François Forum MenuForum NavigationForumActivityLoginRegisterForum breadcrumbs - You are here:François' ForumPokeRole Game Docs: Supporting DocumentsZ-Moves, Max Moves, and G-Max Mov …Post ReplyPost Reply: Z-Moves, Max Moves, and G-Max Moves <blockquote><div class="quotetitle">Quote from <a class="profile-link highlight-moderator" href="#">Francois</a> on August 6, 2023, 5:59 pm</div>------------------------------------------------------ ------------------------------------------------------ Basic Z-Moves: ------------------------------------------------------ ------------------------------------------------------ Acid Downpour: Type: Poison Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ All-Out Pummeling: Type: Fighting Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Black Hole Eclipse: Type: Dark Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Bloom Doom: Type: Grass Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Breakneck Blitz: Type: Normal Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Continental Crush: Type: Rock Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Corkscrew Crash: Type: Steel Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Devastating Drake: Type: Dragon Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Gigavolt Havoc: Type: Electric Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Hydro Vortex: Type: Water Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Inferno Overdrive: Type: Fire Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Never-Ending Nightmare: Type: Ghost Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Savage Spin-Out: Type: Bug Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Shattered Psyche: Type: Psychic Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Subzero Slammer: Type: Ice Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Supersonic Skystrike: Type: Flying Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Tectonic Rage: Type: Ground Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ Twinkle Tackle: Type: Fairy Power: Same as Base Move + 2 (Minimum 6) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 6) Added Effect: Never Fails. No effects of the Base Move are applied ------------------------------------------------------ ------------------------------------------------------ Signature Z-Moves: ------------------------------------------------------ ------------------------------------------------------ Catastropika: Type: Electric Power: 8 Category: Physical Accuracy: Strength + Brawl Damage Pool: Strength + 8 Added Effect: Never Fails. Required Pokemon: Pikachu Required Base Move: Volt Tackle ------------------------------------------------------ 10,000,000 Volt Thunderbolt: Type: Electric Power: 7 Category: Special Accuracy: Dexterity + Channel Damage Pool: Special + 7 Added Effect: Never Fails. High Critical. Required Pokemon: A very special Pikachu Required Base Move: Thunderbolt ------------------------------------------------------ Stoked Sparksurfer: Type: Electric Power: 7 Category: Special Accuracy: Dexterity + Channel Damage Pool: Special + 7 Added Effect: Never Fails. Paralyze the foe. Required Pokemon: Alolan Raichu Required Base Move: Thunderbolt ------------------------------------------------------ Extreme Evoboost: Type: Normal Power: - Category: Support Accuracy: Cute + Channel Damage Pool: - Added Effect: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 2. Required Pokemon: Eevee Required Base Move: Last Resort ------------------------------------------------------ Pulverizing Pancake: Type: Normal Power: 8 Category: Physical Accuracy: Strength + Brawl Damage Pool: Strength + 9 Added Effect: Never Fails. Required Pokemon: Snorlax Required Base Move: Giga Impact ------------------------------------------------------ Genesis Supernova: Type: Psychic Power: 7 Category: Special Accuracy: Dexterity + Channel Damage Pool: Special + 7 Added Effect: Never Fails. Activate the effects of Psychic Terrain. Lasts 5 Rounds. Required Pokemon: Mew Required Base Move: Psychic ------------------------------------------------------ Sinister Arrow Raid: Type: Ghost Power: 8 Category: Physical Accuracy: Dexterity + Brawl Damage Pool: Strength + 8 Added Effect: Never Fails. Required Pokemon: Decidueye Required Base Move: Spirit Shackle ------------------------------------------------------ Malicious Moonsault: Type: Dark Power: 