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Ether (10000):
-Target Pokemon Regains 1 Will Point.
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Max Ether (20000):
-Target Pokemon Regains 2 Will Points.
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Elixir (30000):
-Target Pokemon Regains 3 Will Points.
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Max Elixir (40000):
-Target Pokemon Regains 4 Will Points.
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Sacred Ash (Price Unknown):
-Revive all Fainted Pokemon and completely restore every Pokemon’s HP.
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PP Max (19600):
-Increase target Pokemon’s Will by 4 for the next month.
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Guard Spec. (1000):
-Prevent Stat reduction by opponent’s moves for the user’s party for five rounds.
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Dire Hit (1000):
-All moves of target Pokemon gain the “High Critical Rate” ability until the end of the scene.
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X Attack (1000):
-Target Pokemon increases Strength by 2 until the end of the scene.
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X Defense (1000):
-Target Pokemon increases Defense by 2 until the end of the scene.
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X Speed (1000):
-Target Pokemon increases Dexterity by 2 until the end of the scene.
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X Accuracy (1000):
-Target Pokemon increases Accuracy by 2 until the end of the scene.
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X Sp. Atk (1000):
-Target Pokemon increases Special by 2 until the end of the scene.
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X Sp. Def (1000):
-Target Pokemon increases Special Defense by 2 until the end of the scene.
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Health Feather (7500):
-Target Pokemon increases their Base HP by 3 for the next week.
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Muscle Feather (7500):
-Target Pokemon increases their Strength by 2 for the next week.
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Resist Feather (7500):
-Target Pokemon increases their Vitality by 2 for the next week.
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Genius Feather (7500):
-Target Pokemon increases their Special by 2 for the next week.
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Clever Feather (7500):
-Target Pokemon increases their Insight by 2 for the next week.
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Swift Feather (7500):
-Target Pokemon increases their Dexterity by 2 for the next week.
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Health Candy (2450):
-Target Pokemon increases their Base HP by 2 for the next 24 hours.
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Mighty Candy (2450):
-Target Pokemon increases their Strength by 1 for the next 24 hours.
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Tough Candy (2450):
-Target Pokemon increases their Vitality by 1 for the next 24 hours.
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Smart Candy (2450):
-Target Pokemon increases their Special by 1 for the next 24 hours.
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Courage Candy (2450):
-Target Pokemon increases their Insight by 1 for the next 24 hours.
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Quick Candy (2450):
-Target Pokemon increases their Dexterity by 1 for the next 24 hours.
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Health Candy L (4900):
-Target Pokemon increases their Base HP by 2 for the next week.
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Mighty Candy L (4900):
-Target Pokemon increases their Strength by 1 for the next week.
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Tough Candy L (4900):
-Target Pokemon increases their Vitality by 1 for the next week.
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Smart Candy L (4900):
-Target Pokemon increases their Special by 1 for the next week.
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Courage Candy L (4900):
-Target Pokemon increases their Insight by 1 for the next week.
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Quick Candy L (4900):
-Target Pokemon increases their Dexterity by 1 for the next week.
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Health Candy XL (9800):
-Target Pokemon increases their Base HP by 2 for the next month.
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Mighty Candy XL (9800):
-Target Pokemon increases their Strength by 1 for the next month.
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Tough Candy XL (9800):
-Target Pokemon increases their Vitality by 1 for the next month.
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Smart Candy XL (9800):
-Target Pokemon increases their Special by 1 for the next month.
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Courage Candy XL (9800):
-Target Pokemon increases their Insight by 1 for the next month.
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Quick Candy XL (9800):
-Target Pokemon increases their Dexterity by 1 for the next month.
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Exp. Candy XS (2000):
-Re-roll 1 Training die rolled for the purpose of ranking up.
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Exp. Candy S (4000):
-Re-roll 2 Training die rolled for the purpose of ranking up.
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Exp. Candy M (6000):
-Re-roll 3 Training die rolled for the purpose of ranking up.
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Exp. Candy L (8000):
-Re-roll 4 Training die rolled for the purpose of ranking up.
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Exp. Candy XL (10000):
-Re-roll 5 Training die rolled for the purpose of ranking up.
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Dynamax Candy (20000):
-Increase HP bonus from Dynamax or Gigantamax by 4 the next time the Pokemon Dynamaxes or Gigantamaxes.
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Lonely Mint (7500):
-Increase Strength by 1 and Decrease Vitality by 1 for the next month. If the Pokemon consuming this has a Lonely Nature, ignore the Penalty to Vitality.
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Adamant Mint (7500):
-Increase Strength by 1 and Decrease Special by 1 for the next month. If the Pokemon consuming this has a Adamant Nature, ignore the Penalty this item gives to Special.
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Naughty Mint (7500):
-Increase Strength by 1 and Decrease Insight by 1 for the next month. If the Pokemon consuming this has a Naughty Nature, ignore the Penalty this item gives to Insight.
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Brave Mint (7500):
-Increase Strength by 1 and Decrease Dexterity by 1 for the next month. If the Pokemon consuming this has a Brave Nature, ignore the Penalty this item gives to Dexterity.
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Bold Mint (7500):
-Increase Vitality by 1 and Decrease Strength by 1 for the next month. If the Pokemon consuming this has a Bold Nature, ignore the Penalty this item gives to Strength.
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Impish Mint (7500):
-Increase Vitality by 1 and Decrease Special by 1 for the next month. If the Pokemon consuming this has a Impish Nature, ignore the Penalty this item gives to Special.
