terrain/Grass, Misty Terrain/Fairy, Psychic Terrain/Psychic
(Pulse Move)
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Tidy Up:
Type: Normal
Power: –
Category: Support
Accuracy: Dexterity + Perform
Damage Pool: –
Target: User
Added Effect: Remove all Entry Hazards (Spikes, Stealth Rock, ect.) and decoys(Substitute, Shed Tail, ect.) from the Battlefield. Increase user’s Strength and Dexterity.
(Field Effect, Strength +1, Dexterity +1)
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Thunder Cage:
Type: Electric
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Target: Single Target
Added Effect: Blocks. Roll 2 Dice of Damage against the foe at the end of each Round. Lasts 4 Rounds.
(Binding Move, Accuracy -1)
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Thunderclap:
Type: Electric
Power: 3
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 3
Target: Single Target
Added Effect: This move can only be used after the target makes an successful Accuracy Check for a damaging move but before Damage Dice are rolled
(Priority +1)
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Thunderous Kick:
Type: Fighting
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: Decrease the target’s Defense.
(Foe’s Defense -1)
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Trailblaze:
Type: Grass
Power: 2
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Target: Single Target
Added Effect: Increase the User’s Dexterity.
(Dexterity +1)
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Triple Arrows:
Type: Fighting
Power:3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: High Critical. Roll 5 Chance Dice to Reduce foe’s Defense. Roll 3 Chance Dice to Flinch
(Foe’s Defense -1)
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Triple Axel:
Type: Ice
Power: 2*
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2*
Target: Single Target
Added Effect: Triple Action
If the second Accuracy check hits, that hit has a Power of 3, and if the third hits that hit has a Power of 4
(Triple Action, Accuracy -1)
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Triple Dive:
Type: Water
Power: 2*
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Target: Single Target
Added Effect: Triple Action
(Triple Action, Accuracy -1)
——————————————————
Torch Song:
Type: Fire
Power 3
Category: Special
Accuracy: Special + Perform
Damage Pool: Special + 3
Target: Single Target
Added Effect: Sound Based. Increase the User’s Special
(Sound Move, Special +1)
——————————————————
Twin Beam:
Type: Psychic
Power: 2
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 2
Target: Single Target
Added Effect: Double Action
(Double Action)
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Upper Hand:
Type: Fighting
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: This move can only be used after the target makes an successful Accuracy Check for a damaging move with priority 1 or higher but before Damage Dice are rolled
(Priority +3)
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Victory Dance:
Type: Fighting
Power: –
Hit Pool: Beauty + Perform
Damage Pool: –
Target: User
Added Effect: Increases Strength, Dexterity, and Defense
(Dance Move, Strength +1, Dexterity +1, Defense +1)
——————————————————
Wave Crash:
Type: Water
Power: 5
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Target: Single Target
Added Effect: Recoil
(Recoil Move)
——————————————————
Wicked Blow:
Type: Dark
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: This Move is always a Critical Hit and it gets the proper bonus for it.
(Punching Move)
——————————————————
Wicked Torque:
Type: Dark
Power: 3
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 3
Target: Single Target
Added Effect: Roll 1 Chance Dice to put the target to Sleep.
——————————————————
Wildbolt Storm:
Type: Electric
Power: 4
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 4
Target: All Foes in Range
Added Effect: Roll 2 Chance Dice to Paralyze the targets
(Wind Move, Accuracy -2)
——————————————————