Changes to Existing Moves
Quote from Francois on August 5, 2023, 3:08 pm------------------------------------------------------
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Changes to Existing Moves:
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TABLE OF CONTENTS:
-Acid Spray
-Assurance
-Aurora Veil
-Camouflage
-Charge
-Curse
-Electric Terrain
-Fling
-Grassy Terrain
-Grav Apple
-Gravity
-Hail
-Hidden Power
-Light Screen
-Mist
-Magic Room
-Misty Terrain
-Natural Gift
-Nature Power
-Psychic Terrain
-Rain Dance
-Reflect
-Safeguard
-Sandstorm
-Secret Power
-Sunny Day
-Trick Room
-Wonder Room
-Wring Out
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------------------------------------------------------Acid Spray
Type: Poison
Power: 2
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Reduce the foe's Special Defense(Special Defense -2)
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Assurance
Type: Dark
Power: 2*
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: If the targer has already recieved damage this Round, Add 2 Extra Dice to the Damage Pool.------------------------------------------------------
Aurora Veil
Type: Ice
Power: -
Category: Support
Accuracy: Nature + Channel
Damage Pool: -
Added Effect: User and Allies will receive one less damage from both Physical and Special attacks.
This move will fail if not performed under the Hail or Snow Weathers. Lasts 5 rounds(or 8 rounds if the user is holding Light Clay), even if the Hail or Snow Weather is over.(Damage -1)
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Camouflage
Type: Normal
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: For the rest of the scene the user changes it's type depending on the environment or terrain that it is in:Building, Distortion World, Road: Normal
Burial Ground: Ghost
Cave: Rock
Dirt, Marsh, Rock, Sand, Swamp: Ground
Electric Terrain: Electric
Field, Flowers, Grass, Grassy Terrain: Grass
Ice, Snow: Ice
Misty Terrain: Fairy
Psychic Terrain, Ultra Space: Psychic
Bridge, Sky: Flying
Space: Dragon
Underwater, Water Surface: Water
Volcano: Fire------------------------------------------------------
Charge:
Type: Electric
Power: -
Category: Support
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Increase Special Defense and Add 2 Dice to the Damage Pool of the next Electric Damaging move the user performs.(Special Defense +1)
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Curse:
Type: Ghost
Power: -
Category: Support
Accuracy: Will + Channel
Damage Pool: -
Added Effect: If the user is a Ghost type, it deals damage to itself equal to half of its total HP rounded down. The target takes damage equal to one fourth of its total HP rounded down at the end of each round until it leaves the battlefield or faints.
If the user is not a Ghost type, Increase the user's Strength and Defense and reduce the user's Dexterity.(Strength +1, Defense +1, Dexterity -1)
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Electric Terrain:
Type: Electric
Power: -
Category: Support
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: For the next 5 rounds(or 8 rounds of the user it holding a Terrain Extender) all Electric Attacks will deal 1 Extra Dice of Damage.
Any Pokemon that is not Flying type or has the Levitate ability cannot be given the "Sleep" status.(Field Effect, Terrain)
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Fling
Type: Dark
Power: Varies
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + Varies
Added Effect: User loses its held item. Ranged. Power and effect is based on the item thrown:Power:
5 Power: Iron Ball
4 Power: Hard Stone, Room Service
3 Power: All Drives, All Mega Stones, All Plates, All Power Items, Assault Vest, Blunder Policy, Deep Sea Tooth, Dragon Fang, Electirizer, Grip Claw, Heavy-Duty Boots, Magmarzier, Oval Stone, Poison Barb, Protector, Quick Claw, Razor Claw, Sachet, Safety Goggles, Sticky Barb, Weakness Policy, Whipped Dream
2 Power: Everything not listed in the other fields
1 Power: All Berries, All Incenses, All Scarves, All Sweets, Air Balloon, Big Root, Bright Powder, Choice Band, Choice Scarf, Choice Specs, Destiny Knot, Electric Seed, Expert Belt, Focus Band, Focus Sash, Grassy Seed, Lagging Tail, Leftovers, Mental Herb, Metal Powder, Misty Seed, Muscle Band, Power Herb, Psychic Seed, Quick Powder, Reaper Cloth, Red Card, Ring Target, Shed Shell, Silk Scarf, Silver Powder, Smooth Rock, Soft Sand, Soothe Bell, White Herb, Wide Lens, Wise Glasses, Zoom LensAdded Effects:
-Flame Orb: Burns Target
-King's Rock: Flinches Target
-Light Ball: Paralyzes Target
-Mental Herb: Cures the target of Infatuation, Taunt, Encore, Torment, Disable, and Heal Block
-Poison Barb: Poisons Target
-Razor Fang: Flinches Target
-Toxic Orb: Badly Poisons Target
-White Herb: Restored lowered stats of the target------------------------------------------------------
Grassy Terrain
Type: Grass
Power: -
Category: Support
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: For the next 5 rounds(or 8 rounds of the user it holding a Terrain Extender) all Grass Attacks will deal 1 Extra Dice of Damage.