8 Category: Physical Accuracy: Dexterity + Brawl Damage Pool: Strength + 8 Added Effect: Never Fails. Add 2 Damage Dice when used on a foe that has used Minimize. Required Pokemon: Pikachu Required Base Move: Volt Tackle ------------------------------------------------------ Oceanic Operetta: Type: Water Power: 8 Category: Special Accuracy: Special + Perform Damage Pool: Special + 8 Added Effect: Never Fails. Required Pokemon: Primirina Required Base Move: Sparkling Aria ------------------------------------------------------ Splintered Stormshards: Type: Rock Power: 7 Category: Physical Accuracy: Strength + Channel Damage Pool: Strength + 8 Added Effect: Never Fails. Removes Terrain from the Battlefield. Required Pokemon: Lycanroc Required Base Move: Stone Edge ------------------------------------------------------ Let's Snuggle Forever: Type: Fairy Power: 8 Category: Physical Accuracy: Dexterity + Brawl Damage Pool: Strength + 8 Added Effect: Never Fails. Required Pokemon: Mimikyu Required Base Move: Play Rough ------------------------------------------------------ Clangorous Soulblaze: Type: Dragon Power: 7 Category: Special Accuracy: Dexterity + Perform Damage Pool: Special + 7 Added Effect: Never Fails. Sound-Based Move. Targets all foes in Range. Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1. Required Pokemon: Kommo-O Required Base Move: Clanging Scales ------------------------------------------------------ Guardian of Alola Type: Fairy Power: * Category: Special Accuracy: Insight + Nature Damage Pool: Varies Added Effect: Never Fails. Damage is Three-Fourths of the foe's remaining HP Rounded down. If the remaining HP of the foe is 1, this move fails. Required Pokemon: Tapu Koko, Tapu Lele, Tapu Bulu, or Tapu Fini Required Base Move: Nature's Madness ------------------------------------------------------ Searing Sunraze Smash: Type: Steel Power: 8 Category: Physical Accuracy: Strength + Brawl Damage Pool: Strength + 8 Added Effect: Never Fails. Ignore the foe's Ability for this move. Required Pokemon: Solgaleo or Dusk Mane Necrozma Required Base Move: Sunsteel Strike ------------------------------------------------------ Menacing Moonraze Smash: Type: Ghost Power: 8 Category: Special Accuracy: Special + Channel Damage Pool: Special + 8 Added Effect: Never Fails. Ignore the foe's Ability for this move. Required Pokemon: Lunala or Dawn Wings Necrozma Required Base Move: Moongeist Beam ------------------------------------------------------ Light that Burns the Sky: Type: Psychic Power: 8 Category: Special Accuracy: Dexterity + Chanel Damage Pool: Strength/Special + 8 Added Effect: Never Fails. Ignore the foe's Ability for this move. This Move's Damage Pool can be rolled with either the Strength or Special Attribute, dealing Physical or Special Damage respectively. Choose whatever is most convenient for the user. Required Pokemon: Ultra Necrozma Required Base Move: Photon Geyser ------------------------------------------------------ Soul-Stealing 7-Star Strike: Type: Ghost Power: 8 Category: Physical Accuracy: Dexterity + Brawl Damage Pool: Strength + 8 Added Effect: Never Fails. Required Pokemon: Marshadow Required Base Move: Spectral Thief ------------------------------------------------------ ------------------------------------------------------ Z-Status Moves: Add these effects to the corresponding move immediately before using their normal effects. ------------------------------------------------------ ------------------------------------------------------ Bug: Z-Defend Order: Increase user's Defense by 1 Z-Heal Order: Resets user's lowered stats Z-Powder: Increase user's Special Defense by 2 Z-Quiver Dance: Resets user's lowered stats Z-Rage Powder: Resets user's lowered stats Z-Spider Web: Increase user's Defense by 1 Z-Sticky Web: Increase user's Dexterity by 1 Z-String Shot: Increase user's Dexterity by 1 Z-Tail Glow: Resets user's lowered stats ------------------------------------------------------ Dark: Z-Dark Void: Resets user's lowered stats Z-Embargo: Increase user's Special by 1 Z-Fake Tears: Increase user's Special by 1 Z-Hone Claws: Increase user's Strength by 1 Z-Nasty Plot: Resets user's lowered stats Z-Taunt: Increase user's Strength by 1 Z-Torment: Increase user's Defense by 1 Z-Flatter: Increase user's Special Defense by 1 Z-Memento: Fully restores switched-in ally's HP Z-Parting Shot: Fully restores