François Forum MenuForum NavigationForumActivityLoginRegisterForum breadcrumbs - You are here:François' ForumPokeRole Game Docs: Supporting DocumentsNew MovesPost ReplyPost Reply: New Moves <blockquote><div class="quotetitle">Quote from <a class="profile-link highlight-moderator" href="#">Francois</a> on August 5, 2023, 7:19 pm</div><div class="de1">------------------------------------------------------ ------------------------------------------------------ New Moves: ------------------------------------------------------ ------------------------------------------------------ TABLE OF CONTENTS: -Armor Cannon -Aqua Cutter -Aqua Step -Astral Barrage -Axe Kick -Barb Barrage -Bitter Blade -Bitter Malice -Blazing Torque -Bleakwind Storm -Blood Moon -Burning Jealousy -Ceaseless Edge -Celebrate -Chilling Water -Chilly Reception -Chloroblast -Coaching -Collision Course -Combat Torque -Comeuppance -Corrosive Gas -Dire Claw -Doodle -Double Shock -Dragon Energy -Dual Wingbeat -Eerie Spell -Electro Drift -Esper Wing -Expanding Force -Fiery Wrath -Fillet Away -Flip Turn -Flower Trick -Freezing Glare -Gigaton Hammer -Glacial Lance -Glaive Rush -Grassy Glide -Happy Hour -Headlong Rush -Hold Back -Hold Hands -Hydro Steam -Hyper Drill -Ice Spinner -Infernal Parade -Ivy Cudgel -Jet Punch -Jungle Healing -Kowtow Cleave -Lash Out -Last Respects -Lumina Crash -Lunar Blessing -Magical Torque -Make it Rain -Matcha Gotcha -Meteor Beam -Misty Explosion -Mountain Gale -Mortal Spin -Mystical Power -Noxious Torque -Order Up -Poltergeist -Population Bomb -Pounce -Power Shift -Psyblade -Psyshield Bash -Rage Fist -Raging Bull -Raging Fury -Rising Voltage -Revival Blessing -Ruination -Salt Cure -Sandsear Storm -Scale Shot -Scorching Sands -Shed Tail -Shell Side Arm -Shelter -Silk Trap -Skitter Smack -Snowscape -Spicy Extract -Spin Out -Springtide Storm -Steel Roller -Stone Axe -Surging Strikes -Syrup Bomb -Take Heart -Tera Blast -Terrain Pulse -Tidy Up -Thunder Cage -Thunderous Kick -Trailblaze -Triple Arrows -Triple Axel -Triple Dive -Torch Song -Twin Beam -Victory Dance -Wave Crash -Wicked Blow -Wicked Torque -Wildbolt Storm ------------------------------------------------------ ------------------------------------------------------</div> <div class="de1">Armor Cannon:</div> <div class="de1">Type: Fire</div> <div class="de1">Power: 5</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 5</div> <div class="de1">Added Effect: After dealing damage, Reduce User's Defense and Special Defense</div> <div class="de1"></div> <div class="de1">(Defense -1, Special Defense -1)</div> <div></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Aqua Cutter:</div> <div class="de1">Type: Water</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: High Critical</div> <div class="de1"></div> <div class="de1">(Slashing Move)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Aqua Step:</div> <div class="de1">Type: Water</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: Increase the User's Dexterity</div> <div class="de1"></div> <div class="de1">(Dexterity +1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1">Astral Barrage:</div> <div class="de1">Type: Ghost</div> <div class="de1">Power: 5</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 5</div> <div class="de1">Added Effect: All foes in Range</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Axe Kick:</div> <div class="de1">Type: Fighting</div> <div class="de1">Power: 5</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 5</div> <div class="de1">Added Effect: Roll 3 Chance Dice to Paralyze the foe. If Accuracy Roll is unsuccessful. deal Dice of Damage to the User</div> <div class="de1"></div> <div class="de1">(Recoil Move, Accuracy -1)</div> <div></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Barb Barrage:</div> <div class="de1">Type: Poison</div> <div class="de1">Power: 2*</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 2</div> <div class="de1">Added Effect: Roll 5 Chance Dice to Poison the foe. If the foe was poisoned before using this move, add 2 Extra Dice to the Damage Pool</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Bitter Blade:</div> <div class="de1">Type: Fire</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: The user restores HP equal to half the damage dealt, rounded down.</div> <div class="de1"></div> <div class="de1">(Draining Move, Slashing Move)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Bitter Malice:</div> <div class="de1">Type: Ghost</div> <div class="de1">Power: 3</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 3</div> <div class="de1">Added Effect: Reduce the foe's Strength</div> <div class="de1"></div> <div class="de1">(Foe's Strength -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Blazing Torque:</div> <div class="de1">Type: Fire</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: Roll 3 Chance Dice to Burn the foe.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Bleakwind Storm:</div> <div class="de1">Type: Flying</div> <div class="de1">Power: 4</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 4</div> <div class="de1">Added Effect: Roll 3 Chance Dice to lower the foe's Dexterity</div> <div class="de1"></div> <div class="de1">(Wind Move, Accuracy -2, Foe's Dexterity -1)</div> <div class="de1"></div> <div class="de1"> ------------------------------------------------------ Blood Moon: Type: Normal Power: 6 Category: Special Accuracy: Special + Channel Damage Pool: Special + 6 Added Effect: Cannot be used again for 1 Round. ------------------------------------------------------ </div> <div class="de1"></div> <div class="de1">Burning Jealousy:</div> <div class="de1">Type: Fire</div> <div class="de1">Power: 3</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Special + Channel</div> <div class="de1">Damage Pool: Special + 3</div> <div class="de1">Added Effect: If the foe Pokemon has increased one of their stats within the last turn, they are now Burned</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Ceaseless Edge:</div> <div class="de1">Type: Dark</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: Entry Hazard. Foe Pokemon that enter the battlefield lose 1 HP. This effect does not stack and is treated as the same type of Entry Hazard as Spikes. Pokemon with the Levitate ability and Flying Type Pokemon are immune to this effect.