Any Pokemon that is not Flying type or has the Levitate ability heal 1 Hit Point each turn.
The moves Bulldoze, Earthquake, and Magnitude have their Damage decreased by 2.(Field Effect, Terrain)
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Grav Apple
Type: Grass
Power: 3*
Category: Physical
Accuracy: Dexterity + Channel
Damage Pool: Strength + 3*
Added Effect: Ranged. Reduce the Foe's Defense. When the field is under the effects of Gravity, add 2 Extra Dice to the Damage Pool.------------------------------------------------------
Gravity
Type: Psychic
Power: -
Category: Support
Accuracy: Insight + Channel
Damage Pool: -
Added Effect: For the next 5 rounds Pokemon that are Flying type or have the ability Levitate are no longer immune to Ground type attacks and are affected by Spikes, Toxic Spikes, Sticky Web, Electric Terrain, Psychic Terrain, Grassy Terrain, and Misty Terrain. Additionally all Pokemon get 2 Bonus Dice on the Accuracy Pool for any moves with reduced Accuracy. The Following moves cannot be used while the effects of Gravity are on the Battlefield:Moves Restricted by Gravity:
-Bounce
-Fly
-Flying Press
-High Jump Kick
-Jump Kick
-Magnet Rise
-Sky Drop
-Splash
-Telekinesis(Field Effect)
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Hail
Type: Ice
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Hail Weather is activated for the next 5 rounds(or 8 rounds if the user is hold an Icy Rock)(Field Effect, Weather)
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Hidden Power
Type: Normal
Power: 2
Category: Special
Accuracy: Special + Channel
Damage Pool: 2 + Special
Added Effect: For most Pokemon, the Type of this move is decided by the Storyteller and cannot be changed under any circumstance. Additionally, Normal and Fairy cannot be chosen as types for this move.
When used by an Unown, the Type of this move becomes whichever type would deal the most damage, and unlike other Pokemon this move can be Fairy type if it is the type that would deal the most damage to the target.
When used as a Z-Move, Hidden Power always becomes Breakneck Blitz regardless of what type it counts as for damage
When used as a Max-Move, Hidden Power always becomes Max Strike unless the Pokemon has G-Max form that replaces Max Strike with a G-Max Move, in which case that move is used instead.------------------------------------------------------
Light Screen
Type: Psychic
Power: -
Category: Support
Accuracy: Special + Channel
Damage Pool: -
Added Effect: User and Allies will receive one less damage from Special attacks for the next 5 rounds(or 8 rounds if the user is holding Light Clay).(Damage -1)
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Mist
Type: Ice
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: For the next 5 rounds, the User and Allies cannot have their Attributes or Traits reduced.------------------------------------------------------
Magic Room
Type: Psychic
Power: -
Category: Support
Accuracy: Special + Channel
Damage Pool: -
Added Effect: No one can user their Held Item nor any other item. Lasts 5 rounds.(Field Effect)
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Misty Terrain
Type: Fairy
Power: -
Category: Support
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: For the next 5 rounds(or 8 rounds of the user it holding a Terrain Extender) all Dragon Attacks will deal 1 less Dice of Damage.
