François Forum

Z-Moves, Max Moves, and G-Max Moves

Quote

------------------------------------------------------
------------------------------------------------------
Basic Z-Moves:
------------------------------------------------------
------------------------------------------------------

Acid Downpour:
Type: Poison
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

All-Out Pummeling:
Type: Fighting
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Black Hole Eclipse:
Type: Dark
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Bloom Doom:
Type: Grass
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Breakneck Blitz:
Type: Normal
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Continental Crush:
Type: Rock
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Corkscrew Crash:
Type: Steel
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Devastating Drake:
Type: Dragon
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Gigavolt Havoc:
Type: Electric
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Hydro Vortex:
Type: Water
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Inferno Overdrive:
Type: Fire
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Never-Ending Nightmare:
Type: Ghost
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Savage Spin-Out:
Type: Bug
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Shattered Psyche:
Type: Psychic
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Subzero Slammer:
Type: Ice
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Supersonic Skystrike:
Type: Flying
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Tectonic Rage:
Type: Ground
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------

Twinkle Tackle:
Type: Fairy
Power: Same as Base Move + 2 (Minimum 6)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6)
Added Effect: Never Fails. No effects of the Base Move are applied

------------------------------------------------------
------------------------------------------------------
Signature Z-Moves:
------------------------------------------------------
------------------------------------------------------

Catastropika:
Type: Electric
Power: 8
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 8
Added Effect: Never Fails.

Required Pokemon: Pikachu
Required Base Move: Volt Tackle

------------------------------------------------------

10,000,000 Volt Thunderbolt:
Type: Electric
Power: 7
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 7
Added Effect: Never Fails. High Critical.

Required Pokemon: A very special Pikachu
Required Base Move: Thunderbolt

------------------------------------------------------

Stoked Sparksurfer:
Type: Electric
Power: 7
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 7
Added Effect: Never Fails. Paralyze the foe.

Required Pokemon: Alolan Raichu
Required Base Move: Thunderbolt

------------------------------------------------------

Extreme Evoboost:
Type: Normal
Power: -
Category: Support
Accuracy: Cute + Channel
Damage Pool: -
Added Effect: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 2.

Required Pokemon: Eevee
Required Base Move: Last Resort

------------------------------------------------------

Pulverizing Pancake:
Type: Normal
Power: 8
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 9
Added Effect: Never Fails.

Required Pokemon: Snorlax
Required Base Move: Giga Impact

------------------------------------------------------

Genesis Supernova:
Type: Psychic
Power: 7
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 7
Added Effect: Never Fails. Activate the effects of Psychic Terrain. Lasts 5 Rounds.

Required Pokemon: Mew
Required Base Move: Psychic

------------------------------------------------------

Sinister Arrow Raid:
Type: Ghost
Power: 8
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 8
Added Effect: Never Fails.

Required Pokemon: Decidueye
Required Base Move: Spirit Shackle

------------------------------------------------------

Malicious Moonsault:
Type: Dark
Power: 8
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 8
Added Effect: Never Fails. Add 2 Damage Dice when used on a foe that has used Minimize.

Required Pokemon: Pikachu
Required Base Move: Volt Tackle

------------------------------------------------------

Oceanic Operetta:
Type: Water
Power: 8
Category: Special
Accuracy: Special + Perform
Damage Pool: Special + 8
Added Effect: Never Fails.

Required Pokemon: Primirina
Required Base Move: Sparkling Aria

------------------------------------------------------

Splintered Stormshards:
Type: Rock
Power: 7
Category: Physical
Accuracy: Strength + Channel
Damage Pool: Strength + 8
Added Effect: Never Fails. Removes Terrain from the Battlefield.

Required Pokemon: Lycanroc
Required Base Move: Stone Edge

------------------------------------------------------

Let's Snuggle Forever:
Type: Fairy
Power: 8
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 8
Added Effect: Never Fails.

Required Pokemon: Mimikyu
Required Base Move: Play Rough

------------------------------------------------------

Clangorous Soulblaze:
Type: Dragon
Power: 7
Category: Special
Accuracy: Dexterity + Perform
Damage Pool: Special + 7
Added Effect: Never Fails. Sound-Based Move. Targets all foes in Range. Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1.