</div> <div class="de1"></div> <div class="de1">(Field Effect, Slashing Move, Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Celebrate:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Cute + Allure</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: -</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Chilling Water:</div> <div class="de1">Type: Water</div> <div class="de1">Power: 2</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 2</div> <div class="de1">Added Effect: Decrease the foe's Strength</div> <div class="de1"></div> <div class="de1">(Foe's Strength -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Chilly Reception:</div> <div class="de1">Type: Ice</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Special + Nature</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: Snow Weather for the next 4 Rounds. The user switches out after the Field Effect starts.</div> <div class="de1"></div> <div class="de1">(Field Effect)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Chloroblast:</div> <div class="de1">Type: Grass</div> <div class="de1">Power: 6</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 6</div> <div class="de1">Added Effect: Recoil</div> <div class="de1"></div> <div class="de1">(Recoil Move, Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Coaching:</div> <div class="de1">Type: Fighting</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Tough + Nature</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: Increase the Strength and Defense of One Ally.</div> <div class="de1"></div> <div class="de1">(Strength +1, Defense +1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Collision Course:</div> <div class="de1">Type: Fighting</div> <div class="de1">Power: 4*</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool Strength + 4*</div> <div class="de1">Added Effect: If this move is Super Effective on the foe, add 2 Extra Damage Dice</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Combat Torque:</div> <div class="de1">Type: Fighting</div> <div class="de1">Power: 4</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 4</div> <div class="de1">Added Effect: Roll 3 Chance Dice to Paralyze the foe.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Comeuppance:</div> <div class="de1">Type: Dark</div> <div class="de1">Power: *</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Varies</div> <div class="de1">Added Effect: This Move only works if the foe just used an attack. Roll the same Damage Pool as your foe's last attack and add 2 Extra Damage Dice</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div></div> <div class="de1">Corrosive Gas:</div> <div class="de1">Type: Poison</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Insight + Channel</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: All Pokemon on the field cannot use their held items.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Dire Claw:</div> <div class="de1">Type: Poison</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: Roll 2 Chance Dice to Poison the foe. Roll 2 Chance Dice to Paralyze the Foe. Roll 2 Chance Die to put the foe to Sleep</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Doodle:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Insight + Perform</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: Choose a foe. The User's Ability and One Ally's Ability change to that foe's Ability.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Double Shock:</div> <div class="de1">Type: Electric</div> <div class="de1">Power: 7</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 7</div> <div class="de1">Added Effect: Lethal. After Damage is Dealt, the user is no longer considered an Electric-Type for the rest of the day(If its only type was Electric, it is now considered Typeless)/ Electric-type Moves won't add their Power to the Damage pool of this Pokemon for the rest of the day.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Dragon Energy:</div> <div class="de1">Type: Dragon</div> <div class="de1">Power: 6*</div> <div class="de1">Category: Special</div> <div class="de1">Damage Pool: Special + 6</div> <div class="de1">Added Effect: Lethal. Target all foes in Range. Reduce 1 Dice from the Damage Pool for every missing HP the User has. Up to 5 dice may be removed this way.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Dual Wingbeat:</div> <div class="de1">Type: Flying</div> <div class="de1">Power: 2</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 2</div> <div class="de1">Added Effect: Double action.</div> <div class="de1"></div> <div class="de1">(Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Eerie Spell:</div> <div class="de1">Type: Psychic</div> <div class="de1">Power: 3</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 3</div> <div class="de1">Added Effect: Sound Based. Reduce the Foe's Will to 1 Point. Reset any effects it got from spending Will Points.