switched-in ally's HP Z-Quash: Increase user's Dexterity by 1 Z-Snatch: Increase user's Dexterity by 2 Z-Switcheroo: Increase user's Dexterity by 2 Z-Topsy-Turvy: Increase user's Strength by 1 ------------------------------------------------------ Dragon: Z-Dragon Dance: Resets user's lowered stats ------------------------------------------------------ Electric: Z-Charge: Increase user's Special Defense by 1 Z-Eerie Impulse: Increase user's Special Defense by 2 Z-Electric Terrain: Increase user's Dexterity by 1 Z-Electrify: Increase user's Special by 1 Z-Ion Deluge: Increase user's Special by 1 Z-Magnetic Flux: Increase user's Special Defense by 1 Z-Magnet Rise: The user can now make up to 5 Evasions per round Z-Thunder Wave: Increase user's Special Defense by 1 ------------------------------------------------------ Fairy: Z-Aromatic Mist: Increase user's Special Defense by 2 Z-Baby-Doll Eyes: Increase user's Defense by 1 Z-Charm: Increase user's Defense by 1 Z-Crafty Shield: Increase user's Special Defense by 1 Z-Fairy Lock: Increase user's Defense by 1 Z-Floral Healing: Resets user's lowered stats Z-Flower Shield: Increase user's Defense by 1 Z-Geomancy: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1 Z-Misty Terrain: Increase user's Special Defense by 1 Z-Moonlight: Resets user's lowered stats Z-Sweet Kiss: Increase user's Special by 1 ------------------------------------------------------ Fighting: Z-Bulk Up: Increase user's Strength by 1 Z-Detect: The user can now make up to 5 Evasions per round Z-Mat Block: Increase user's Defense by 1 Z-Quick Guard: Increase user's Defense by 1 ------------------------------------------------------ Fire: Z-Sunny Day: Increase user's Dexterity by 1 Z-Will-O-Wisp: Increase user's Strength by 1 ------------------------------------------------------ Flying: Z-Defog: Increase user's Accuracy by 1 Z-Feather Dance: Increase user's Defense by 1 Z-Mirror Move: Increase user's Strength by 2. The copied move is upgraded to it's Z-move form. Z-Roost: Resets user's lowered stats Z-Tailwind: All of the user's damaging moves now have "High Critical". This effect lasts until the end of the scene or if the user is removed from battle. ------------------------------------------------------ Ghost: Z-Confuse Ray: Increase user's Special by 1 Z-Curse: Fully restores user's HP(Ghost Types), : Increase user's Strength by 1(non-Ghost Types) Z-Destiny Bond: Until the end of the round, all of the foe's moves will target the user. Z-Grudge: Until the end of the round, all of the foe's moves will target the user. Z-Nightmare: Increase user's Special by 1 Z-Spite: Fully restores user's HP Z-Trick-or-Treat: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1 ------------------------------------------------------ Grass: Z-Aromatherapy: Fully restores user's HP Z-Cotton Guard: Resets user's lowered stats Z-Cotton Spore: Resets user's lowered stats Z-Forest's Curse: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1 Z-Grass Whistle: Increase user's Dexterity by 1 Z-Grassy Terrain: Increase user's Defense by 1 Z-Ingrain: Increase user's Special Defense by 1 Z-Leech Seed: Resets user's lowered stats Z-Sleep Powder: Increase user's Dexterity by 1 Z-Spiky Shield: Increase user's Defense by 1 Z-Spore: Resets user's lowered stats Z-Strength Sap: Increase user's Defense by 1 Z-Stun Spore: Increase user's Special Defense by 1 Z-Synthesis: Resets user's lowered stats Z-Worry Seed: Increase user's Dexterity by 1 ------------------------------------------------------ Ground: Z-Mud Sport: Increases user's Special Defense by 1 Z-Rototiller: Increase user's Strength by 1 Z-Sand Attack: The user can now make up to 5 Evasions per round Z-Shore Up: Resets user's lowered stats Z-Spikes: Increase user's Defense by 1 ------------------------------------------------------ Ice: Z-Aurora Veil: Increase user's Dexterity by 1 Z-Mist: Fully restores user's HP Z-Hail: Increase user's Dexterity by 1 Z-Haze: Fully restores user's HP ------------------------------------------------------ Normal: Z-Acupressure: All of the user's damaging moves now have "High Critical". This effect lasts until the end of the scene or if the user is removed from battle. Z-After You: Increase user's Dexterity by 1 Z-Assist: The chosen move is upgraded to it's Z-move form. Z-Attract: Resets user's lowered stats Z-Baton Pass: Resets user's lowered stats Z-Belly