Required Pokemon: Kommo-O
Required Base Move: Clanging Scales

------------------------------------------------------

Guardian of Alola
Type: Fairy
Power: *
Category: Special
Accuracy: Insight + Nature
Damage Pool: Varies
Added Effect: Never Fails. Damage is Three-Fourths of the foe's remaining HP Rounded down. If the remaining HP of the foe is 1, this move fails.

Required Pokemon: Tapu Koko, Tapu Lele, Tapu Bulu, or Tapu Fini
Required Base Move: Nature's Madness

------------------------------------------------------

Searing Sunraze Smash:
Type: Steel
Power: 8
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength + 8
Added Effect: Never Fails. Ignore the foe's Ability for this move.

Required Pokemon: Solgaleo or Dusk Mane Necrozma
Required Base Move: Sunsteel Strike

------------------------------------------------------

Menacing Moonraze Smash:
Type: Ghost
Power: 8
Category: Special
Accuracy: Special + Channel
Damage Pool: Special + 8
Added Effect: Never Fails. Ignore the foe's Ability for this move.

Required Pokemon: Lunala or Dawn Wings Necrozma
Required Base Move: Moongeist Beam

------------------------------------------------------

Light that Burns the Sky:
Type: Psychic
Power: 8
Category: Special
Accuracy: Dexterity + Chanel
Damage Pool: Strength/Special + 8
Added Effect: Never Fails. Ignore the foe's Ability for this move. This Move's Damage Pool can be rolled with either the Strength or Special Attribute, dealing Physical or Special Damage respectively. Choose whatever is most convenient for the user.

Required Pokemon: Ultra Necrozma
Required Base Move: Photon Geyser

------------------------------------------------------

Soul-Stealing 7-Star Strike:
Type: Ghost
Power: 8
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 8
Added Effect: Never Fails.

Required Pokemon: Marshadow
Required Base Move: Spectral Thief

------------------------------------------------------
------------------------------------------------------
Z-Status Moves:
Add these effects to the corresponding move immediately before using their normal effects.
------------------------------------------------------
------------------------------------------------------

Bug:
Z-Defend Order: Increase user's Defense by 1
Z-Heal Order: Resets user's lowered stats
Z-Powder: Increase user's Special Defense by 2
Z-Quiver Dance: Resets user's lowered stats
Z-Rage Powder: Resets user's lowered stats
Z-Spider Web: Increase user's Defense by 1
Z-Sticky Web: Increase user's Dexterity by 1
Z-String Shot: Increase user's Dexterity by 1
Z-Tail Glow: Resets user's lowered stats

------------------------------------------------------

Dark:
Z-Dark Void: Resets user's lowered stats
Z-Embargo: Increase user's Special by 1
Z-Fake Tears: Increase user's Special by 1
Z-Hone Claws: Increase user's Strength by 1
Z-Nasty Plot: Resets user's lowered stats
Z-Taunt: Increase user's Strength by 1
Z-Torment: Increase user's Defense by 1
Z-Flatter: Increase user's Special Defense by 1
Z-Memento: Fully restores switched-in ally's HP
Z-Parting Shot: Fully restores switched-in ally's HP
Z-Quash: Increase user's Dexterity by 1
Z-Snatch: Increase user's Dexterity by 2
Z-Switcheroo: Increase user's Dexterity by 2
Z-Topsy-Turvy: Increase user's Strength by 1

------------------------------------------------------

Dragon:
Z-Dragon Dance: Resets user's lowered stats

------------------------------------------------------

Electric:
Z-Charge: Increase user's Special Defense by 1
Z-Eerie Impulse: Increase user's Special Defense by 2
Z-Electric Terrain: Increase user's Dexterity by 1
Z-Electrify: Increase user's Special by 1
Z-Ion Deluge: Increase user's Special by 1
Z-Magnetic Flux: Increase user's Special Defense by 1
Z-Magnet Rise: The user can now make up to 5 Evasions per round
Z-Thunder Wave: Increase user's Special Defense by 1