</div> <div class="de1"></div> <div class="de1">(Sound-Based Move)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Electro Drift:</div> <div class="de1">Type: Fighting</div> <div class="de1">Power: 4*</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool Special + 4*</div> <div class="de1">Added Effect: If this move is Super Effective on the foe, add 2 Extra Damage Dice</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Esper Wing:</div> <div class="de1">Type: Psychic</div> <div class="de1">Power 3</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 3</div> <div class="de1">Added Effect: Increase the User's Dexterity</div> <div class="de1"></div> <div class="de1">(Speed +1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Expanding Force:</div> <div class="de1">Type: Psychic</div> <div class="de1">Power: 3*</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 3*</div> <div class="de1">Added Effect: If there is a Psychic Terrain condition on the field, add 1 Extra Die to the Damage Pool and this move effects All Foes in range.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div></div> <div class="de1">Fiery Wrath:</div> <div class="de1">Type: Dark</div> <div class="de1">Power: 3</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Special + Channel</div> <div class="de1">Damage Pool: Special + 3</div> <div class="de1">Added Effect: Roll 2 Chance Dice to Flinch the foe.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Fillet Away:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Insight + Perform</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: User deals Damage to itself equal to half of its total HP rounded down. Increase User's Strength, Dexterity, and Special.</div> <div class="de1"></div> <div class="de1">(Strength +2, Dexterity +2, Special +2)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Flip Turn:</div> <div class="de1">Type: Water</div> <div class="de1">Power: 2</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 2</div> <div class="de1">Added Effect: The user switches out</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Flower Trick:</div> <div class="de1">Type: Grass</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Allure</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: Never Fails. This Move is always a Critical Hit and it gets the proper bonus for it.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Freezing Glare:</div> <div class="de1">Type: Psychic</div> <div class="de1">Power: 3</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 3</div> <div class="de1">Added Effect: Roll 1 Chance Dice to Freeze the foe.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Gigaton Hammer:</div> <div class="de1">Type: Steel</div> <div class="de1">Power: 6</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 6</div> <div class="de1">Added Effect: Cannot be used again for 1 Round.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Glacial Lance:</div> <div class="de1">Type: Ice</div> <div class="de1">Power: 5</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: All foes in Range</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Glaive Rush:</div> <div class="de1">Type: Dragon</div> <div class="de1">Power: 6</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 6</div> <div class="de1">Added Effect: Until the User's next Round, moves used against it Never Fail and if they are Damage moves they deal 2 Extra Dice of Damage.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Grassy Glide:</div> <div class="de1">Type: Grass</div> <div class="de1">Power: 2</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 2</div> <div class="de1">Added Effect: If there is a Grassy Terrain condition on the field, increase Priority by 2.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Happy Hour:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Insight + Alert</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: At the end of the battle double the amount of Money given to the Trainer.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Headlong Rush:</div> <div class="de1">Type: Ground</div> <div class="de1">Power: 5</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 5</div> <div class="de1">Added Effect: After dealing damage, Reduce User's Defense and Special Defense</div> <div class="de1"></div> <div class="de1">(Punching Move, Defense -1, Sp. Defense -1)</div> <div></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Hold Back:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: 2</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 2</div> <div class="de1">Added Effect: The foe can't go below 1 HP when hit by this move.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Hold Hands:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Cute + Allure</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: Fails if there is only one Pokemon on your side of the field.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Hydro Steam:</div> <div class="de1">Type Water</div> <div class="de1">Power: 3*</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 3*</div> <div class="de1">Added Effect: If performed under Sunny Water, add 1 Extra Die to its Damage Pool instead of getting Damage reduced by 1.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Hyper Drill:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: 4</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 4</div> <div class="de1">Added Effect: Ignores the effect of any Shield Move the For might have used</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Ice Spinner:</div> <div class="de1">Type: Ice</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: After Damage is Dealt, remove the effects of terrain conditions from the field.