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Hold Items

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Hold Items:
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TABLE OF CONTENTS:
-Ability Shield
-Absorb Bulb
-Adrenaline Orb
-Air Balloon
-Amulet Coin
-Assault Vest
-Berserk Gene
-Big Root
-Binding Band
-Black Belt
-Black Glasses
-Black Sludge
-Blue Scarf
-Blunder Policy
-Bright Powder
-Bug Gem
-Cell Battery
-Charcoal
-Choice Band
-Choice Scarf
-Choice Specs
-Clear Amulet
-Cleanse Tag
-Covert Cloak
-Dark Gem
-Deep Sea Scale
-Deep Sea Tooth
-Destiny Knot
-Dragon Fang
-Dragon Gem
-Eject Button
-Eject Pack
-Electric Seed
-Everstone
-Eviolite
-Expert Belt
-Exp. Share
-Fairy Feather
-Fairy Gem
-Flame Orb
-Float Stone
-Flying Gem
-Focus Band
-Focus Sash
-Full Incense
-Ghost Gem
-Grassy Seed
-Green Scarf
-Grip Claw
-Ground Gem
-Hard Stone
-Heat Rock
-Heavy-Duty Boots
-Ice Gem
-Ice Rock
-Iron Ball
-King's Rock
-Lagging Tail
-Lax Incense
-Leek
-Leftovers
-Life Orb
-Light Ball
-Light Clay
-Loaded Dice
-Luck Incense
-Lucky Egg
-Lucky Punch
-Luminous Moss
-Macho Brace
-Magnet
-Mental Herb
-Metal Coat
-Metal Powder
-Metronome
-Miracle Seed
-Mirror Herb
-Misty Seed
-Muscle Band
-Mystic Water
-Never-Melt Ice
-Normal Gem
-Odd Incense
-Pink Bow
-Pink Scarf
-Poison Barb
-Poison Gem
-Polka Dot Bow
-Power Anklet
-Power Band
-Power Belt
-Power Bracer
-Power Herb
-Power Lens
-Power Weight
-Protective Pads
-Psychic Gem
-Psychic Seed
-Punching Glove
-Pure Incense
-Quick Claw
-Quick Powder
-Razor Claw
-Razor Fang
-Red Card
-Red Scarf
-Ring Target
-Rock Gem
-Rock Incense
-Rocky Helmet
-Rose Incense
-Room Service
-Safety Goggles
-Sea Incense
-Scope Lens
-Sharp Beak
-Shed Shell
-Shell Bell
-Silk Scarf
-Silver Powder
-Smooth Rock
-Snowball
-Soft Sand
-Sooth Bell
-Spell Tag
-Steel Gem
-Sticky Barb
-Terrain Extender
-Thick Club
-Throat Spray
-Toxic Orb
-Twisted Spoon
-Utility Umbrella
-Water Gem
-Wave Incense
-Weakness Policy
-White Herb
-Wide Lens
-Wise Glasses
-Yellow Scarf
-Zoom Lens
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Ability Shield (20000):
-The hold cannot have their ability changed, swapped, or suppressed by any effect, even ones directly caused by the holder. It also protects the holder from effects that ignore abilities.

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Absorb Bulb (5000):
-If the holder is hit with a Water-type move, increase its Special by 1(Consumable)

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Adrenaline Orb (5000):
-If the holder gets intimidated, its Dexterity increases by 1(Consumable)

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Air Balloon (15000):
-A Pokemon holding this item is immune to Ground Moves and the effects of Spikes, Toxic Spikes, and Sticky web until they are successfully dealt damage, which causes the Balloon to pop(Consumable)

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Amulet Coin (11000):
-Doubles prize money received from battles

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Assault Vest (50000):
-Increase Special Defense by 2, but the Pokemon cannot use any Support Moves

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Berserk Gene (15000):
-Increase Strength by 2, but the holder is Confused until the end of the scene or until they switch out(Consumable)

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Big Root (50000):
-Increase the healing of Draining Moves and Strength Sap, Ingrain, and Aqua Ring by 1 HP