Any Pokemon that is not Flying type or has the Levitate ability cannot be given a status effect.(Field Effect, Terrain)
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Natural Gift
Type: Normal
Power: Varies
Category: Physical
Accuracy: Dexterity + Channel
Damage Pool: Strength + Varies
Added Effect: User loses its held berry. Ranged. Type and Power is based on the berry used up:#01 Cheri Berry (Type:Fire/Power:3)
#02 Chesto Berry (Type:Water/Power:3 )
#03 Pecha Berry (Type:Electric/Power:3)
#04 Rawst Berry (Type:Grass/Power:3)
#05 Aspear Berry (Type:Ice/Power:3)
#06 Leppa Berry (Type:Fighting/Power:3)
#07 Oran Berry (Type:Poison/Power:3)
#08 Persim Berry (Type:Ground/Power:3)
#09 Lum Berry (Type:Flying/Power:3)
#10 Sitrus Berry (Type:Psychic/Power:3)
#11 Figy Berry (Type:Bug/Power:3)
#12 Wiki Berry (Type:Rock/Power:3)
#13 Mago Berry (Type:Ghost/Power:3)
#14 Aguav Berry (Type:Dragon/Power:3)
#15 Iapapa Berry (Type:Dark/Power:3)
#16 Razz Berry (Type:Steel/Power:3)
#17 Bluk Berry (Type:Fire/Power:3)
#18 Nanab Berry (Type:Water/Power:3)
#19 Wepear Berry (Type:Electric/Power:3)
#20 Pinap Berry (Type:Grass/Power:3)
#21 Pomeg Berry (Type:Ice/Power:3)
#22 Kelspy Berry (Type:Fighting/Power:3)
#23 Qualot Berry (Type:Poison/Power:3)
#24 Hondew Berry (Type:Ground/Power:3)
#25 Grepa Berry (Type:Flying/Power:3)
#26 Tamato Berry (Type:Psychic/Power:3)
#27 Cornn Berry (Type:Bug/Power:3)
#28 Magost Berry (Type:Rock/Power:3)
#29 Rabuta Berry (Type:Ghost/Power:3)
#30 Nomel Berry (Type:Dragon/Power:3)
#31 Spelon Berry (Type:Dark/Power:3)
#32 Pamtre Berry (Type:Steel/Power:3)
#33 Watmel Berry (Type:Fire/Power:4)
#34 Durin Berry (Type:Water/Power:4)
#35 Belue Berry (Type:Electric/Power:4)
#36 Occa Berry (Type:Fire/Power:3)
#37 Passho Berry (Type:Water/Power:3)
#38 Wacan Berry (Type:Electric/Power:3)
#39 Rindo Berry (Type:Grass/Power:3)
#40 Yache Berry (Type:Ice/Power:3)
#41 Chople Berry (Type:Fighting/Power:3)
#42 Kebia Berry (Type:Poison/Power:3)
#43 Shuca Berry (Type:Ground/Power:3)
#44 Coba Berry (Type:Flying/Power:3)
#45 Payapa Berry (Type:Psychic/Power:3)
#46 Tanga Berry (Type:Bug/Power:3)
#47 Charti Berry (Type:Rock/Power:3)
#48 Kasib Berry (Type:Ghost/Power:3)
#49 Haban Berry (Type:Dragon/Power:3)
#50 Colbur Berry (Type:Dark/Power:3)
#51 Babiri Berry (Type:Steel/Power:3)
#52 Chilan Berry (Type:Normal/Power:3)
#53 Liechi Berry (Type:Grass/Power:4)
#54 Galon Berry (Type:Ice/Power:4)
#55 Salac Berry (Type:Fighting/Power:4)
#56 Petaya Berry (Type:Poison/Power:4)
#57 Apicot Berry (Type:Ground/Power:4)
#58 Lansat Berry (Type:Flying/Power:4)
#59 Starf Berry (Type:Psychic/Power:4)
#60 Enigma Berry (Type:Bug/Power:4)
#61 Micle Berry (Type:Rock/Power:4)
#62 Custap (Type:Ghost/Power:4)
#63 Jaboca Berry (Type:Dragon/Power:4)
#64 Rowap Berry (Type:Dark/Power:4)
#65 Roseli Berry (Type:Fairy/Power:3)
#66 Kee Berry (Type:Fairy/Power:4)
#67 Maranga Berry (Type:Dark/Power:4)
#68 Hopo Berry (Type:Normal/Power:4)
#69 Pumkin Berry (Type:Ice/Power:4)
#70 Drash Berry (Type:Posion/Power:4)
#71 Eggant Berry (Type:Steel/Power:4)
#72 Strib Berry (Type:Bug/Power:4)
#73 Hozu Berry (Type:Normal/Power:4)
#74 Nutpea Berry (Type:Fighting/Power:4)
#75 Ginema Berry (Type:Psychic/Power:4)
#76 Kuo Berry (Type:Rock/Power:4)
#77 Yago Berry (Type:Fire/Power:4)
#78 Touga Berry (Type:Flying/Power:4)
#79 Niniku Berry (Type:Ground/Power:4)
#80 Topo Berry (Type:Electric/Power:4)
#16b Silver Razz Berry (Type:Steel/Power:4)
#16c Golden Razz Berry (Type:Steel/Power:5)
#18b Silver Nanab Berry (Type:Water/Power:4)
#18c Golden Nanab Berry (Type:Water/Power:5)
#20b Silver Pinap Berry (Type:Grass/Power:4)
#20c Golden Pinap Berry (Type:Grass/Power:5)
#J01 Berry (Type:Grass/Power:4)
#J02 Gold Berry (Type:Steel/Power:4)
#J03 Poison Cure Berry (Type:Poison/Power:4)
#J04 Paralysis Cure Berry (Type:Electric/Power:4)
#J05 Burnt Berry (Type:Fire/Power:4)
#J06 Ice Berry (Type:Ice/Power:4)
#J07 Bitter Berry (Type:Dark/Power:4)
#J08 Mint Berry (Type:Water/Power:4)
#J09 Miracle Berry (Type:Dragon/Power:4)
#J10 Mystery Berry (Type:Ghost/Power:4)------------------------------------------------------
Nature Power
Type: Normal
Power: Varies
Category: Support
Accuracy: Dexterity + Channel
Damage Pool: Varies
Added Effect: This move changes into another depending on the environment or terrain that it is in:Building, Distortion World, Road: Tri Attack
Burial Ground: Shadow Ball
Cave: Power Gem
Dirt, Rock, Sand: Earth Power