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Infernal Parade:</div> <div class="de1">Type: Ghost</div> <div class="de1">Power: 2*</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 2*</div> <div class="de1">Added Effect: Roll 3 Chance Dice to Burn the foe. If the foe was affected by a Status Ailment before using this move, add 2 Extra Dice to the Damage Pool</div> <div></div> <div class="de1"> ------------------------------------------------------ Ivy Cudgel: Type: Grass Power: 4 Category: Physica Accuracy: Dexerity + Brawl Damage Pool: Physical + 3 Added Effect: High Critical. When the user is Ogerpon, this move becomes a different type depending on the form: -Teal Mask: Grass -Wellspring Mask: Water -Hearthflame Mask: Fire -Cornerstone Mask: Rock ------------------------------------------------------ </div> <div class="de1"></div> <div class="de1">Jet Punch:</div> <div class="de1">Type: Water</div> <div class="de1">Power: 2</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 2</div> <div class="de1">Added Effect: Priority</div> <div class="de1"></div> <div class="de1">(Priority +1, Punching Move)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Jungle Healing:</div> <div class="de1">Type: Grass</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Special + Nature</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: If successful, spend 1 Will point to activate. User and Allies in Range heal 1 HP at the end of each round and cure the User and allies suffering from Status Conditions for 4 rounds.</div> <div class="de1"></div> <div class="de1">(Will 1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Kowtow Cleave:</div> <div class="de1">Type: Dark</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Allure</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: Never Fails</div> <div class="de1"></div> <div class="de1">(Slashing Move)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Lash Out:</div> <div class="de1">Type: Dark</div> <div class="de1">Power: 3*</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy; Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3*</div> <div class="de1">Added Effect: Add 2 Extra Dice to the Damage Pool if a foe lowered one or more the User's Attributes in the last Round.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Last Respects:</div> <div class="de1">Type: Ghost</div> <div class="de1">Power: 2*</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 2*</div> <div class="de1">Added Effect: Add 2 Extra Dice to the Damage Pool for each Fainted party member</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Lumina Crash:</div> <div class="de1">Type: Psychic</div> <div class="de1">Power 3</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 3</div> <div class="de1">Added Effect: Decrease the foe's Sp. Defense)</div> <div class="de1"></div> <div class="de1">(Foe's Sp. Defense -2)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Lunar Blessing:</div> <div class="de1">Type: Psychic</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Special + Nature</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: If successful, spend 1 Will point to activate. User and Allies in Range heal 1 HP at the end of each round and cure the User and allies suffering from Status Conditions for 4 rounds.</div> <div class="de1"></div> <div class="de1">(Will 1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div></div> <div class="de1">Magical Torque:</div> <div class="de1">Type: Fairy</div> <div class="de1">Power: 4</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 4</div> <div class="de1">Added Effect: Roll 3 Chance Dice to Confuse the foe.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Make it Rain:</div> <div class="de1">Type: Steel</div> <div class="de1">Power: 5</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 5</div> <div class="de1">Added Effect: Decrease the User's Special</div> <div class="de1"></div> <div class="de1">(Special -1)</div> <div class="de1"></div> <div class="de1"> ------------------------------------------------------ Matcha Gotcha: Type: Grass Power: 3 Category: Special Accuracy: Dexerity + Channel Damage Pool: Special + 3 Added Effect: The user restores HP equal to half the damage dealt, rounded down. Roll 2 Chance Dice to Burn the foe. (Accuracy -1, Draining Move) ------------------------------------------------------ </div> <div class="de1"></div> <div class="de1">Meteor Beam:</div> <div class="de1">Type: Rock</div> <div class="de1">Power: 5</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Special + Channel</div> <div class="de1">Damage Pool: Special + 5</div> <div class="de1">Added Effect: Increase the User's Special. Charge.</div> <div></div> <div class="de1">(Special +1, Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Misty Explosion:</div> <div class="de1">Type: Fairy</div> <div class="de1">Power: 6*</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Special + Channel</div> <div class="de1">Damage Pool: Special + 6*</div> <div class="de1">Added Effect: If there is a Misty Terrain condition on the field, add 2 Extra Dice to the Damage Pool. After the damage is dealt the user faints. Lethal. Area Attack.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Mountain Gale:</div> <div class="de1">Type: Ice</div> <div class="de1">Power: 4</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 4</div> <div class="de1">Added Effect: Roll 3 Chance Dice to Flinch.