Drum: Fully restores user's HP Z-Bestow: Increase user's Dexterity by 2 Z-Block: Increase user's Defense by 1 Z-Camouflage: The user can now make up to 5 Evasions per round Z-Captivate: Increase user's Special Defense by 2 Z-Celebrate: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1 Z-Confide: Increase user's Special Defense by 1 Z-Conversion: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1 Z-Conversion 2: Fully restores user's HP Z-Copycat: Increase user's Accuracy by 1. The copied move is upgraded to it's Z-move form. Z-Defense Curl: Increase user's Accuracy by 1 Z-Disable: Resets user's lowered stats Z-Double Team: Resets user's lowered stats Z-Encore: Increase user's Dexterity by 1 Z-Endure: Resets user's lowered stats Z-Entrainment: Increase user's Special Defense by 1 Z-Follow Me: Resets user's lowered stats Z-Foresight: All of the user's damaging moves now have "High Critical". This effect lasts until the end of the scene or if the user is removed from battle. Z-Flash: The user can now make up to 5 Evasions per round Z-Focus Energy: Increase user's Accuracy by 1 Z-Glare: Increase user's Special Defense by 1 Z-Growl: Increase user's Defense by 1 Z-Growth: Increase user's Special by 1 Z-Happy Hour: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1 Z-Harden: Increase user's Defense by 1 Z-Heal Bell: Fully restores user's HP Z-Helping Hand: Resets user's lowered stats Z-Hold Hands: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1 Z-Howl: Increase user's Strength by 1 Z-Laser Focus: Increase user's Strength by 1 Z-Leer: Increase user's Strength by 1 Z-Lock-On: Increase user's Dexterity by 1 Z-Lovely Kiss: Increase user's Dexterity by 1 Z-Lucky Chant: The user can now make up to 5 Evasions per round Z-Mean Look: Increase user's Special Defense by 1 Z-Me First: Increase user's Dexterity by 2. The copied move is upgraded to it's Z-move form. Z-Metronome: This move becomes a damaging Z-move of the Storyteller's choice. Roll a die to determine the base power of that Z-move. Z-Milk Drink: Resets user's lowered stats Z-Mimic: Increase user's Accuracy by 1 Z-Minimize: Resets user's lowered stats Z-Mind Reader: Increase user's Special by 1 Z-Morning Sun: Resets user's lowered stats Z-Nature Power: Upgrade to the damaging Z-move of the terrain's corresponding move. Z-Noble Roar: Increase user's Defense by 1 Z-Odor Sleuth: Increase user's Strength by 1 Z-Pain Split: Increase user's Defense by 1 Z-Perish Song: Resets user's lowered stats Z-Play Nice: Increase user's Defense by 1 Z-Protect: Resets user's lowered stats Z-Psych UP: Fully restores user's HP Z-Recover: Resets user's lowered stats Z-Recycle: Increase user's Dexterity by 2 Z-Reflect Type: Increase user's Special by 1 Z-Refresh: Fully restores user's HP Z-Roar: Increase user's Defense by 1 Z-Safeguard: Increase user's Dexterity by 1 Z-Scary Face: Increase user's Dexterity by 1 Z-Screech: Increase user's Strength by 1 Z-Sharpen: Increase user's Strength by 1 Z-Shell Smash: Resets user's lowered stats Z-Simple Beam: Increase user's Special by 1 Z-Sing: Increase user's Dexterity by 1 Z-Sketch: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1 Z-Slack Off: Resets user's lowered stats Z-Soft-Boiled: Resets user's lowered stats Z-Sleep Talk: All of the user's damaging moves now have "High Critical". This effect lasts until the end of the scene or if the user is removed from battle. Z-Smokescreen: The user can now make up to 5 Evasions per round Z-Splash: Increase user's Strength by 3 Z-Spotlight: Increase user's Special Defense by 1 Z-Stockpile: Fully restores user's HP Z-Substitute: Resets user's lowered stats Z-Supersonic: Increase user's Dexterity by 1 Z-Swagger: Resets user's lowered stats Z-Swallow: Resets user's lowered stats Z-Sweet Scent: Increase user's Accuracy by 1 Z-Swords Dance: Resets user's lowered stats Z-Tail Whip: Increase user's Strength by 1 Z-Tearful Look: Increase user's Defense by 1 Z-Teeter Dance: Increase user's Special by 1 Z-Tickle: Increase user's Defense by 1 Z-Transform: Fully restores user's HP Z-Whirlwind: Increase user's Special Defense by 1 Z-Wish: Increase user's Special Defense by 1 Z-Work Up: Increase user's Strength by 1 Z-Yawn: Increase user's Dexterity by 1 ------------------------------------------------------ Poison: Z-Acid Armor: Resets user's lowered stats Z-Baneful Bunker: Increase user's Defense by 1 Z-Coil: Resets