------------------------------------------------------

Fairy:
Z-Aromatic Mist: Increase user's Special Defense by 2
Z-Baby-Doll Eyes: Increase user's Defense by 1
Z-Charm: Increase user's Defense by 1
Z-Crafty Shield: Increase user's Special Defense by 1
Z-Fairy Lock: Increase user's Defense by 1
Z-Floral Healing: Resets user's lowered stats
Z-Flower Shield: Increase user's Defense by 1
Z-Geomancy: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1
Z-Misty Terrain: Increase user's Special Defense by 1
Z-Moonlight: Resets user's lowered stats
Z-Sweet Kiss: Increase user's Special by 1

------------------------------------------------------

Fighting:
Z-Bulk Up: Increase user's Strength by 1
Z-Detect: The user can now make up to 5 Evasions per round
Z-Mat Block: Increase user's Defense by 1
Z-Quick Guard: Increase user's Defense by 1

------------------------------------------------------

Fire:
Z-Sunny Day: Increase user's Dexterity by 1
Z-Will-O-Wisp: Increase user's Strength by 1

------------------------------------------------------

Flying:
Z-Defog: Increase user's Accuracy by 1
Z-Feather Dance: Increase user's Defense by 1
Z-Mirror Move: Increase user's Strength by 2. The copied move is upgraded to it's Z-move form.
Z-Roost: Resets user's lowered stats
Z-Tailwind: All of the user's damaging moves now have "High Critical". This effect lasts until the end of the scene or if the user is removed from battle.

------------------------------------------------------

Ghost:
Z-Confuse Ray: Increase user's Special by 1
Z-Curse: Fully restores user's HP(Ghost Types), : Increase user's Strength by 1(non-Ghost Types)
Z-Destiny Bond: Until the end of the round, all of the foe's moves will target the user.
Z-Grudge: Until the end of the round, all of the foe's moves will target the user.
Z-Nightmare: Increase user's Special by 1
Z-Spite: Fully restores user's HP
Z-Trick-or-Treat: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1

------------------------------------------------------

Grass:
Z-Aromatherapy: Fully restores user's HP
Z-Cotton Guard: Resets user's lowered stats
Z-Cotton Spore: Resets user's lowered stats
Z-Forest's Curse: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1
Z-Grass Whistle: Increase user's Dexterity by 1
Z-Grassy Terrain: Increase user's Defense by 1
Z-Ingrain: Increase user's Special Defense by 1
Z-Leech Seed: Resets user's lowered stats
Z-Sleep Powder: Increase user's Dexterity by 1
Z-Spiky Shield: Increase user's Defense by 1
Z-Spore: Resets user's lowered stats
Z-Strength Sap: Increase user's Defense by 1
Z-Stun Spore: Increase user's Special Defense by 1
Z-Synthesis: Resets user's lowered stats
Z-Worry Seed: Increase user's Dexterity by 1

------------------------------------------------------

Ground:
Z-Mud Sport: Increases user's Special Defense by 1
Z-Rototiller: Increase user's Strength by 1
Z-Sand Attack: The user can now make up to 5 Evasions per round
Z-Shore Up: Resets user's lowered stats
Z-Spikes: Increase user's Defense by 1

------------------------------------------------------

Ice:
Z-Aurora Veil: Increase user's Dexterity by 1
Z-Mist: Fully restores user's HP
Z-Hail: Increase user's Dexterity by 1
Z-Haze: Fully restores user's HP