</div> <div class="de1"></div> <div class="de1">(Accuracy -2)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Mortal Spin:</div> <div class="de1">Type: Poison</div> <div class="de1">Power: 1</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 1</div> <div class="de1">Added Effect: Remove Entry Hazards (Spikes, Stealth Rock, ect.) and Leech Seed from the user's side of the field. The foe is now Poisoned.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Mystical Power:</div> <div class="de1">Esper Wing:</div> <div class="de1">Type: Psychic</div> <div class="de1">Power 3</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 3</div> <div class="de1">Added Effect: Increase the User's Special</div> <div class="de1"></div> <div class="de1">(Special +1, Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Noxious Torque:</div> <div class="de1">Type: Poison</div> <div class="de1">Power: 4</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 4</div> <div class="de1">Added Effect: Roll 3 Chance Dice to Poison the foe.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Order Up:</div> <div class="de1">Type: Dragon</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: If the user is a Dodonzo that has a Tatsugiri in its mouth via the Commander Ability, increase one of the User's Attributes based on the Tatsugiri's Form:</div> <div></div> <div class="de1">-Curly Form: Strength</div> <div class="de1">-Droopy Form: Defense</div> <div class="de1">-Stretchy Form: Dexterity</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Poltergeist:</div> <div class="de1">Type: Ghost</div> <div class="de1">Power: 5</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 5</div> <div class="de1">Added Effect: Cannot be used on a Foe with no Hold Item.</div> <div class="de1"></div> <div class="de1">(Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Population Bomb:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: 2*</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 2</div> <div class="de1">Added Effect: Successive Actions.</div> <div class="de1"></div> <div class="de1">(Successive Action Move, Slashing Move, Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Pounce:</div> <div class="de1">Type: Bug</div> <div class="de1">Power: 2</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength +v2</div> <div class="de1">Added Effect: Decrease the foe's Dexterity</div> <div class="de1"></div> <div class="de1">(Foe's Dexterity -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Power Shift:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Special + Channel</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: Switch the User's Strength with its Defense and the User's Special with its Sp. Defense</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Psyblade:</div> <div class="de1">Type: Psychic</div> <div class="de1">Power: 3*</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3*</div> <div class="de1">Added Effect: If there is an Electric Terrain condition on the field, add 1 Extra Die to the Damage Pool.</div> <div class="de1"></div> <div class="de1">(Slashing Move)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Psyshield Bash:</div> <div class="de1">Type: Psychic</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: Increase User's Defense</div> <div class="de1"></div> <div class="de1">(Defense +1, Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div></div> <div class="de1">Rage Fist:</div> <div class="de1">Type: Ghost</div> <div class="de1">Power: 2</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 2</div> <div class="de1">Added Effect: If the user receives damage after using this Move, Increase User Strength. This effect can stack up to 3 times</div> <div class="de1"></div> <div class="de1">(Punching Move)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Raging Bull:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: If a Barrier is in place on the foe's side (i.e. Light Screen, Reflect) destroy the barrier. When the user is a Paldean Tauros, this move becomes a different type depending on the form of the Paldean Tauros:</div> <div></div> <div class="de1">-Combat Breed: Fighting</div> <div class="de1">-Blaze Breed: Fire</div> <div class="de1">-Aqua Breed: Water</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Raging Fury:</div> <div class="de1">Type: Fire</div> <div class="de1">Power: 5</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 5</div> <div class="de1">Added Effect: Rampage. Targets random foe.</div> <div class="de1"></div> <div class="de1">(Rampage Move)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Rising Voltage:</div> <div class="de1">Type: Electric</div> <div class="de1">Power: 3*</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 3*</div> <div class="de1">Added Effect: If there is an Electric Terrain condition on the field, add 2 Extra Dice to the Damage Pool.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Revival Blessing:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Damage Pool: -</div> <div class="de1">Accuracy: Will + Channel</div> <div class="de1">Added Effect: If successful, spend 1 Will point to activate. Treat 1 fainted Ally of the GM's choice as if a Revive was used on them. This move cannot be selected for the rest of the day.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Ruination:</div> <div class="de1">Type: Dark</div> <div class="de1">Power: *</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Special + Channel</div> <div class="de1">Damage Pool: Varies</div> <div class="de1">Added Effect: Damage Roll is Half of the Foe's remaining HP (Up to 10) Rounded down. If the remaining HP of the foe is 1, this move fails. Ignore the foe's Defenses.