Moves with the Draining Icon:
-Absorb
-Bitter Blade
-Bouncy Bubble
-Drain Punch
-Draining Kiss
-Dream Eater
-Giga Drain
-Horn Leech
-Leech Life
-Leech Seed
-Mega Drain
-Oblivion Wing
-Parabolic Charge

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Binding Band (50000):
-Add 1 Extra Die to the damage of Binding Moves

Moves with the Binding Icon:
-Bind
-Clamp
-Fire Spin
-G-Max Centiferno
-G-Max Sandblast
-Infestation
-Magma Storm
-Sand Tomb
-Snap Trap
-Thunder Cage
-Whirlpool
-Wrap

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Black Belt (6000):
-Add 1 Extra Die to the damage of Fighting-type moves

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Black Glasses (6000):
-Add 1 Extra Die to the damage of Dark-type moves

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Black Sludge (50000):
-Works like Leftovers when used by a Pokemon with the Poison type, but deals 1 damage to the holder if they lack it.

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Blue Scarf (20000):
-Increase Beauty by 1 as long as this item is held

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Blunder Policy (30000):
-When the Pokemon holding this fails an Accuracy Check, increase their Dexterity by 1(Consumable)

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Bright Powder (11000):
-Any moves targeting this Pokemon have their Accuracy lowered by 1 Die

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Bug Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Bug-type Move its holder uses in a scene(Consumable)

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Cell Battery (5000):
-If the holder is hit with an Electric-type move, increase its Strength by 1(Consumable)

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Charcoal (6000):
-Add 1 Extra Die to the damage of Fire-type moves

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Choice Band (100000):
-At the start of the fight, choose a Move. Increase 2 point to the holder's Strength. It can only perform the chosen move but it may Evade every round. This effect resets if the Pokemon is recalled from battle.

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Choice Scarf (100000):
-At the start of the fight, choose a Move. Increase 2 point to the holder's Dexterity. It can only perform the chosen move but it may Evade every round. This effect resets if the Pokemon is recalled from battle.

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Choice Specs (100000):
-At the start of the fight, choose a Move. Increase 2 point to the holder's Special. It can only perform the chosen move but it may Evade every round. This effect resets if the Pokemon is recalled from battle.

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Clear Amulet (30000):
-The holder cannot have their attributes lowered by the moves and abilities of other users. This does not block the effects of the moves Haze and Clear Smog, however.

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Cleanse Tag (5000):
-Wild Pokemon are less likely to appear before the holder

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Covert Cloak (10000):
-The holder ignores any non damage-related effects applied to the holder by damaging moves.

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Damp Rock (8000):
-Increase the duration of Rain caused by the user's Rain Dance/Max Geyser/Drizzle from 5 turns to 8

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Dark Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Dark-type Move its holder uses in a scene(Consumable)

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Deep Sea Scale (6000):
-If held by a Clamperl, increase their Special Defense by 2
-Evolve Clamperl into Gorebyss when traded

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Deep Sea Tooth (6000):
-If held by a Clamperl, increase their Special by 2
-Evolve Clamperl into Huntail when traded

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Destiny Knot (20000):
-If the holder becomes infatuated, the Pokemon that the holder is in love with becomes infatuated as well

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Dragon Fang (6000):
-Add 1 Extra Die to the damage of Dragon-type moves

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Dragon Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Dragon-type Move its holder uses in a scene(Consumable)

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Eject Button (30000):
-If the holder is hit by a damaging move and does not faint, it immediately switches out to another Pokemon of its trainer's choice(Consumable)

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Eject Pack (30000):
-If the holder has any of its stats lowered, it immediately switches out to another Pokemon of its trainer's choice(Consumable)

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Electric Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Electric-type Move its holder uses in a scene(Consumable)

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Electric Seed (20000):
-If the holder in on a battlefield under the effects of Electric Terrain, increase its Defense by 1(Consumable)

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Everstone (3000):
-Pokemon hold this cannot evolve even if they meet the conditions
-If a Pokemon holding this has a regional form or is a regional form themselves when breeding in a region that would normally produce an egg of a form different from the parent, it instead retains its parents form.