Electric Terrain: Thunderbolt
Field, Flowers, Grass, Grassy Terrain: Energy Ball
Ice, Snow: Ice Beam
Marsh, Swamp: Mud Bomb
Misty Terrain: Moonblast
Psychic Terrain: Psychic
Bridge, Sky: Air Slash
Space: Draco Meteor
Ultra Space: Psyshock
Underwater, Water Surface: Hydro Pump
Volcano: Lava Plume------------------------------------------------------
Psychic Terrain
Type: Psychic
Power: -
Category: Support
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: For the next 5 rounds(or 8 rounds of the user it holding a Terrain Extender) all Grass Attacks will deal 1 Extra Dice of Damage.
Any Pokemon that is not Flying type or has the Levitate ability cannot be targeted by a move with increased priority.(Field Effect, Terrain)
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Rain Dance
Type: Water
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Rain Weather is activated for the next 5 rounds(or 8 rounds if the user is hold a Damp Rock)(Field Effect, Weather)
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Reflect
Type: Psychic
Power: -
Category: Support
Accuracy: Special + Channel
Damage Pool: -
Added Effect: User and Allies will receive one less damage from Physical attacks for the next 5 rounds(or 8 rounds if the user is holding Light Clay).(Damage -1)
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Safeguard
Type: Normal
Power: -
Category: Support
Accuracy: Special + Channel
Damage Pool: -
Added Effect: For the next 5 rounds, User and Allies are immune to all status ailments. Status ailments previously inflicted remain.------------------------------------------------------
Sandstorm
Type: Rock
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Sandstorm Weather is activated for the next 5 rounds(or 8 rounds if the user is hold a Smooth Rock)(Field Effect, Weather)
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Secret Power
Type: Normal
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength +3
Added Effect: Roll 3 Chance Die for an added effect that depends on the environment or terrain that it is in:Building, Distortion World, Electric Terrain, Road: Paralysis
Burial Ground, Cave, Space: Flinch
Dirt, Rock, Sand: Reduce Accuracy by 1
Field, Flowers, Grass, Grassy Terrain: Sleep
Ice, Snow: Freeze
Bridge, Marsh, Psychic Terrain, Sky, Swamp: Reduce Dexterity by 1
Misty Terrain: Reduce Special by 1
Ultra Space: Reduce Defense by 1
Underwater, Water Surface: Reduce Strength by 1
Volcano: Burn------------------------------------------------------
Sunny Day
Type: Fire
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Sunny Weather is activated for the next 5 rounds(or 8 rounds if the user is hold a Heat Rock)(Field Effect, Weather)
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Trick Room
Type: Psychic
Power: -
Category: Support
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Invert the order of Initiative. Lasts 5 rounds.(Field Effect)
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Wonder Room
Type: Psychic
Power: -
Category: Support
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Defense and Special Defense will be calculated with Insight instead of Vitality. Lasts 5 rounds.(Field Effect)
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Wring Out:
Type: Normal
Power: 5*
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 5*
Added Effect: Remove 1 Dice from the Damage Pool for every missing HP on the target. Up to 4 Dice may be removed this way.------------------------------------------------------
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Changes to Existing Moves:
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TABLE OF CONTENTS:
-Acid Spray
-Assurance
-Aurora Veil
-Camouflage
-Charge
-Curse
-Electric Terrain
-Fling
-Grassy Terrain
-Grav Apple
-Gravity
-Hail
-Hidden Power
-Light Screen
-Mist
-Magic Room
-Misty Terrain
-Natural Gift
-Nature Power
-Psychic Terrain
-Rain Dance
-Reflect
-Safeguard
-Sandstorm
-Secret Power
-Sunny Day
-Trick Room
-Wonder Room
-Wring Out
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Acid Spray
Type: Poison
Power: 2
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Reduce the foe's Special Defense
(Special Defense -2)
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Assurance
Type: Dark
Power: 2*
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: If the targer has already recieved damage this Round, Add 2 Extra Dice to the Damage Pool.