------------------------------------------------------

Normal:
Z-Acupressure: All of the user's damaging moves now have "High Critical". This effect lasts until the end of the scene or if the user is removed from battle.
Z-After You: Increase user's Dexterity by 1
Z-Assist: The chosen move is upgraded to it's Z-move form.
Z-Attract: Resets user's lowered stats
Z-Baton Pass: Resets user's lowered stats
Z-Belly Drum: Fully restores user's HP
Z-Bestow: Increase user's Dexterity by 2
Z-Block: Increase user's Defense by 1
Z-Camouflage: The user can now make up to 5 Evasions per round
Z-Captivate: Increase user's Special Defense by 2
Z-Celebrate: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1
Z-Confide: Increase user's Special Defense by 1
Z-Conversion: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1
Z-Conversion 2: Fully restores user's HP
Z-Copycat: Increase user's Accuracy by 1. The copied move is upgraded to it's Z-move form.
Z-Defense Curl: Increase user's Accuracy by 1
Z-Disable: Resets user's lowered stats
Z-Double Team: Resets user's lowered stats
Z-Encore: Increase user's Dexterity by 1
Z-Endure: Resets user's lowered stats
Z-Entrainment: Increase user's Special Defense by 1
Z-Follow Me: Resets user's lowered stats
Z-Foresight: All of the user's damaging moves now have "High Critical". This effect lasts until the end of the scene or if the user is removed from battle.
Z-Flash: The user can now make up to 5 Evasions per round
Z-Focus Energy: Increase user's Accuracy by 1
Z-Glare: Increase user's Special Defense by 1
Z-Growl: Increase user's Defense by 1
Z-Growth: Increase user's Special by 1
Z-Happy Hour: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1
Z-Harden: Increase user's Defense by 1
Z-Heal Bell: Fully restores user's HP
Z-Helping Hand: Resets user's lowered stats
Z-Hold Hands: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1
Z-Howl: Increase user's Strength by 1
Z-Laser Focus: Increase user's Strength by 1
Z-Leer: Increase user's Strength by 1
Z-Lock-On: Increase user's Dexterity by 1
Z-Lovely Kiss: Increase user's Dexterity by 1
Z-Lucky Chant: The user can now make up to 5 Evasions per round
Z-Mean Look: Increase user's Special Defense by 1
Z-Me First: Increase user's Dexterity by 2. The copied move is upgraded to it's Z-move form.
Z-Metronome: This move becomes a damaging Z-move of the Storyteller's choice. Roll a die to determine the base power of that Z-move.
Z-Milk Drink: Resets user's lowered stats
Z-Mimic: Increase user's Accuracy by 1
Z-Minimize: Resets user's lowered stats
Z-Mind Reader: Increase user's Special by 1
Z-Morning Sun: Resets user's lowered stats
Z-Nature Power: Upgrade to the damaging Z-move of the terrain's corresponding move.
Z-Noble Roar: Increase user's Defense by 1
Z-Odor Sleuth: Increase user's Strength by 1
Z-Pain Split: Increase user's Defense by 1
Z-Perish Song: Resets user's lowered stats
Z-Play Nice: Increase user's Defense by 1
Z-Protect: Resets user's lowered stats
Z-Psych UP: Fully restores user's HP
Z-Recover: Resets user's lowered stats
Z-Recycle: Increase user's Dexterity by 2
Z-Reflect Type: Increase user's Special by 1
Z-Refresh: Fully restores user's HP
Z-Roar: Increase user's Defense by 1
Z-Safeguard: Increase user's Dexterity by 1
Z-Scary Face: Increase user's Dexterity by 1
Z-Screech: Increase user's Strength by 1
Z-Sharpen: Increase user's Strength by 1
Z-Shell Smash: Resets user's lowered stats
Z-Simple Beam: Increase user's Special by 1
Z-Sing: Increase user's Dexterity by 1
Z-Sketch: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1
Z-Slack Off: Resets user's lowered stats
Z-Soft-Boiled: Resets user's lowered stats
Z-Sleep Talk: All of the user's damaging moves now have "High Critical". This effect lasts until the end of the scene or if the user is removed from battle.
Z-Smokescreen: The user can now make up to 5 Evasions per round
Z-Splash: Increase user's Strength by 3
Z-Spotlight: Increase user's Special Defense by 1
Z-Stockpile: Fully restores user's HP
Z-Substitute: Resets user's lowered stats
Z-Supersonic: Increase user's Dexterity by 1
Z-Swagger: Resets user's lowered stats
Z-Swallow: Resets user's lowered stats
Z-Sweet Scent: Increase user's Accuracy by 1
Z-Swords Dance: Resets user's lowered stats
Z-Tail Whip: Increase user's Strength by 1
Z-Tearful Look: Increase user's Defense by 1
Z-Teeter Dance: Increase user's Special by 1
Z-Tickle: Increase user's Defense by 1
Z-Transform: Fully restores user's HP
Z-Whirlwind: Increase user's Special Defense by 1
Z-Wish: Increase user's Special Defense by 1
Z-Work Up: Increase user's Strength by 1
Z-Yawn: Increase user's Dexterity by 1