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Eviolite(50000)
-If the holder is of a Pokemon species that can evolve, increase their Defense and Special Defense by 1

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Expert Belt (30000):
-Super-effective moves deal 1 Extra Die of damage

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Exp. Share (50000):
-The holder is granted a victory for the purpose of counting towards evolution when a foe is defeated as long as it was on the battlefield for a single round and did not faint, no matter how little it contributed.

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Fairy Feather (6000):
-Add 1 Extra Die to the damage of Fairy-type moves

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Fairy Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Fairy-type Move its holder uses in a scene(Consumable)

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Fighting Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Fighting-type Move its holder uses in a scene(Consumable)

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Fire Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Fire-type Move its holder uses in a scene(Consumable)

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Flame Orb (15000):
-At the end of the first round, the holder of this item becomes Burned

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Float Stone (10000):
-Halve the holder's weight. This effect stacks with Autotomize but cannot reduce the Pokemon's weight to below 0.1 kg. Heavy Ball is unaffected by the weight changes caused by this item.

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Flying Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Flying-type Move its holder uses in a scene(Consumable)

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Focus Band (10000):
-If a Pokemon would be reduced to 0 Hit Points, roll 2 chance die. If you get two successes, it endures the hit and remains at 1 HP. For moves that have successive actions, the chance die must be rolled separately for each successful hit.

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Focus Sash (50000):
-If a Pokemon would be reduced from full health to 0 Hit points in a single damage roll, it endures the hit and remains at 1 HP(Consumable)

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Full Incense (5000):
-The holder goes last in the initiative order
-If held by a Snorlax, any Eggs that would've normally produced Snorlax via breeding instead hatch into Munchlax

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Ghost Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Ghost-type Move its holder uses in a scene(Consumable)

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Grass Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Grass-type Move its holder uses in a scene(Consumable)

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Grassy Seed (20000):
-If the holder in on a battlefield under the effects of Grassy Terrain, increase its Defense by 1(Consumable)

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Green Scarf (20000):
-Increase Cleverness by 1 as long as this item is held

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Grip Claw (50000):
-Add 2 turns to the duration of Binding Moves

Moves with the Binding Icon:
-Bind
-Clamp
-Fire Spin
-G-Max Centiferno
-G-Max Sandblast
-Infestation
-Magma Storm
-Sand Tomb
-Snap Trap
-Thunder Cage
-Whirlpool
-Wrap

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Ground Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Ground-type Move its holder uses in a scene(Consumable)

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Hard Stone (6000):
-Add 1 Extra Die to the damage of Rock-type moves

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Heat Rock (8000):
-Increase the duration of Sun caused by the user's Sunny Day/Max Flare/Drought/Orichalcum Pulse from 5 turns to 8

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Heavy-Duty Boots (20000):
-The holder is immune to the effects of all entry hazards

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Ice Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Ice-type Move its holder uses in a scene(Consumable)

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Ice Rock (8000):
-Increase the duration of Hail caused by the user's Hail/Max Hailstorm or Snow caused by the user's Snowscape/Snow Warning from 5 turns to 8

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Iron Ball (20000):
-Decrease the holder's Initiative by 2 and they become grounded, making them lose any immunities they might have from the Flying Type, Levitate Ability or the moves Telekinesis and Magnet Rise

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King's Rock (6000):
-Add one Chance Dice to flinch on all attacks
-Evolves Poliwhirl into Politoed when traded
-Evolves Slowpoke into Slowking when traded

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Lagging Tail (5000):
-The holder goes last in the initiative order

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Lax Incense (11000):
-Any moves targeting this Pokemon have their Accuracy lowered by 1 Die
-If held by a Wobbuffet, any Eggs that would've normally produced Wobbufett via breeding instead hatch into Wynaut

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Leek (1000):
-If held by a Farfetch'd, Galarian Farfetch'd or Sirfetch'd, all of their moves have the "High Critical" effect

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Leftovers (100000):
-If the holder is not at full health at the end of a round, it heals 1 hit point. No more than 3 HP can be healed this way per scene.

