Max Moves

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Max Strike:
Type: Normal
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Decrease all foes’ Dexterity by 1

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Max Knuckle:
Type: Fighting
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Increase User’s and all Allies’ Strength by 1

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Max Airstream:
Type: Flying
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Increase User’s and all Allies’ Dexterity by 1

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Max Ooze:
Type: Poison
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Increase User’s and all Allies’ Special by 1

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Max Quake:
Type: Ground
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Increase User’s and all Allies’ Special Defense by 1

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Max Rockfall:
Type: Rock
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Sandstorm. Lasts 5 Rounds.

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Max Flutterby:
Type: Bug
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Decrease all foes’ Special by 1

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Max Phantasm:
Type: Ghost
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Decrease all foes’ Defense by 1

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Max Steelspike:
Type: Steel
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Increase User’s and all Allies’ Defense by 1

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Max Darkness:
Type: Normal
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Decrease all foes’ Special Defense by 1

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Max Flare:
Type: Fire
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Sunny Day. Lasts 5 Rounds.

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Max Geyser:
Type: Water
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Rain Dance. Lasts 5 Rounds.

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Max Overgrowth:
Type: Grass
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Grassy Terrain. Lasts 5 Rounds.

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Max Lightning:
Type: Electric
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Electric Terrain. Lasts 5 Rounds.

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Max Mindstorm:
Type: Psychic
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Psychic Terrain. Lasts 5 Rounds.

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Max Hailstorm:
Type: Ice
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Hail. Lasts 5 Rounds.

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Max Wyrmwind:
Type: Dragon
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Decrease all foes’ Strength by 1

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Max Starfall:
Type: Fairy
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Misty Terrain. Lasts 5 Rounds.

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Max Guard:
Type: Normal
Power: –
Category: Support
Accuracy: Will + Channel
Damage Pool: –
Added Effect: Priority, Shield Move. Never Fails. User cannot affected by any other moves until the next round. Unless stated otherwise, effects that usually ignore Shields cannot bypass this effect.

(Priority 5, Shield Move)

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G-Max Moves:
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G-Max Vine Lash:
Type: Grass
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Deal 1 damage to all non-Grass Type foes at the end of each round. Lasts 4 rounds.

Gigantamax Pokemon: Venusaur
Max Move Replaced: Max Overgrowth

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G-Max Wildfire:
Type: Fire
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Deal 1 damage to all non-Fire Type foes at the end of each round. Lasts 4 rounds.

Gigantamax Pokemon: Charizard
Max Move Replaced: Max Flare

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G-Max Cannonade:
Type: Water
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Deal 1 damage to all non-Water Type foes at the end of each round. Lasts 4 rounds.

Gigantamax Pokemon: Blastoise
Max Move Replaced: Max Geyser

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G-Max Befuddle:
Type: Bug
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Roll 3 Generic Die for each foe. Use the table below:

-0 Successes: Foe is Poisoned
-1 Sucess: Foe is Paralyzed
-2 Successes: Fow is put to Sleep

Gigantamax Pokemon: Butterfree
Max Move Replaced: Max Flutterby

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G-Max Volt Crash:
Type: Electric
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All foes become Paralyzed.

Gigantamax Pokemon: Pikachu
Max Move Replaced: Max Lightning

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G-Max Gold Rush:
Type: Normal
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All foes become Confused. At the end of battle, give money to the trainer according to their Rank:

-Starter: 1000
-Beginner: 2000
-Amateur: 4000
-Ace: 8000
-Pro: 16000

Gigantamax Pokemon: Meowth
Max Move Replaced: Max Strike

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G-Max Chi Strike
Type: Fighting
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All of the user’s and their allies’ Damaging Moves now have “High Critical”. This effect lasts until the end of the scene or if the affected Pokemon is is removed from battle.

Gigantamax Pokemon: Machamp
Max Move Replaced: Max Knuckle

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G-Max Terror:
Type: Ghost
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Blocks all foes in range.

Gigantamax Pokemon: Gengar
Max Move Replaced: Max Phantasm

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G-Max Foam Burst:
Type: Water
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Decrease all foes’ Dexterity by 2.

Gigantamax Pokemon: Kingler
Max Move Replaced: Max Geyser

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G-Max Resonance:
Type: Ice
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Activate the effects of Aurora Veil without the need for Hail or Snow to be on the battlefield. Lasts 5 Rounds.

Gigantamax Pokemon: Lapras
Max Move Replaced: Max Hailstorm

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G-Max Cuddle:
Type: Normal
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All opposite-gendered foes become Infatuated.