------------------------------------------------------

Poison:
Z-Acid Armor: Resets user's lowered stats
Z-Baneful Bunker: Increase user's Defense by 1
Z-Coil: Resets user's lowered stats
Z-Gastro Acid: Increase user's Dexterity by 1
Z-Poison Gas: Increase user's Defense by 1
Z-Poison Powder: Increase user's Defense by 1
Z-Purify: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1
Z-Toxic: Increase user's Defense by 1
Z-Toxic Spikes: Increase user's Defense by 1
Z-Toxic Thread: Increase user's Dexterity by 1
Z-Venom Drench: Increase user's Defense by 1

------------------------------------------------------

Psychic:
Z-Agility: Resets user's lowered stats
Z-Ally Switch: Increase user's Dexterity by 2
Z-Amnesia: Resets user's lowered stats
Z-Barrier: Resets user's lowered stats
Z-Calm Mind: Resets user's lowered stats
Z-Cosmic Power: Increase user's Special Defense by 1
Z-Gravity: Increase user's Special by 1
Z-Guard Split: Increase user's Dexterity by 1
Z-Guard Swap: Increase user's Dexterity by 1
Z-Heal Block: Increase user's Special by 2
Z-Healing Wish: No Added Effect
Z-Heal Pulse: Resets user's lowered stats
Z-Heart Swap: All of the user's damaging moves now have "High Critical". This effect lasts until the end of the scene or if the user is removed from battle.
Z-Hypnosis: Increase user's Dexterity by 1
Z-Imprison: Increase user's Special Defense by 2
Z-Instruct: Increases user's Special by 1
Z-Kinesis: The user can now make up to 5 Evasions per round
Z-Light Screen: Increase user's Special Defense by 1
Z-Lunar Dance: No Added Effect
Z-Magic Coat: Increase user's Special Defense by 2
Z-Magic Room: Increase user's Special Defense by 1
Z-Meditate: Increases user's Strength by 1
Z-Miracle Eye: Increase user's Special by 1
Z-Power Split: Increase user's Dexterity by 1
Z-Power Swap: Increase user's Dexterity by 1
Z-Power Trick: Increase user's Strength by 1
Z-Psychic Terrain: Increases user's Special by 1
Z-Psycho Shift: Increase user's Special by 2
Z-Reflect: Increase user's Defense by 1
Z-Rest: Resets user's lowered stats
Z-Roleplay: Increase user's Dexterity by 1
Z-Skill Swap: Increase user's Dexterity by 1
Z-Speed Swap: Increase user's Dexterity by 1
Z-Telekinesis: Increase user's Special by 1
Z-Teleport: Fully restores user's HP
Z-Trick: Increase user's Dexterity by 2
Z-Trick Room: Increase user's Accuracy by 1
Z-Wonder Room: Increase user's Special Defense by 1

------------------------------------------------------

Rock:
Z-Rock Polish: Resets user's lowered stats
Z-Sandstorm: Increase user's Dexterity by 1
Z-Stealth Rock: Increase user's Defense by 1
Z-Wide Guard: Increase user's Defense by 1

------------------------------------------------------

Steel:
Z-Autotomize: Resets user's lowered stats
Z-Iron Defense: Resets user's lowered stats
Z-King's Shield: Resets user's lowered stats
Z-Metal Sound: Increase user's Special by 1
Z-Shift Gear: Resets user's lowered stats

------------------------------------------------------

Water:
Z-Aqua Ring: Increase user's Defense by 1
Z-Gear Up: Increases user's Special by 1
Z-Rain Dance: Increase user's Dexterity by 1
Z-Soak: Increases user's Special by 1
Z-Water Sport: Increase user's Special Defense by 1
Z-Withdraw: Increase user's Defense by 1