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Life Orb (50000):
-Add 1 Extra Damage Die and the Recoil effect to all Damaging Moves
-Ignore the Recoil effect if the move was boosted in power by the Sheer Force Ability or if the hold of this item has the Magic Guard ability

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Light Ball (1000):
-If held by a Pikachu, increase their Strength and Special by 2

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Light Clay (20000):
-Increase the duration of user's Reflect, Light Screen, and Aurora Veil from 5 turns to 8

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Loaded Dice (100000):
-The holder only has to make one accuracy check to hit with all moves with the double action or succesive actions property. If the number of die rolled for accuracy is less than the maximum possible number of hits, go with that number for how many attacks land instead.

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Luck Incense (11000):
-Doubles prize money received from battles
-If held by a Chansey or Blissey, any Eggs that would've normally produced Chansey via breeding instead hatch into Happiny

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Lucky Egg (50000)
-When a Pokemon holding this item defeats a foe, it will count as two victories for the purpose of evolution

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Lucky Punch (1000):
-If held by a Chansey, all of their moves have the "High Critical" effect

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Luminous Moss (5000):
-If the holder is hit with a Water-type move, increase its Special Defense by 1(Consumable)

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Macho Brace (30000):
-Add 1 Extra Die to all training rolls for the holder

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Magnet (6000):
-Add 1 Extra Die to the damage of Electric-type moves

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Mental Herb (10000):
-Removes the effects of moves Attract, Taunt, Encore, Torment, Heal Block, G-Max Cuddle, and G-Max Meltdown and the abilities Cute Charm and Cursed Body(Consumable)

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Metal Coat (6000):
-Add 1 Extra Die to the damage of Steel-type moves
-Evolve Onix into Steelix when traded
-Evolve Scyther into Scizor when traded

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Metal Powder (1000):
-If held by a Ditto, increase their Defense by 2

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Metronome (15000):
-Every two consecutive rounds you use the same damaging move, add 1 Extra die to its damage pool, to a maximum of 3. This effects ends if another move is used.

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Miracle Seed (6000):
-Add 1 Extra Die to the damage of Grass-type moves

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Mirror Herb (30000):
-If an opponent receives an increase to one of its attributes, the holder gets the same increase(Consumable)
-If an ally knows a move listed under the holder's Pro Moves, the holder can be retrained to learn the move within 24 hours of having the move demonstrated to them. This counts towards having an move obtained from Overtraining.

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Misty Seed (20000):
-If the holder in on a battlefield under the effects of Misty Terrain, increase its Special Defense by 1(Consumable)

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Muscle Band (30000):
-Add 1 Extra Die to the damage of Physical moves

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Mystic Water (6000):
-Add 1 Extra Die to the damage of Water-type moves

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Never-Melt Ice (6000):
-Add 1 Extra Die to the damage of Ice-type moves

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Normal Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Normal-type Move its holder uses in a scene(Consumable)

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Odd Incense (6000):
-Add 1 Extra Die to the damage of Psychic-type moves
-If held by a Mr. Mime, Galarian Mr. Mime, or Mr. Rime, any Eggs that would've normally produced Mr. Mime or Galarian Mr. Mime via breeding instead hatch into Mime Jr.

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Pink Bow (12000):
-Add 1 Extra Die to the damage of Normal-type moves and increase Allure by 2 as long as this item is held

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Pink Scarf (20000):
-Increase Cuteness by 1 as long as this item is held

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Poison Barb (6000):
-Add 1 Extra Die to the damage of Poison-type moves

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Poison Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Poison-type Move its holder uses in a scene(Consumable)

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Polka Dot Bow (18000):
-Add 2 Extra Dice to the damage of Normal-type moves and increase Allure by 1 as long as this item is held

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Power Anklet (10000):
-Add 1 Extra Die to all training rolls for the holder involving redistributing points into Dexterity/Cuteness/Evade

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Power Band (10000):
-Add 1 Extra Die to all training rolls for the holder involving redistributing points into Insight/Cleverness or Changing out Moves