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Aurora Veil
Type: Ice
Power: -
Category: Support
Accuracy: Nature + Channel
Damage Pool: -
Added Effect: User and Allies will receive one less damage from both Physical and Special attacks.
This move will fail if not performed under the Hail or Snow Weathers. Lasts 5 rounds(or 8 rounds if the user is holding Light Clay), even if the Hail or Snow Weather is over.
(Damage -1)
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Camouflage
Type: Normal
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: For the rest of the scene the user changes it's type depending on the environment or terrain that it is in:
Building, Distortion World, Road: Normal
Burial Ground: Ghost
Cave: Rock
Dirt, Marsh, Rock, Sand, Swamp: Ground
Electric Terrain: Electric
Field, Flowers, Grass, Grassy Terrain: Grass
Ice, Snow: Ice
Misty Terrain: Fairy
Psychic Terrain, Ultra Space: Psychic
Bridge, Sky: Flying
Space: Dragon
Underwater, Water Surface: Water
Volcano: Fire
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Charge:
Type: Electric
Power: -
Category: Support
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: Increase Special Defense and Add 2 Dice to the Damage Pool of the next Electric Damaging move the user performs.
(Special Defense +1)
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Curse:
Type: Ghost
Power: -
Category: Support
Accuracy: Will + Channel
Damage Pool: -
Added Effect: If the user is a Ghost type, it deals damage to itself equal to half of its total HP rounded down. The target takes damage equal to one fourth of its total HP rounded down at the end of each round until it leaves the battlefield or faints.
If the user is not a Ghost type, Increase the user's Strength and Defense and reduce the user's Dexterity.
(Strength +1, Defense +1, Dexterity -1)
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Electric Terrain:
Type: Electric
Power: -
Category: Support
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: For the next 5 rounds(or 8 rounds of the user it holding a Terrain Extender) all Electric Attacks will deal 1 Extra Dice of Damage.
Any Pokemon that is not Flying type or has the Levitate ability cannot be given the "Sleep" status.
(Field Effect, Terrain)
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Fling
Type: Dark
Power: Varies
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength + Varies
Added Effect: User loses its held item. Ranged. Power and effect is based on the item thrown:
Power:
5 Power: Iron Ball
4 Power: Hard Stone, Room Service
3 Power: All Drives, All Mega Stones, All Plates, All Power Items, Assault Vest, Blunder Policy, Deep Sea Tooth, Dragon Fang, Electirizer, Grip Claw, Heavy-Duty Boots, Magmarzier, Oval Stone, Poison Barb, Protector, Quick Claw, Razor Claw, Sachet, Safety Goggles, Sticky Barb, Weakness Policy, Whipped Dream
2 Power: Everything not listed in the other fields
1 Power: All Berries, All Incenses, All Scarves, All Sweets, Air Balloon, Big Root, Bright Powder, Choice Band, Choice Scarf, Choice Specs, Destiny Knot, Electric Seed, Expert Belt, Focus Band, Focus Sash, Grassy Seed, Lagging Tail, Leftovers, Mental Herb, Metal Powder, Misty Seed, Muscle Band, Power Herb, Psychic Seed, Quick Powder, Reaper Cloth, Red Card, Ring Target, Shed Shell, Silk Scarf, Silver Powder, Smooth Rock, Soft Sand, Soothe Bell, White Herb, Wide Lens, Wise Glasses, Zoom Lens
Added Effects:
-Flame Orb: Burns Target
-King's Rock: Flinches Target
-Light Ball: Paralyzes Target
-Mental Herb: Cures the target of Infatuation, Taunt, Encore, Torment, Disable, and Heal Block
-Poison Barb: Poisons Target
-Razor Fang: Flinches Target
-Toxic Orb: Badly Poisons Target
-White Herb: Restored lowered stats of the target
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Grassy Terrain
Type: Grass
Power: -
Category: Support
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: For the next 5 rounds(or 8 rounds of the user it holding a Terrain Extender) all Grass Attacks will deal 1 Extra Dice of Damage.
