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Shadow Pokemon and Moves

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Shadow Pokemon:
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TABLE OF CONTENTS:
-Shadow "Type
-Shadow Pokemon Properties
-Hyper Mode
-Reverse Mode
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Shadow "Type":
-Shadow is not a real type as much as it is a property that can be applied to the base Pokemon. A Shadow Pokemon keeps the weaknesses, resistances, and immunities of its base form.
-Shadow moves are not very effective against shadow Pokemon, but super-effective against non-Shadow Pokemon

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Shadow Pokemon Properties:
-Shadow Pokemon cannot evolve, rank-up, or be retrained
-Happiness and Loyalty is always set to 0
-At the beginning of each round, roll 1 chance dice to go into Hyper Mode. Every subsequent round add an additional Chance Dice to the Chance Die Pool.
-They have a Heart Gauge that can range anywhere from 0 to 5. Using Scent Items outside of Combat or making the Shadow Pokemon leave Hyper Mode or Revese Mode can increase the value at the Storyteller's discretion. When the Heart Gauge reaches 5 it can be purified.

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Hyper Mode:
When a Shadow Pokemon enters Hyper Mode, a Pokemon becomes completely irrational and will often do the following things
-It may disobey it's trainer and use another move other than the one it was told to use(often choosing a Shadow Move)
-It may attack an ally Pokemon or any trainer on the battlfield. If it attacks a trainer it uses Struggle agains them.
-It may hit itself in confusion
-It may do nothing for the round
-It may try to use it's consumable Hold Item
-It may return to its Pokeball, even if it is Blocked

Items cannot be used on a Pokemon in Hyper Mode, only using a Scent Item or having 2 or more successes on and Insight + Empathy check made end its rage. Occasionally a Shadow Pokemon may leave Hyper Mode of its own volition during combat but will always leave it at the end of the scene.

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Reverse Mode:
Reverse Mode is a less severe version of Hyper Mode but it can be retained even outside of battle. Using a Shadow Move on the same Battlefield as the Shadow Pokemon, even if they themselves are not the user. Under such circumstances if the Shadow Pokemon isn't in Hyper Mode roll 1 Chance Dice for every Shadow Move used during the scene. On a success they enter Reverse Mode. Revese mode causes the Pokemon to often use moves other than the one its trainer asked it to use, on top of dealing 1 damage at the end of each round to itself. Reverse Mode can be removed using the same methods as Hyper Mode.

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Shadow Moves:
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TABLE OF CONTENTS:
-Shadow Blast
-Shadow Blitz
-Shadow Bolt
-Shadow Break
-Shadow Chill
-Shadow Down
-Shadow End
-Shadow Fire
-Shadow Half
-Shadow Hold
-Shadow Mist
-Shadow Panic
-Shadow Rave
-Shadow Rush (Colosseum)
-Shadow Rush (XD)
-Shadow Shed
-Shadow Sky
-Shadow Storm
-Shadow Wave
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Shadow Blast:
Type: Shadow
Power: 3
Category: Physical
Accuracy: Dexterity + Channel
Damage Pool: Strength +3
Added Effect: High Critical

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Shadow Blitz:
Type: Shadow
Power: 2
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength +2
Added Effect: none

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Shadow Bolt:
Type: Shadow
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special +3
Added Effect: Roll 1 Chance Dice to Paralyze the foe.

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Shadow Break:
Type: Shadow
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength +3
Added Effect: none

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Shadow Chill:
Type: Shadow
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special +3
Added Effect: Roll 1 Chance Dice to Freeze the foe.

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Shadow Down:
Type: Shadow
Power: -
Category: Support
Accuracy: Tough + Intimidate
Damage Pool: -
Added Effect: All Foes in Range. Reduce the Defense of those affected.

(Defense -2)

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Shadow End:
Type: Shadow
Power: 5
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength +5
Added Effect: Recoil. This move is unaffected by the Rock Head, Reckless, and Magic Guard abilities.

(Accuracy -4)

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Shadow Fire:
Type: Shadow
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special +3
Added Effect: Roll 1 Chance Dice to Burn the foe.

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Shadow Half:
Type: Shadow
Power: -
Category: Support
Accuracy: Vitality + Nature
Damage Pool: -
Added Effect: Area Move. Halve the current HP(rounded down) of the User and all those affected,

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Shadow Hold:
Type: Shadow
Power: -
Category: Support
Accuracy: Insight + Channel
Damage Pool: -
Added Effect: All Foes in Range. Blocks.

(Accuracy -2)

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Shadow Mist:
Type: Shadow
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: All Foes in Range. Those Affected cannot Evade Moves performed by the user.

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Shadow Panic:
Type: Shadow
Power: -
Category: Support
Accuracy: Special + Perform
Damage Pool: -
Added Effect: Sound-Based. Area Move. Inflict Confusion on those affected.

(Sound-Based Move)

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Shadow Rave:
Type: Shadow
Power: 3
Category: Special
Accuracy: Special + Channel
Damage Pool: Special +3
Added Effect: All Foes in Range.

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Shadow Rush (Colosseum):
Type: Shadow
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength +3
Added Effect: Recoil. If the User is in Hyper Mode, this move is a Critical Hit on a successful Accuracy check. This move is unaffected by the Rock Head, Reckless, and Magic Guard abilities.

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Shadow Rush (XD):
Type: Shadow
Power: 2
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength +2
Added Effect: none

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Shadow Shed:
Type: Shadow
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Remove all Screen effects and Safeguard from the Battlefield.

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Shadow Sky:
Type: Shadow
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: The Shadowy Aura weather effect is activated for the next 5 rounds.

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Shadow Storm:
Type: Shadow
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special +3
Added Effect: All Foes in Range.

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Shadow Wave:
Type: Shadow
Power: 2
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special +2
Added Effect: All Foes in Range.

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New Weather Effect:

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Shadowy Aura:
-All Shadow moves add 1 Extra Dice to their Damage Pools
-Deal 1 damage to all non-Shadow Pokemon in the field at the end of the round.

Abilities that Activate Shadowy Aura:
-N/A

Moves that Activate Shadowy Aura:
-Shadow Sky

Abilities that are affected by Shadowy Aura:
-N/A

Moves that are affected by Shadowy Aura:
-Weather Ball: Turns into a Typeless move and deals 2 Extra Dice of Damage. A Pokemon with the Color Change ability hit by Weather Ball in a Shadowy Aura transforms into a Normal type.

Items that have an effect on Shadowy Aura:
-N/A

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Scent Items:
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TABLE OF CONTENTS:
-Using Scents
-Cologne Case
-Joy Scent
-Excite Scent
-Vivid Scent
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Using Scents:
-Make a Dexterity + Perform Check to massage the Pokemon with a Scent. The more high-quality the scent, the fewer successes you need to increase the Heart Gauge by 1. Only 1 Scent can be used on a Pokemon per day, and doing so also counts as doing Training for the day as well. Successes from the Dexterity + Perform check can be stored for later.
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Colonge Case (200):
-A high-end briefcase used by a professional masseur/masseuse to hold all of their essential items in.

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Joy Scent (600):
-Need 6 Successes to increase the Heart Gauge by 1

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Excite Scent (1200):
-Need 3 Successes to increase the Heart Gauge by 1

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Vivid Scent (1800):
-Need 2 Successes to increase the Heart Gauge by 1

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