user's lowered stats Z-Gastro Acid: Increase user's Dexterity by 1 Z-Poison Gas: Increase user's Defense by 1 Z-Poison Powder: Increase user's Defense by 1 Z-Purify: Increase user's Strength, Dexterity, Special, Defense, and Special Defense by 1 Z-Toxic: Increase user's Defense by 1 Z-Toxic Spikes: Increase user's Defense by 1 Z-Toxic Thread: Increase user's Dexterity by 1 Z-Venom Drench: Increase user's Defense by 1 ------------------------------------------------------ Psychic: Z-Agility: Resets user's lowered stats Z-Ally Switch: Increase user's Dexterity by 2 Z-Amnesia: Resets user's lowered stats Z-Barrier: Resets user's lowered stats Z-Calm Mind: Resets user's lowered stats Z-Cosmic Power: Increase user's Special Defense by 1 Z-Gravity: Increase user's Special by 1 Z-Guard Split: Increase user's Dexterity by 1 Z-Guard Swap: Increase user's Dexterity by 1 Z-Heal Block: Increase user's Special by 2 Z-Healing Wish: No Added Effect Z-Heal Pulse: Resets user's lowered stats Z-Heart Swap: All of the user's damaging moves now have "High Critical". This effect lasts until the end of the scene or if the user is removed from battle. Z-Hypnosis: Increase user's Dexterity by 1 Z-Imprison: Increase user's Special Defense by 2 Z-Instruct: Increases user's Special by 1 Z-Kinesis: The user can now make up to 5 Evasions per round Z-Light Screen: Increase user's Special Defense by 1 Z-Lunar Dance: No Added Effect Z-Magic Coat: Increase user's Special Defense by 2 Z-Magic Room: Increase user's Special Defense by 1 Z-Meditate: Increases user's Strength by 1 Z-Miracle Eye: Increase user's Special by 1 Z-Power Split: Increase user's Dexterity by 1 Z-Power Swap: Increase user's Dexterity by 1 Z-Power Trick: Increase user's Strength by 1 Z-Psychic Terrain: Increases user's Special by 1 Z-Psycho Shift: Increase user's Special by 2 Z-Reflect: Increase user's Defense by 1 Z-Rest: Resets user's lowered stats Z-Roleplay: Increase user's Dexterity by 1 Z-Skill Swap: Increase user's Dexterity by 1 Z-Speed Swap: Increase user's Dexterity by 1 Z-Telekinesis: Increase user's Special by 1 Z-Teleport: Fully restores user's HP Z-Trick: Increase user's Dexterity by 2 Z-Trick Room: Increase user's Accuracy by 1 Z-Wonder Room: Increase user's Special Defense by 1 ------------------------------------------------------ Rock: Z-Rock Polish: Resets user's lowered stats Z-Sandstorm: Increase user's Dexterity by 1 Z-Stealth Rock: Increase user's Defense by 1 Z-Wide Guard: Increase user's Defense by 1 ------------------------------------------------------ Steel: Z-Autotomize: Resets user's lowered stats Z-Iron Defense: Resets user's lowered stats Z-King's Shield: Resets user's lowered stats Z-Metal Sound: Increase user's Special by 1 Z-Shift Gear: Resets user's lowered stats ------------------------------------------------------ Water: Z-Aqua Ring: Increase user's Defense by 1 Z-Gear Up: Increases user's Special by 1 Z-Rain Dance: Increase user's Dexterity by 1 Z-Soak: Increases user's Special by 1 Z-Water Sport: Increase user's Special Defense by 1 Z-Withdraw: Increase user's Defense by 1 ------------------------------------------------------ Gen VIII/IX Z Status Move Effects: Z-Chilly Reception: Fully restores switched-in ally's HP Z-Clangorous Soul: Resets user's lowered stats Z-Coaching: Increases user's Strength by 1 Z-Corrosive Gas: Increase user's Defense by 1 Z-Court Change: Increase user's Dexterity by 2 Z-Decorate: Increase user's Special by 1 Z-Doodle: Increase user's Dexterity by 1 Z-Fillet Away: Fully restores user's HP Z-Jungle Healing: Resets user's lowered stats Z-Life Dew: Resets user's lowered stats Z-Lunar Blessing: Resets user's lowered stats Z-Magic Powder: Increases user's Special by 1 Z-No Retreat: Resets user's lowered stats Z-Obstruct: Resets user's lowered stats Z-Octolock: Increase user's Dexterity by 1 Z-Power Shift: Increase user's Strength by 1 Z-Revival Blessing: Resets user's lowered stats Z-Shed Tail: Fully restores user's HP Z-Shelter: Resets user's lowered stats Z-Silk Trap: Resets user's lowered stats Z-Snowscape: Increase user's Dexterity by 1 Z-Spicy Extract: Increases user's Strength by 1 Z-Stuff Cheeks: Resets user's lowered stats Z-Take Heart: Fully restores user's HP Z-Tar Shot: Increase user's Dexterity by 1 Z-Teatime: Resets user's lowered stats Z-Tidy Up: Increase user's Strength by 1 Z-Victory Dance: Resets user's lowered stats ------------------------------------------------------ ------------------------------------------------------ Max Moves: ------------------------------------------------------ ------------------------------------------------------ Max Strike: Type: Normal Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Decrease all foes' Dexterity by 1 ------------------------------------------------------ Max Knuckle: Type: Fighting Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Increase User's and all Allies' Strength by 1 ------------------------------------------------------ Max Airstream: Type: Flying Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Increase User's and all Allies' Dexterity by 1 ------------------------------------------------------ Max Ooze: Type: Poison Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Increase User's and all Allies' Special by 1 ------------------------------------------------------ Max Quake: Type: Ground Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Increase User's and all Allies' Special Defense by 1 ------------------------------------------------------ Max Rockfall: Type: Rock Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Activate the effects of Sandstorm. Lasts 5 Rounds. ------------------------------------------------------ Max Flutterby: Type: Bug Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Decrease all foes' Special by 1 ------------------------------------------------------ Max Phantasm: Type: Ghost Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Decrease all foes' Defense by 1 ------------------------------------------------------ Max Steelspike: Type: Steel Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Increase User's and all Allies' Defense by 1 ------------------------------------------------------ Max Darkness: Type: Normal Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Decrease all foes' Special Defense by 1 ------------------------------------------------------ Max Flare: Type: Fire Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Activate the effects of Sunny Day. Lasts 5 Rounds. ------------------------------------------------------ Max Geyser: Type: Water Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Activate the effects of Rain Dance. Lasts 5 Rounds. ------------------------------------------------------ Max Overgrowth: Type: Grass Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Activate the effects of Grassy Terrain. Lasts 5 Rounds. ------------------------------------------------------ Max Lightning: Type: Electric Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Activate the effects of Electric Terrain. Lasts 5 Rounds. ------------------------------------------------------ Max Mindstorm: Type: Psychic Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Activate the effects of Psychic Terrain. Lasts 5 Rounds. ------------------------------------------------------ Max Hailstorm: Type: Ice Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Activate the effects of Hail. Lasts 5 Rounds. ------------------------------------------------------ Max Wyrmwind: Type: Dragon Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Decrease all foes' Strength by 1 ------------------------------------------------------ Max Starfall: Type: Fairy Power: Same as Base Move + 2 (Minimum 4) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 2 (Minimum Strength/Channel + 4) Added Effect: Never Fails. Activate the effects of Misty Terrain. Lasts 5 Rounds. ------------------------------------------------------ Max Guard: Type: Normal Power: - Category: Support Accuracy: Will + Channel Damage Pool: - Added Effect: Priority, Shield Move. Never Fails. User cannot affected by any other moves until the next round. Unless stated otherwise, effects that usually ignore Shields cannot bypass this effect. (Priority 5, Shield Move) ------------------------------------------------------ ------------------------------------------------------ G-Max Moves: ------------------------------------------------------ ------------------------------------------------------ G-Max Vine Lash: Type: Grass Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Deal 1 damage to all non-Grass Type foes at the end of each round. Lasts 4 rounds. Gigantamax Pokemon: Venusaur Max Move Replaced: Max Overgrowth ------------------------------------------------------ G-Max Wildfire: Type: Fire Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Deal 1 damage to all non-Fire Type foes at the end of each round. Lasts 4 rounds. Gigantamax Pokemon: Charizard Max Move Replaced: Max Flare ------------------------------------------------------ G-Max Cannonade: Type: Water Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Deal 1 damage to all non-Water Type foes at the end of each round. Lasts 4 rounds. Gigantamax Pokemon: Blastoise Max Move Replaced: Max Geyser ------------------------------------------------------ G-Max Befuddle: Type: Bug Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Roll 3 Generic Die for each foe. Use the table below: -0 Successes: Foe is Poisoned -1 Sucess: Foe is Paralyzed -2 Successes: Fow is put to Sleep Gigantamax Pokemon: Butterfree Max Move Replaced: Max Flutterby ------------------------------------------------------ G-Max Volt Crash: Type: Electric Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. All foes become Paralyzed. Gigantamax Pokemon: Pikachu Max Move Replaced: Max Lightning ------------------------------------------------------ G-Max Gold Rush: Type: Normal Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. All foes become Confused. At the end of battle, give money to the trainer according to their Rank: -Starter: 1000 -Beginner: 2000 -Amateur: 4000 -Ace: 8000 -Pro: 16000 Gigantamax Pokemon: Meowth Max Move Replaced: Max Strike ------------------------------------------------------ G-Max Chi Strike Type: Fighting Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. All of the user's and their allies' Damaging Moves now have "High Critical". This effect lasts until the end of the scene or if the affected Pokemon is is removed from battle. Gigantamax Pokemon: Machamp Max Move Replaced: Max Knuckle ------------------------------------------------------ G-Max Terror: Type: Ghost Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Blocks all foes in range. Gigantamax Pokemon: Gengar Max Move Replaced: Max Phantasm ------------------------------------------------------ G-Max Foam Burst: Type: Water Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Decrease all foes' Dexterity by 2. Gigantamax Pokemon: Kingler Max Move Replaced: Max Geyser ------------------------------------------------------ G-Max Resonance: Type: Ice Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Activate the effects of Aurora Veil without the need for Hail or Snow to be on the battlefield. Lasts 5 Rounds. Gigantamax Pokemon: Lapras Max Move Replaced: Max Hailstorm ------------------------------------------------------ G-Max Cuddle: Type: Normal Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. All opposite-gendered foes become Infatuated. Gigantamax Pokemon: Eevee Max Move Replaced: Max Strike ------------------------------------------------------ G-Max Replenish: Type: Normal Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Roll 1 Generic Die for the user and Every Ally. Use the table Below: 0 Successes: No extra effect 1 Success: Consumed Berry is restored Gigantamax Pokemon: Snorlax Max Move Replaced: Max Strike ------------------------------------------------------ G-Max Malador: Type: Poison Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. All foes become Poisoned. Gigantamax Pokemon: Garbodor Max Move Replaced: Max Ooze ------------------------------------------------------ G-Max Meltdown: Type: Steel Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. All foes become Tormented. Gigantamax Pokemon: Melmetal Max Move Replaced: Max Steelspike ------------------------------------------------------ G-Max Drum Solo: Type: Grass Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Ignore the foe's Ability for this move. Gigantamax Pokemon: Rillaboom Max Move Replaced: Max Overgrowth ------------------------------------------------------ G-Max Fireball: Type: Fire Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Ignore the foe's Ability for this move. Gigantamax Pokemon: Cinderace Max Move Replaced: Max Flare ------------------------------------------------------ G-Max Hydrosnipe: Type: Water Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Ignore the foe's Ability for this move. Gigantamax Pokemon: Inteleon Max Move Replaced: Max Geyser ------------------------------------------------------ G-Max Wind Rage: Type: Flying Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Removes