Any Pokemon that is not Flying type or has the Levitate ability heal 1 Hit Point each turn.
The moves Bulldoze, Earthquake, and Magnitude have their Damage decreased by 2.
(Field Effect, Terrain)
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Grav Apple
Type: Grass
Power: 3*
Category: Physical
Accuracy: Dexterity + Channel
Damage Pool: Strength + 3*
Added Effect: Ranged. Reduce the Foe's Defense. When the field is under the effects of Gravity, add 2 Extra Dice to the Damage Pool.
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Gravity
Type: Psychic
Power: -
Category: Support
Accuracy: Insight + Channel
Damage Pool: -
Added Effect: For the next 5 rounds Pokemon that are Flying type or have the ability Levitate are no longer immune to Ground type attacks and are affected by Spikes, Toxic Spikes, Sticky Web, Electric Terrain, Psychic Terrain, Grassy Terrain, and Misty Terrain. Additionally all Pokemon get 2 Bonus Dice on the Accuracy Pool for any moves with reduced Accuracy. The Following moves cannot be used while the effects of Gravity are on the Battlefield:
Moves Restricted by Gravity:
-Bounce
-Fly
-Flying Press
-High Jump Kick
-Jump Kick
-Magnet Rise
-Sky Drop
-Splash
-Telekinesis
(Field Effect)
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Hail
Type: Ice
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Hail Weather is activated for the next 5 rounds(or 8 rounds if the user is hold an Icy Rock)
(Field Effect, Weather)
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Hidden Power
Type: Normal
Power: 2
Category: Special
Accuracy: Special + Channel
Damage Pool: 2 + Special
Added Effect: For most Pokemon, the Type of this move is decided by the Storyteller and cannot be changed under any circumstance. Additionally, Normal and Fairy cannot be chosen as types for this move.
When used by an Unown, the Type of this move becomes whichever type would deal the most damage, and unlike other Pokemon this move can be Fairy type if it is the type that would deal the most damage to the target.
When used as a Z-Move, Hidden Power always becomes Breakneck Blitz regardless of what type it counts as for damage
When used as a Max-Move, Hidden Power always becomes Max Strike unless the Pokemon has G-Max form that replaces Max Strike with a G-Max Move, in which case that move is used instead.
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Light Screen
Type: Psychic
Power: -
Category: Support
Accuracy: Special + Channel
Damage Pool: -
Added Effect: User and Allies will receive one less damage from Special attacks for the next 5 rounds(or 8 rounds if the user is holding Light Clay).
(Damage -1)
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Mist
Type: Ice
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: For the next 5 rounds, the User and Allies cannot have their Attributes or Traits reduced.
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Magic Room
Type: Psychic
Power: -
Category: Support
Accuracy: Special + Channel
Damage Pool: -
Added Effect: No one can user their Held Item nor any other item. Lasts 5 rounds.
(Field Effect)
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Misty Terrain
Type: Fairy
Power: -
Category: Support
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: For the next 5 rounds(or 8 rounds of the user it holding a Terrain Extender) all Dragon Attacks will deal 1 less Dice of Damage.
Any Pokemon that is not Flying type or has the Levitate ability cannot be given a status effect.