------------------------------------------------------

Gen VIII/IX Z Status Move Effects:
Z-Chilly Reception: Fully restores switched-in ally's HP
Z-Clangorous Soul: Resets user's lowered stats
Z-Coaching: Increases user's Strength by 1
Z-Corrosive Gas: Increase user's Defense by 1
Z-Court Change: Increase user's Dexterity by 2
Z-Decorate: Increase user's Special by 1
Z-Doodle: Increase user's Dexterity by 1
Z-Fillet Away: Fully restores user's HP
Z-Jungle Healing: Resets user's lowered stats
Z-Life Dew: Resets user's lowered stats
Z-Lunar Blessing: Resets user's lowered stats
Z-Magic Powder: Increases user's Special by 1
Z-No Retreat: Resets user's lowered stats
Z-Obstruct: Resets user's lowered stats
Z-Octolock: Increase user's Dexterity by 1
Z-Power Shift: Increase user's Strength by 1
Z-Revival Blessing: Resets user's lowered stats
Z-Shed Tail: Fully restores user's HP
Z-Shelter: Resets user's lowered stats
Z-Silk Trap: Resets user's lowered stats
Z-Snowscape: Increase user's Dexterity by 1
Z-Spicy Extract: Increases user's Strength by 1
Z-Stuff Cheeks: Resets user's lowered stats
Z-Take Heart: Fully restores user's HP
Z-Tar Shot: Increase user's Dexterity by 1
Z-Teatime: Resets user's lowered stats
Z-Tidy Up: Increase user's Strength by 1
Z-Victory Dance: Resets user's lowered stats

------------------------------------------------------
------------------------------------------------------
Max Moves:
------------------------------------------------------
------------------------------------------------------

Max Strike:
Type: Normal
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Decrease all foes' Dexterity by 1

------------------------------------------------------

Max Knuckle:
Type: Fighting
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Increase User's and all Allies' Strength by 1

------------------------------------------------------

Max Airstream:
Type: Flying
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Increase User's and all Allies' Dexterity by 1

------------------------------------------------------

Max Ooze:
Type: Poison
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Increase User's and all Allies' Special by 1

------------------------------------------------------

Max Quake:
Type: Ground
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Increase User's and all Allies' Special Defense by 1

------------------------------------------------------

Max Rockfall:
Type: Rock
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Sandstorm. Lasts 5 Rounds.

------------------------------------------------------

Max Flutterby:
Type: Bug
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Decrease all foes' Special by 1

------------------------------------------------------

Max Phantasm:
Type: Ghost
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Decrease all foes' Defense by 1

------------------------------------------------------

Max Steelspike:
Type: Steel
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Increase User's and all Allies' Defense by 1

------------------------------------------------------

Max Darkness:
Type: Normal
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Decrease all foes' Special Defense by 1

------------------------------------------------------

Max Flare:
Type: Fire
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Sunny Day. Lasts 5 Rounds.

------------------------------------------------------

Max Geyser:
Type: Water
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Rain Dance. Lasts 5 Rounds.

------------------------------------------------------

Max Overgrowth:
Type: Grass
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Grassy Terrain. Lasts 5 Rounds.

------------------------------------------------------

Max Lightning:
Type: Electric
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Electric Terrain. Lasts 5 Rounds.

------------------------------------------------------

Max Mindstorm:
Type: Psychic
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Psychic Terrain. Lasts 5 Rounds.

------------------------------------------------------

Max Hailstorm:
Type: Ice
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Hail. Lasts 5 Rounds.

------------------------------------------------------

Max Wyrmwind:
Type: Dragon
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Decrease all foes' Strength by 1

------------------------------------------------------

Max Starfall:
Type: Fairy
Power: Same as Base Move + 2 (Minimum 4)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4)
Added Effect: Never Fails. Activate the effects of Misty Terrain. Lasts 5 Rounds.

------------------------------------------------------

Max Guard:
Type: Normal
Power: -
Category: Support
Accuracy: Will + Channel
Damage Pool: -
Added Effect: Priority, Shield Move. Never Fails. User cannot affected by any other moves until the next round. Unless stated otherwise, effects that usually ignore Shields cannot bypass this effect.