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Lax Mint (7500):
-Increase Vitality by 1 and Decrease Insight by 1 for the next month. If the Pokemon consuming this has a Lax Nature, ignore the Penalty this item gives to Insight.
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Relaxed Mint (7500):
-Increase Vitality by 1 and Decrease Dexterity by 1 for the next month. If the Pokemon consuming this has a Relaxed Nature, ignore the Penalty this item gives to Dexterity.
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Modest Mint (7500):
-Increase Special by 1 and Decrease Strength by 1 for the next month. If the Pokemon consuming this has a Modest Nature, ignore the Penalty this item gives to Strength.
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Mild Mint (7500):
-Increase Special by 1 and Decrease Vitality by 1 for the next month. If the Pokemon consuming this has a Mild Nature, ignore the Penalty this item gives to Vitality.
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Rash Mint (7500):
-Increase Special by 1 and Decrease Insight by 1 for the next month. If the Pokemon consuming this has a Rash Nature, ignore the Penalty this item gives to Insight.
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Quiet Mint (7500):
-Increase Special by 1 and Decrease Dexterity by 1 for the next month. If the Pokemon consuming this has a Quiet Nature, ignore the Penalty this item gives to Dexterity.
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Calm Mint (7500):
-Increase Insight by 1 and Decrease Strength by 1 for the next month. If the Pokemon consuming this has a Calm Nature, ignore the Penalty this item gives to Strength.
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Gentle Mint (7500):
-Increase Insight by 1 and Decrease Vitality by 1 for the next month. If the Pokemon consuming this has a Gentle Nature, ignore the Penalty this item gives to Vitality.
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Careful Mint (7500):
-Increase Insight by 1 and Decrease Special by 1 for the next month. If the Pokemon consuming this has a Careful Nature, ignore the Penalty this item gives to Special.
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Sassy Mint (7500):
-Increase Insight by 1 and Decrease Dexterity by 1 for the next month. If the Pokemon consuming this has a Sassy Nature, ignore the Penalty this item gives to Dexterity.
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Timid Mint (7500):
-Increase Dexterity by 1 and Decrease Strength by 1 for the next month. If the Pokemon consuming this has a Timid Nature, ignore the Penalty this item gives to Strength.
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Hasty Mint (7500):
-Increase Dexterity by 1 and Decrease Vitality by 1 for the next month. If the Pokemon consuming this has a Hasty Nature, ignore the Penalty this item gives to Vitality.
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Jolly Mint (7500):
-Increase Dexterity by 1 and Decrease Special by 1 for the next month. If the Pokemon consuming this has a Jolly Nature, ignore the Penalty this item gives to Special.
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Naive Mint (7500):
-Increase Dexterity by 1 and Decrease Insight by 1 for the next month. If the Pokemon consuming this has a Naive Nature, ignore the Penalty this item gives to Insight.
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Serious Mint (7500):
-Removes the effects of a previously consumed Mint. If the Pokemon consuming this has a Hardy, Docile, Serious, Bashful, or Quirky Nature, they additionally get an increase of 1 to a single attribute depending on their nature(Strength for Hardy, Vitality for Docile, Dexterity for Serious, Special for Bashful, and Insight for Quirky)
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Remedy (250):
-2 Units of Potion, but is bitter. Is mass-produced unlike Herbal Medicine.
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Fine Remedy (450):
-4 Units of Potion, but is bitter. Is mass-produced unlike Herbal Medicine.
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Superb Remedy (800):
-14 Units of Potion, but is bitter. Is mass-produced unlike Herbal Medicine.
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Aux Power (1000):
-Target Pokemon increases Strength and Special by 1 until the end of the scene.
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Aux Guard (1000):
-Target Pokemon increases Defense and Special Defense by 1 until the end of the scene.
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Aux Evasion (1000):
-Target Pokemon can make up to 5 Evasions per Round until the end of the scene.
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Aux Powerguard (2000):
-Target Pokemon increases Strength, Special, Defense, and Special Defense by 1 until the end of the scene.
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Seed of Mastery (10000):
-Choose a damaging move target Pokemon knows. They may swap it out for another move in their moveset that is up to 1 rank higher than the Pokemon’s current rank. The chosen move must share both its typing and its damage category with the move being replaced.
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Grit Dust(19600):
-Choose two Attributes among Strength, Dexterity, Vitality, Special, and Insight. Increase those attributes on target Pokemon by 1 for the next month.
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Grit Gravel(29400):
-Choose three Attributes among Strength, Dexterity, Vitality, Special, and Insight. Increase those attributes on target Pokemon by 1 for the next month.
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Grit Pebble (39200):
-Choose four Attributes among Strength, Dexterity, Vitality, Special, and Insight. Increase those attributes on target Pokemon by 1 for the next month.
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Grit Rock (49000):
-Increase Strength, Dexterity, Vitality, Special, and Insight on target Pokemon by 1 for the next month.
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Health Mochi (500):
-When consumed, it increases the Max Hit Points of the Pokemon by 1 for an hour.
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Muscle Mochi (500):
-When consumed, it increases the Strength of the Pokemon by 1 for an hour.
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Resist Mochi (500):
-When consumed, it increases the Defense of the Pokemon by 1 for an hour.
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Genius Mochi (500):
-When consumed, it increases the Special of the Pokemon by 1 for an hour.
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Clever Mochi (500):
-When consumed, it increases the Special Defense of the Pokemon by 1 for an hour.
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Swift Mochi (500):
-When consumed, it increases the Dexterity of the Pokemon by 1 for an hour.
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Fresh-Start Mochi (5000):
-When consumed, you can retrain the Pokemon. This counts as training for the day
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