(Field Effect, Terrain)
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Natural Gift
Type: Normal
Power: Varies
Category: Physical
Accuracy: Dexterity + Channel
Damage Pool: Strength + Varies
Added Effect: User loses its held berry. Ranged. Type and Power is based on the berry used up:
#01 Cheri Berry (Type:Fire/Power:3)
#02 Chesto Berry (Type:Water/Power:3 )
#03 Pecha Berry (Type:Electric/Power:3)
#04 Rawst Berry (Type:Grass/Power:3)
#05 Aspear Berry (Type:Ice/Power:3)
#06 Leppa Berry (Type:Fighting/Power:3)
#07 Oran Berry (Type:Poison/Power:3)
#08 Persim Berry (Type:Ground/Power:3)
#09 Lum Berry (Type:Flying/Power:3)
#10 Sitrus Berry (Type:Psychic/Power:3)
#11 Figy Berry (Type:Bug/Power:3)
#12 Wiki Berry (Type:Rock/Power:3)
#13 Mago Berry (Type:Ghost/Power:3)
#14 Aguav Berry (Type:Dragon/Power:3)
#15 Iapapa Berry (Type:Dark/Power:3)
#16 Razz Berry (Type:Steel/Power:3)
#17 Bluk Berry (Type:Fire/Power:3)
#18 Nanab Berry (Type:Water/Power:3)
#19 Wepear Berry (Type:Electric/Power:3)
#20 Pinap Berry (Type:Grass/Power:3)
#21 Pomeg Berry (Type:Ice/Power:3)
#22 Kelspy Berry (Type:Fighting/Power:3)
#23 Qualot Berry (Type:Poison/Power:3)
#24 Hondew Berry (Type:Ground/Power:3)
#25 Grepa Berry (Type:Flying/Power:3)
#26 Tamato Berry (Type:Psychic/Power:3)
#27 Cornn Berry (Type:Bug/Power:3)
#28 Magost Berry (Type:Rock/Power:3)
#29 Rabuta Berry (Type:Ghost/Power:3)
#30 Nomel Berry (Type:Dragon/Power:3)
#31 Spelon Berry (Type:Dark/Power:3)
#32 Pamtre Berry (Type:Steel/Power:3)
#33 Watmel Berry (Type:Fire/Power:4)
#34 Durin Berry (Type:Water/Power:4)
#35 Belue Berry (Type:Electric/Power:4)
#36 Occa Berry (Type:Fire/Power:3)
#37 Passho Berry (Type:Water/Power:3)
#38 Wacan Berry (Type:Electric/Power:3)
#39 Rindo Berry (Type:Grass/Power:3)
#40 Yache Berry (Type:Ice/Power:3)
#41 Chople Berry (Type:Fighting/Power:3)
#42 Kebia Berry (Type:Poison/Power:3)
#43 Shuca Berry (Type:Ground/Power:3)
#44 Coba Berry (Type:Flying/Power:3)
#45 Payapa Berry (Type:Psychic/Power:3)
#46 Tanga Berry (Type:Bug/Power:3)
#47 Charti Berry (Type:Rock/Power:3)
#48 Kasib Berry (Type:Ghost/Power:3)
#49 Haban Berry (Type:Dragon/Power:3)
#50 Colbur Berry (Type:Dark/Power:3)
#51 Babiri Berry (Type:Steel/Power:3)
#52 Chilan Berry (Type:Normal/Power:3)
#53 Liechi Berry (Type:Grass/Power:4)
#54 Galon Berry (Type:Ice/Power:4)
#55 Salac Berry (Type:Fighting/Power:4)
#56 Petaya Berry (Type:Poison/Power:4)
#57 Apicot Berry (Type:Ground/Power:4)
#58 Lansat Berry (Type:Flying/Power:4)
#59 Starf Berry (Type:Psychic/Power:4)
#60 Enigma Berry (Type:Bug/Power:4)
#61 Micle Berry (Type:Rock/Power:4)
#62 Custap (Type:Ghost/Power:4)
#63 Jaboca Berry (Type:Dragon/Power:4)
#64 Rowap Berry (Type:Dark/Power:4)
#65 Roseli Berry (Type:Fairy/Power:3)
#66 Kee Berry (Type:Fairy/Power:4)
#67 Maranga Berry (Type:Dark/Power:4)
#68 Hopo Berry (Type:Normal/Power:4)
#69 Pumkin Berry (Type:Ice/Power:4)
#70 Drash Berry (Type:Posion/Power:4)
#71 Eggant Berry (Type:Steel/Power:4)
#72 Strib Berry (Type:Bug/Power:4)
#73 Hozu Berry (Type:Normal/Power:4)
#74 Nutpea Berry (Type:Fighting/Power:4)
#75 Ginema Berry (Type:Psychic/Power:4)
#76 Kuo Berry (Type:Rock/Power:4)
#77 Yago Berry (Type:Fire/Power:4)
#78 Touga Berry (Type:Flying/Power:4)
#79 Niniku Berry (Type:Ground/Power:4)
#80 Topo Berry (Type:Electric/Power:4)
#16b Silver Razz Berry (Type:Steel/Power:4)
#16c Golden Razz Berry (Type:Steel/Power:5)
#18b Silver Nanab Berry (Type:Water/Power:4)
#18c Golden Nanab Berry (Type:Water/Power:5)
#20b Silver Pinap Berry (Type:Grass/Power:4)
#20c Golden Pinap Berry (Type:Grass/Power:5)
#J01 Berry (Type:Grass/Power:4)
#J02 Gold Berry (Type:Steel/Power:4)
#J03 Poison Cure Berry (Type:Poison/Power:4)
#J04 Paralysis Cure Berry (Type:Electric/Power:4)
#J05 Burnt Berry (Type:Fire/Power:4)
#J06 Ice Berry (Type:Ice/Power:4)
#J07 Bitter Berry (Type:Dark/Power:4)
#J08 Mint Berry (Type:Water/Power:4)
#J09 Miracle Berry (Type:Dragon/Power:4)
#J10 Mystery Berry (Type:Ghost/Power:4)