Terrain effects from the battlefield. Removes Screens and Entry Hazards from the opponent's side of the battlefield. Gigantamax Pokemon: Corviknight Max Move Replaced: Max Airstream ------------------------------------------------------ G-Max Gravitas: Type: Psychic Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Activate the effects of Gravity. Lasts 5 Rounds. Gigantamax Pokemon: Orbeetle Max Move Replaced: Max Mindstorm ------------------------------------------------------ G-Max Stonesurge: Type: Water Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Set up Stealth Rocks on the opponent's side of the battlefield. Gigantamax Pokemon: Drednaw Max Move Replaced: Max Geyser ------------------------------------------------------ G-Max Volcalith: Type: Rock Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Deal 1 damage to all non-Rock Type foes at the end of each round. Lasts 4 rounds. Gigantamax Pokemon: Coalossal Max Move Replaced: Max Rockfall ------------------------------------------------------ G-Max Tartness: Type: Grass Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Foes cannot evade moves used by the user. Gigantamax Pokemon: Flapple Max Move Replaced: Max Overgrowth ------------------------------------------------------ G-Max Sweetness: Type: Grass Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Cure user and all allies from Status Conditions. Gigantamax Pokemon: Appletun Max Move Replaced: Max Overgrowth ------------------------------------------------------ G-Max Sandblast: Type: Ground Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Foes are put under the effects of Sand Tomb. Lasts 4 rounds. Gigantamax Pokemon: Sandaconda Max Move Replaced: Max Quake ------------------------------------------------------ G-Max Stun Shock: Type: Electric Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Roll 2 Generic Die for each foe. Use the table below: -0 Successes: Foe is Poisoned -1 Sucess: Foe is Paralyzed Gigantamax Pokemon: Toxtricity Max Move Replaced: Max Lightning ------------------------------------------------------ G-Max Centiferno: Type: Fire Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Foes are put under the effects of Fire Spin. Lasts 4 rounds. Gigantamax Pokemon: Centiskorch Max Move Replaced: Max Flare ------------------------------------------------------ G-Max Smite: Type: Fairy Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. All foes become Confused. Gigantamax Pokemon: Hatterene Max Move Replaced: Max Starfall ------------------------------------------------------ G-Max Snooze: Type: Dark Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Roll 1 Generic Die for for each foe. Use the table Below: 0 Successes: No extra effect 1 Success: Foe is put under the effect of Yawn Gigantamax Pokemon: Grimmsnarl Max Move Replaced: Max Darkness ------------------------------------------------------ G-Max Finale: Type: Fairy Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. User and all allies heal 1 HP at the end of each Round. Lasts 4 rounds. Gigantamax Pokemon: Alcremie Max Move Replaced: Max Starfall ------------------------------------------------------ G-Max Steelsurge: Type: Steel Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Entry Hazard. Foe Pokemon that enter the battlefield lose 1 HP. Gigantamax Pokemon: Copperajah Max Move Replaced: Max Steelspike ------------------------------------------------------ G-Max Depletion: Type: Dragon Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Reduce all Foes' Will to 1 Point. Reset any effects it got from spending Will Points. Gigantamax Pokemon: Duraludon Max Move Replaced: Max Wyrmwind ------------------------------------------------------ G-Max One Blow: Type: Dark Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Ignore the effects of all Shield moves, including Max Guard. Gigantamax Pokemon: Single Strike Urshifu Max Move Replaced: Max Darkness ------------------------------------------------------ G-Max Rapid Flow: Type: Water Power: Same as Base Move + 3 (Minimum 5) Category: Same as Base Move Accuracy: Same as Base Move Damage Pool: Same as Base Move + 3 (Minimum Strength/Channel + 5) Added Effect: Never Fails. Ignore the effects of all Shield moves, including Max Guard. Gigantamax Pokemon: Rapid Strike Urshifu Max Move Replaced: Geyser ------------------------------------------------------</blockquote><br> Cancel