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Power Belt (10000):
-Add 1 Extra Die to all training rolls for the holder involving redistributing points into Vitality/Toughness/Clash

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Power Bracer (10000):
-Add 1 Extra Die to all training rolls for the holder involving redistributing points into Strength/Coolness/Brawl

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Power Herb (30000):
-If the holder uses a charging move, ignore the charge turn(Consumable)

Moves Affected by Power Herb:
-Bounce
-Dig
-Dive
-Fly
-Freeze Shock
-Geomancy
-Ice Burn
-Meteor Beam
-Phantom Force
-Razor Wind
-Shadow Force
-Skull Bash
-Sky Attack
-Solar Beam
-Solar Blade

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Power Lens (10000):
-Add 1 Extra Die to all training rolls for the holder involving redistributing points into Special/Beauty/Channel

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Power Weight (10000):
-Add 1 Extra Die to all training rolls for the holder involving redistributing points into any Survival or Social skills.

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Protective Pads (15000):
-The holder is immune to effects caused by it using moves that make contact with the opponent.

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Psychic Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Psychic-type Move its holder uses in a scene(Consumable)

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Psychic Seed (20000):
-If the holder in on a battlefield under the effects of Psychic Terrain, increase its Special Defense by 1(Consumable)

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Punching Glove (15000):
-The holder add 1 Extra Die to the damage of Punching moves it uses. This effect stacks with the Iron Fish Ability. Additionally, Punching moves the holder uses do not cause the holder to activate moves or abilities the opponent has that trigger on making physical contact.

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Pure Incense (5000):
-Wild Pokemon are less likely to appear before the holder
-If held by a Chimecho, any Eggs that would've normally produced Chimecho via breeding instead hatch into Chingling

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Quick Claw (8000):
-A Pokemon holding this gets +2 to Initiative Checks

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Quick Powder (1000):
-If held by a Ditto, increase their Dexterity by 2

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Razor Claw (6000):
-Moves used have "High Critical"
-Evolve Sneasel into Weavile after a battle at Night
-Evolve Hisuian Sneasel into Sneasler after a battle during the Day

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Razor Fang (6000):
-Add one Chance Dice to flinch on all attacks
-Evolve Gligar into Gliscor after a battle at Night

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Red Card (30000):
-If the holder is hit by a damaging move and does not faint, the opposing Pokemon is forced to switch out for another Pokemon belonging to its trainer. If used against a wild Pokemon, it will flee.

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Red Scarf (20000):
-Increase Coolness by 1 as long as this item is held

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Ring Target (10000):
-The holder loses all type-based immunities. If the holder is a Ground Type, they additionally can get effected by Thunder Wave

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Rock Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Rock-type Move its holder uses in a scene(Consumable)

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Rock Incense (6000):
-Add 1 Extra Die to the damage of Rock-type moves
-If held by a Sudowoodo, any Eggs that would've normally produced Sudowoodo via breeding instead hatch into Bonsly

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Rocky Helmet (50000):
-Roll 1 Damage Die for any foe that successfully hits you with a Contact Move

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Rose Incense (6000):
-Add 1 Extra Die to the damage of Grass-type moves
-If held by a Roselia or Roserade, any Eggs that would've normally produced Roselia via breeding instead hatch into Budew

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Room Servive (20000):
-When the battlfield is affected by Trickroom, lower the holder's Initiative by 1 for the purpose of calculating when it can move in the inverted initiative. This penalty remains until the end of the scene or the Pokemon switches out, even if the effects of Trick Room ended(Consumable)

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Safety Goggles (20000):
-The holder is immune to the damaging effects of the Sandstorm and Hail Weathers and cannot be affected by Powder Moves.