(Priority 5, Shield Move)

------------------------------------------------------
------------------------------------------------------
G-Max Moves:
------------------------------------------------------
------------------------------------------------------

G-Max Vine Lash:
Type: Grass
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Deal 1 damage to all non-Grass Type foes at the end of each round. Lasts 4 rounds.

Gigantamax Pokemon: Venusaur
Max Move Replaced: Max Overgrowth

------------------------------------------------------

G-Max Wildfire:
Type: Fire
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Deal 1 damage to all non-Fire Type foes at the end of each round. Lasts 4 rounds.

Gigantamax Pokemon: Charizard
Max Move Replaced: Max Flare

------------------------------------------------------

G-Max Cannonade:
Type: Water
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Deal 1 damage to all non-Water Type foes at the end of each round. Lasts 4 rounds.

Gigantamax Pokemon: Blastoise
Max Move Replaced: Max Geyser

------------------------------------------------------

G-Max Befuddle:
Type: Bug
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Roll 3 Generic Die for each foe. Use the table below:

-0 Successes: Foe is Poisoned
-1 Sucess: Foe is Paralyzed
-2 Successes: Fow is put to Sleep

Gigantamax Pokemon: Butterfree
Max Move Replaced: Max Flutterby

------------------------------------------------------

G-Max Volt Crash:
Type: Electric
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All foes become Paralyzed.

Gigantamax Pokemon: Pikachu
Max Move Replaced: Max Lightning

------------------------------------------------------

G-Max Gold Rush:
Type: Normal
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All foes become Confused. At the end of battle, give money to the trainer according to their Rank:

-Starter: 1000
-Beginner: 2000
-Amateur: 4000
-Ace: 8000
-Pro: 16000

Gigantamax Pokemon: Meowth
Max Move Replaced: Max Strike

------------------------------------------------------

G-Max Chi Strike
Type: Fighting
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All of the user's and their allies' Damaging Moves now have "High Critical". This effect lasts until the end of the scene or if the affected Pokemon is is removed from battle.

Gigantamax Pokemon: Machamp
Max Move Replaced: Max Knuckle

------------------------------------------------------

G-Max Terror:
Type: Ghost
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Blocks all foes in range.

Gigantamax Pokemon: Gengar
Max Move Replaced: Max Phantasm

------------------------------------------------------

G-Max Foam Burst:
Type: Water
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Decrease all foes' Dexterity by 2.

Gigantamax Pokemon: Kingler
Max Move Replaced: Max Geyser

------------------------------------------------------

G-Max Resonance:
Type: Ice
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Activate the effects of Aurora Veil without the need for Hail or Snow to be on the battlefield. Lasts 5 Rounds.

Gigantamax Pokemon: Lapras
Max Move Replaced: Max Hailstorm

------------------------------------------------------

G-Max Cuddle:
Type: Normal
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All opposite-gendered foes become Infatuated.

Gigantamax Pokemon: Eevee
Max Move Replaced: Max Strike

------------------------------------------------------

G-Max Replenish:
Type: Normal
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Roll 1 Generic Die for the user and Every Ally. Use the table Below:

0 Successes: No extra effect
1 Success: Consumed Berry is restored

Gigantamax Pokemon: Snorlax
Max Move Replaced: Max Strike

------------------------------------------------------

G-Max Malador:
Type: Poison
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All foes become Poisoned.

Gigantamax Pokemon: Garbodor
Max Move Replaced: Max Ooze

------------------------------------------------------

G-Max Meltdown:
Type: Steel
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All foes become Tormented.

Gigantamax Pokemon: Melmetal
Max Move Replaced: Max Steelspike

------------------------------------------------------

G-Max Drum Solo:
Type: Grass
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Ignore the foe's Ability for this move.

Gigantamax Pokemon: Rillaboom
Max Move Replaced: Max Overgrowth

------------------------------------------------------

G-Max Fireball:
Type: Fire
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Ignore the foe's Ability for this move.

Gigantamax Pokemon: Cinderace
Max Move Replaced: Max Flare

------------------------------------------------------

G-Max Hydrosnipe:
Type: Water
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Ignore the foe's Ability for this move.