Gigantamax Pokemon: Eevee
Max Move Replaced: Max Strike

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G-Max Replenish:
Type: Normal
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Roll 1 Generic Die for the user and Every Ally. Use the table Below:

0 Successes: No extra effect
1 Success: Consumed Berry is restored

Gigantamax Pokemon: Snorlax
Max Move Replaced: Max Strike

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G-Max Malador:
Type: Poison
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All foes become Poisoned.

Gigantamax Pokemon: Garbodor
Max Move Replaced: Max Ooze

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G-Max Meltdown:
Type: Steel
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All foes become Tormented.

Gigantamax Pokemon: Melmetal
Max Move Replaced: Max Steelspike

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G-Max Drum Solo:
Type: Grass
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Ignore the foe’s Ability for this move.

Gigantamax Pokemon: Rillaboom
Max Move Replaced: Max Overgrowth

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G-Max Fireball:
Type: Fire
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Ignore the foe’s Ability for this move.

Gigantamax Pokemon: Cinderace
Max Move Replaced: Max Flare

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G-Max Hydrosnipe:
Type: Water
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Ignore the foe’s Ability for this move.

Gigantamax Pokemon: Inteleon
Max Move Replaced: Max Geyser

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G-Max Wind Rage:
Type: Flying
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Removes Terrain effects from the battlefield. Removes Screens and Entry Hazards from the opponent’s side of the battlefield.

Gigantamax Pokemon: Corviknight
Max Move Replaced: Max Airstream

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G-Max Gravitas:
Type: Psychic
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Activate the effects of Gravity. Lasts 5 Rounds.

Gigantamax Pokemon: Orbeetle
Max Move Replaced: Max Mindstorm

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G-Max Stonesurge:
Type: Water
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Set up Stealth Rocks on the opponent’s side of the battlefield.

Gigantamax Pokemon: Drednaw
Max Move Replaced: Max Geyser

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G-Max Volcalith:
Type: Rock
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Deal 1 damage to all non-Rock Type foes at the end of each round. Lasts 4 rounds.

Gigantamax Pokemon: Coalossal
Max Move Replaced: Max Rockfall

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G-Max Tartness:
Type: Grass
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Foes cannot evade moves used by the user.

Gigantamax Pokemon: Flapple
Max Move Replaced: Max Overgrowth

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G-Max Sweetness:
Type: Grass
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Cure user and all allies from Status Conditions.

Gigantamax Pokemon: Appletun
Max Move Replaced: Max Overgrowth

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G-Max Sandblast:
Type: Ground
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Foes are put under the effects of Sand Tomb. Lasts 4 rounds.

Gigantamax Pokemon: Sandaconda
Max Move Replaced: Max Quake

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G-Max Stun Shock:
Type: Electric
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Roll 2 Generic Die for each foe. Use the table below:

-0 Successes: Foe is Poisoned
-1 Sucess: Foe is Paralyzed

Gigantamax Pokemon: Toxtricity
Max Move Replaced: Max Lightning

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G-Max Centiferno:
Type: Fire
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Foes are put under the effects of Fire Spin. Lasts 4 rounds.

Gigantamax Pokemon: Centiskorch
Max Move Replaced: Max Flare

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G-Max Smite:
Type: Fairy
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All foes become Confused.

Gigantamax Pokemon: Hatterene
Max Move Replaced: Max Starfall

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G-Max Snooze:
Type: Dark
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: All Foes in Range. Never Fails. Roll 1 Generic Die for for each foe. Use the table Below:

0 Successes: No extra effect
1 Success: Foe is put under the effect of Yawn

Gigantamax Pokemon: Grimmsnarl
Max Move Replaced: Max Darkness

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G-Max Finale:
Type: Fairy
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. User and all allies heal 1 HP at the end of each Round. Lasts 4 rounds.

Gigantamax Pokemon: Alcremie
Max Move Replaced: Max Starfall

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G-Max Steelsurge:
Type: Steel
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Sets a unique Entry Hazard on the Foe’s side of the field. Pokemon that enter the battlefield lose 1 HP. If they are weak against the Steel-Type, they take 2 Damage instead. This effect cannot stack with multiple uses

Gigantamax Pokemon: Copperajah
Max Move Replaced: Max Steelspike

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G-Max Depletion:
Type: Dragon
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Reduce all Foes’ Will to 1 Point. Reset any effects it got from spending Will Points.

Gigantamax Pokemon: Duraludon
Max Move Replaced: Max Wyrmwind

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G-Max One Blow:
Type: Dark
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Ignore the effects of all Shield moves, including Max Guard.

Gigantamax Pokemon: Single Strike Urshifu
Max Move Replaced: Max Darkness

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G-Max Rapid Flow:
Type: Water
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Ignore the effects of all Shield moves, including Max Guard.

Gigantamax Pokemon: Rapid Strike Urshifu
Max Move Replaced: Geyser

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