Moves with the Powder Icon:
-Cotton Spore
-Magic Powder
-Poison Powder
-Powder
-Rage Powder
-Sleep Powder
-Spore
-Stun Spore

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Sea Incense (6000):
-Add 1 Extra Die to the damage of Water-type moves
-If held by a Marill or Azumarill, any Eggs that would've normally produced Marill via breeding instead hatch into Azurill

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Scope Lens (50000):
-All of the holder's moves have the "High Critical" effect

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Sharp Beak (6000):
-Add 1 Extra Die to the damage of Flying-type moves

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Shed Shell (20000):
-The holder can escape from battle regardless of the use of trapping moves or the effects of abilities that would prevent it from leaving the battlefield

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Shell Bell (50000):
-Treat all of the holder's damaging moves as if they have draining property, but this does not count as having the draining property for abilities such as Liquid Ooze and Triage. Only 3 Hit Points can be healed this way per Scene.

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Smoke Ball (15000)
-the holder can escape from any wild Pokemon safely

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Silk Scarf (6000):
-Add 1 Extra Die to the damage of Normal-type moves

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Silver Powder (6000):
-Add 1 Extra Die to the damage of Bug-type moves

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Smooth Rock (8000):
-Increase the duration of Sandstorm caused by the user's Sandstorm/Max Rockfall/Sand Stream/Sand Spit from 5 turns to 8

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Snowball (5000):
-If the holder is hit with an Ice-type move, increase its Strength by 1(Consumable)

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Soft Sand (6000):
-Add 1 Extra Die to the damage of Ground-type moves

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Soothe Bell (5000):
-A Pokemon holding this gains happiness at an increased rate(At the Storyteller's discretion)
-Add 1 Extra Die to the roll to retain loyalty when a Pokemon holding this evolves.

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Spell Tag (6000):
-Add 1 Extra Die to the damage of Ghost-type moves

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Steel Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Steel-type Move its holder uses in a scene(Consumable)

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Sticky Barb (10000):
-The holder is dealt one damage at the end of each round. If a Pokemon not holding an item uses a contact move on the holder, the Stick Barb moves to that Pokemon

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Terrain Extender (15000):
-Increase the duration of Electric Terrain caused by the user's Electric Terrain/Max Lightning/Electric Surge/Hadron Engine from 5 turns to 8
-Increase the duration of Grassy Terrain caused by the user's Grassy Terrain/Max Overgrowth/Grassy Surge/Seed Sower from 5 turns to 8
-Increase the duration of Misty Terrain caused by the user's Misty Terrain/Max Starfall/Misty Surge from 5 turns to 8
-Increase the duration of Psychic Terrain caused by the user's Psychic Terrain/Max Mindstorm/Psychic Surge from 5 turns to 8

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Thick Club (1000):
-If held by a Cubone, Marowak, or Alolan Marowak, increase their Strength by 2

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Throat Spray (20000):
-If the holder uses a sound move, increase their Special by 1(Consumable)

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Toxic Orb (15000):
-At the end of the first round, the holder of this item becomes Toxic Poisoned

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Twisted Spoon (6000):
-Add 1 Extra Die to the damage of Psychic-type moves

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Utility Umbrella (15000):
-The holder is unaffected by any of the effects of Rain or Harsh Sunlight, regardless of if those effects would be harmful or beneficial to them.

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Water Gem (15000):
-Adds 2 Bonus Dice to the Damage Pool of the first damaging Water-type Move its holder uses in a scene(Consumable)

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Wave Incense (6000):
-Add 1 Extra Die to the damage of Water-type moves
-If held by a Mantine, any Eggs that would've normally produced Mantine via breeding instead hatch into Mantyke

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Weakness Policy (50000):
-When the Pokemon holding this takes damage from a super-effective move, increase their Strength and Special by 1(Consumable)

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White Herb (20000):
-If one or more of the holder's stats are lowered to below their base value, they are reset immediately(Consumable)

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Wide Lens (20000):
-A Pokemon holding this item gets +1 to all accuracy checks

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Wise Glasses (30000):
-Add 1 Extra Die to the damage of Special moves

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Yellow Scarf (20000):
-Increase Toughness by 1 as long as this item is held

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Zoom Lens (30000):
-A Pokemon holding this item gets +2 to all accuracy checks of moves targeting a foe that moved before it in Initiative

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