Gigantamax Pokemon: Inteleon
Max Move Replaced: Max Geyser

------------------------------------------------------

G-Max Wind Rage:
Type: Flying
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Removes Terrain effects from the battlefield. Removes Screens and Entry Hazards from the opponent's side of the battlefield.

Gigantamax Pokemon: Corviknight
Max Move Replaced: Max Airstream

------------------------------------------------------

G-Max Gravitas:
Type: Psychic
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Activate the effects of Gravity. Lasts 5 Rounds.

Gigantamax Pokemon: Orbeetle
Max Move Replaced: Max Mindstorm

------------------------------------------------------

G-Max Stonesurge:
Type: Water
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Set up Stealth Rocks on the opponent's side of the battlefield.

Gigantamax Pokemon: Drednaw
Max Move Replaced: Max Geyser

------------------------------------------------------

G-Max Volcalith:
Type: Rock
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Deal 1 damage to all non-Rock Type foes at the end of each round. Lasts 4 rounds.

Gigantamax Pokemon: Coalossal
Max Move Replaced: Max Rockfall

------------------------------------------------------

G-Max Tartness:
Type: Grass
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Foes cannot evade moves used by the user.

Gigantamax Pokemon: Flapple
Max Move Replaced: Max Overgrowth

------------------------------------------------------

G-Max Sweetness:
Type: Grass
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Cure user and all allies from Status Conditions.

Gigantamax Pokemon: Appletun
Max Move Replaced: Max Overgrowth

------------------------------------------------------

G-Max Sandblast:
Type: Ground
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Foes are put under the effects of Sand Tomb. Lasts 4 rounds.

Gigantamax Pokemon: Sandaconda
Max Move Replaced: Max Quake

------------------------------------------------------

G-Max Stun Shock:
Type: Electric
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Roll 2 Generic Die for each foe. Use the table below:

-0 Successes: Foe is Poisoned
-1 Sucess: Foe is Paralyzed

Gigantamax Pokemon: Toxtricity
Max Move Replaced: Max Lightning

------------------------------------------------------

G-Max Centiferno:
Type: Fire
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Foes are put under the effects of Fire Spin. Lasts 4 rounds.

Gigantamax Pokemon: Centiskorch
Max Move Replaced: Max Flare

------------------------------------------------------

G-Max Smite:
Type: Fairy
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. All foes become Confused.

Gigantamax Pokemon: Hatterene
Max Move Replaced: Max Starfall

------------------------------------------------------

G-Max Snooze:
Type: Dark
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Roll 1 Generic Die for for each foe. Use the table Below:

0 Successes: No extra effect
1 Success: Foe is put under the effect of Yawn

Gigantamax Pokemon: Grimmsnarl
Max Move Replaced: Max Darkness

------------------------------------------------------

G-Max Finale:
Type: Fairy
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. User and all allies heal 1 HP at the end of each Round. Lasts 4 rounds.

Gigantamax Pokemon: Alcremie
Max Move Replaced: Max Starfall

------------------------------------------------------

G-Max Steelsurge:
Type: Steel
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Entry Hazard. Foe Pokemon that enter the battlefield lose 1 HP.

Gigantamax Pokemon: Copperajah
Max Move Replaced: Max Steelspike

------------------------------------------------------

G-Max Depletion:
Type: Dragon
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Reduce all Foes' Will to 1 Point. Reset any effects it got from spending Will Points.

Gigantamax Pokemon: Duraludon
Max Move Replaced: Max Wyrmwind

------------------------------------------------------

G-Max One Blow:
Type: Dark
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Ignore the effects of all Shield moves, including Max Guard.

Gigantamax Pokemon: Single Strike Urshifu
Max Move Replaced: Max Darkness

------------------------------------------------------

G-Max Rapid Flow:
Type: Water
Power: Same as Base Move + 3 (Minimum 5)
Category: Same as Base Move
Accuracy: Same as Base Move
Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5)
Added Effect: Never Fails. Ignore the effects of all Shield moves, including Max Guard.

Gigantamax Pokemon: Rapid Strike Urshifu
Max Move Replaced: Geyser

------------------------------------------------------