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Nature Power
Type: Normal
Power: Varies
Category: Support
Accuracy: Dexterity + Channel
Damage Pool: Varies
Added Effect: This move changes into another depending on the environment or terrain that it is in:
Building, Distortion World, Road: Tri Attack
Burial Ground: Shadow Ball
Cave: Power Gem
Dirt, Rock, Sand: Earth Power
Electric Terrain: Thunderbolt
Field, Flowers, Grass, Grassy Terrain: Energy Ball
Ice, Snow: Ice Beam
Marsh, Swamp: Mud Bomb
Misty Terrain: Moonblast
Psychic Terrain: Psychic
Bridge, Sky: Air Slash
Space: Draco Meteor
Ultra Space: Psyshock
Underwater, Water Surface: Hydro Pump
Volcano: Lava Plume
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Psychic Terrain
Type: Psychic
Power: -
Category: Support
Accuracy: Insight + Nature
Damage Pool: -
Added Effect: For the next 5 rounds(or 8 rounds of the user it holding a Terrain Extender) all Grass Attacks will deal 1 Extra Dice of Damage.
Any Pokemon that is not Flying type or has the Levitate ability cannot be targeted by a move with increased priority.
(Field Effect, Terrain)
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Rain Dance
Type: Water
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Rain Weather is activated for the next 5 rounds(or 8 rounds if the user is hold a Damp Rock)
(Field Effect, Weather)
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Reflect
Type: Psychic
Power: -
Category: Support
Accuracy: Special + Channel
Damage Pool: -
Added Effect: User and Allies will receive one less damage from Physical attacks for the next 5 rounds(or 8 rounds if the user is holding Light Clay).
(Damage -1)
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Safeguard
Type: Normal
Power: -
Category: Support
Accuracy: Special + Channel
Damage Pool: -
Added Effect: For the next 5 rounds, User and Allies are immune to all status ailments. Status ailments previously inflicted remain.
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Sandstorm
Type: Rock
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Sandstorm Weather is activated for the next 5 rounds(or 8 rounds if the user is hold a Smooth Rock)
(Field Effect, Weather)
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Secret Power
Type: Normal
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength +3
Added Effect: Roll 3 Chance Die for an added effect that depends on the environment or terrain that it is in:
Building, Distortion World, Electric Terrain, Road: Paralysis
Burial Ground, Cave, Space: Flinch
Dirt, Rock, Sand: Reduce Accuracy by 1
Field, Flowers, Grass, Grassy Terrain: Sleep
Ice, Snow: Freeze
Bridge, Marsh, Psychic Terrain, Sky, Swamp: Reduce Dexterity by 1
Misty Terrain: Reduce Special by 1
Ultra Space: Reduce Defense by 1
Underwater, Water Surface: Reduce Strength by 1
Volcano: Burn
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Sunny Day
Type: Fire
Power: -
Category: Support
Accuracy: Special + Nature
Damage Pool: -
Added Effect: Sunny Weather is activated for the next 5 rounds(or 8 rounds if the user is hold a Heat Rock)
(Field Effect, Weather)
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Trick Room
Type: Psychic
Power: -
Category: Support
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Invert the order of Initiative. Lasts 5 rounds.
(Field Effect)
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Wonder Room
Type: Psychic
Power: -
Category: Support
Accuracy: Special + Channel
Damage Pool: -
Added Effect: Defense and Special Defense will be calculated with Insight instead of Vitality. Lasts 5 rounds.
(Field Effect)
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Wring Out:
Type: Normal
Power: 5*
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special + 5*
Added Effect: Remove 1 Dice from the Damage Pool for every missing HP on the target. Up to 4 Dice may be removed this way.
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