François Forum MenuForum NavigationForumActivityLoginRegisterForum breadcrumbs - You are here:François' ForumPokeRole Game Docs: Supporting DocumentsNew MovesPost ReplyPost Reply: New Moves <blockquote><div class="quotetitle">Quote from <a class="profile-link highlight-moderator" href="#">Francois</a> on December 18, 2023, 11:10 pm</div>------------------------------------------------------ ------------------------------------------------------ New Moves: ------------------------------------------------------ ------------------------------------------------------ TABLE OF CONTENTS: -Alluring Voice -Burning Bulwark -Dragon Cheer -Electro Shot -Fickle Beam -Hard Press -Malignant Chain -Mighty Cleave -Psychic Noise -Supercell Slam -Tachyon Cutter -Temper Flare -Tera Starstorm -Thunderclap -Upper Hand ------------------------------------------------------ ------------------------------------------------------ Alluring Voice: Type: Fairy Power: 3 Category: Special Accuracy: Special + Perform Damage Pool: Special + 3 Added Effect: Sound Based. If the foe Pokemon has increased one of their stats within the last turn, they are now Confused (Sound Move) ------------------------------------------------------ Burning Bulwark: Type: Fire Power: - Category: Support Accuracy: Vitality + Nature Damage Pool: - Added Effect: Priority. Shield. If the foe attacked using a Physical Move, it is now Burned. Reduce 3 Dice from the Foe's Damage Pool. (Shield Move, Priority +4) ------------------------------------------------------ Dragon Cheer: Type: Dragon Power: - Category: Support Accuracy: Insight + Nature Damage Pool: - Added Effect: All of the User's Allies' Damaging Moves now have "High Critical". If an Ally is also a Dragon type, their moves always Crit on a successful accuracy check instead. This effect lasts until the end of the scene. ------------------------------------------------------ Electro Shot: Type: Electric Power: 5 Category: Special Accuracy: Special + Channel Damage Pool: Special + 5 Added Effect: Increase the User's Special. Charge Move. If there is Rainy weather, you skip this Move's Charge Action. (Special +1) ------------------------------------------------------ Fickle Beam: Type: Dragon Power: 3* Category: Special Accuracy: Special + Channel Damage Pool: Special + 3* Added Effect: Before rolling damage, roll 1 Chance Dice. If it is a success, add 2 Extra Dice to the Damage Pool. ------------------------------------------------------ Hard Press: Type: Steel Power: 5* Category: Physical Accuracy: Strength + Brawl Damage Pool: Strength + 5* Added Effect: Remove 1 Dice from the Damage Pool for every missing HP on the target. Up to 4 Dice may be removed this way. ------------------------------------------------------ Malignant Chain: Type: Poison Power: 5 Category: Special Accuracy: Special + Channel Damage Pool: Special + 5 Added Effect: Roll 5 Chance Dice to Badly Poison the Foe. ------------------------------------------------------ Mighty Cleave: Type: Rock Power: 4 Category: Physical Accuracy: Strength + Brawl Damage Pool: Strength + 4 Added Effect: Ignores the effect of any Shield Move the foe might have used (Slashing Move) ------------------------------------------------------ Psychic Noise: Type: Psychic Power: 3 Category: Special Accuracy: Special + Perform Damage Pool: Special + 3 Added Effect: The foe cannot regain any lost HP. Lasts 2 Rounds. (Sound Move) ------------------------------------------------------ Supercell Slam: Type: Electric Power: 4 Category: Physical Accuracy: Dexterity + Brawl Damage Pool: Physical + 4 Added Effect: If Accuracy Roll is unsuccessful, deal 4 Dice of Damage to the User. ------------------------------------------------------ Tachyon Cutter: Type: Steel Power: 2 Category: Special Accuracy: Dexterity + Channel Damage Pool: Special +2 Added Effect: Never Fails. Double Action. (Double Action) ------------------------------------------------------ Temper Flare: Type: Ground Power: 3* Category: Physical Accuracy: Dexterity + Brawl Damage Pool: Strength +3* Added Effect: Add 2 Extra Dice to the Damage Pool of this move if the User failed the Accuracy Roll of the last Move it performed. ------------------------------------------------------ Tera Starstorm: Type: Normal Power: 6 Category: Special Accuracy: Special + Channel Damage Pool: Special + 6 Added Effect: When used by Stellar Form Terapagos, this move becomes Stellar Type and targets all foes. ------------------------------------------------------ Thunderclap: Type: Electric Power: 3 Category: Special Accuracy: Special + Channel Damage Pool: Special + 3 Added Effect: This move can only be used after the Target rolls a damaging move. (Priority +1) ------------------------------------------------------ Upper Hand: Type: Fighting Power: 3 Category: Physical Accuracy: Dexterity + Brawl Damage Pool: Strength + 3 Added Effect: This move can only be used after the Target rolls a damaging move with priority. (Priority +3) ------------------------------------------------------</blockquote><br> Cancel