</div> <div class="de1"></div> <div class="de1">(Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Salt Cure:</div> <div class="de1">Type: Rock</div> <div class="de1">Power: 2</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy; Strength + Brawl</div> <div class="de1">Damaged Pool: Strength + 2</div> <div class="de1">Added Effect. Roll 2 Dice of Damage against the foe at the end of each round. If that For is a Water or Steel Type, roll 3 Dice of Damage instead. Lasts until the foe switches out.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Sandsear Storm:</div> <div class="de1">Type: Ground</div> <div class="de1">Power: 4</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 4</div> <div class="de1">Added Effect: Roll 2 Chance Dice to burn the foe</div> <div class="de1"></div> <div class="de1">(Wind Move, Accuracy -2)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Scale Shot:</div> <div class="de1">Type: Dragon</div> <div class="de1">Power: 1</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 1</div> <div class="de1">Added Effect: Ranged. Successive Actions. Increase User's Dexterity. Decrease User's Defense.</div> <div class="de1"></div> <div class="de1">(Successive Action, Dexterity +1, Defense -1, Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Scorching Sands:</div> <div class="de1">Type: Ground</div> <div class="de1">Power: 3</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 3</div> <div class="de1">Added Effect: Roll 3 Chance Dice to Burn the foe.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Shed Tail:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Dexterity + Stealth</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: User deals Damage to itself equal to half of its total HP rounded down. The User switches out and puts a decoy with 2 HP with the same Defenses as the user that is uses by the Pokemon that Switches in. If the decoy's HP is depleted, it dissappears and the receiver of the Decoy comes back into the fight. Decoy can only be affected by damaging moves.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Shell Side Arm:</div> <div class="de1">Type: Poison</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical or Special</div> <div class="de1">Accuracy: Strength + Brawl if Physical, Dexterity + Channel if Special</div> <div class="de1">Damage Pool: Strength/Special + 3</div> <div class="de1">Added Effect: This Move's Damage Pool can be rolled with either the Strength or Special Attribute, dealing Physical or Special Damage respectively. Choose whatever is most convenient for the user.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Shelter:</div> <div class="de1">Type: Steel</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Vitality + Brawl</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: Increase the User's Defense.</div> <div class="de1"></div> <div class="de1">(Defense +2)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Silk Trap:</div> <div class="de1">Type: Bug</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: Priority Shield. If the foe was using a Physical Move, Reduce the foe's Dexterity. Reduce 3 Dice from the foe's Damage Pool.</div> <div class="de1"></div> <div class="de1">(Foe's Speed -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Skitter Smack:</div> <div class="de1">Type: Bug</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: Decrease the foe's Special</div> <div></div> <div class="de1">(Accuracy -1, Foe's Special -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Snowscape:</div> <div class="de1">Type: Ice</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Special + Nature</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: Snow Weather for the next 4 Rounds.</div> <div class="de1"></div> <div class="de1">(Field Effect)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Spicy Extract:</div> <div class="de1">Type: Grass</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: Never Fails. One Ally or Foe increases Strength and lower's Defense</div> <div class="de1"></div> <div class="de1">(Strength +2, Defense -2)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Spin Out:</div> <div class="de1">Type: Steel</div> <div class="de1">Power: 5</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Strength</div> <div class="de1">Damage Pool: Strength + 5</div> <div class="de1">Added Effect: Decrease User's Dexterity.</div> <div class="de1"></div> <div class="de1">(Dexterity -2)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Springtide Storm:</div> <div class="de1">Type: Fairy</div> <div class="de1">Power: 4</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 4</div> <div class="de1">Added Effect: Roll 3 Chance Dice to lower the foe's Strength</div> <div class="de1"></div> <div class="de1">(Wind Move, Accuracy -2, Foe's Strength -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Steel Roller:</div> <div class="de1">Type: Steel</div> <div class="de1">Power: 6</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 6</div> <div class="de1">Added Effect: Lethal. This move can only be used if a terrain condition is on the field. After Damage is Dealt, remove the effects of terrain conditions from the field.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Stone Axe:</div> <div class="de1">Type: Rock</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: Entry Hazard. Foe Pokemon that enter the battlefield lose 1 HP. This effect does not stack and is treated as the same type of Entry Hazard as Stealth Rock.</div> <div class="de1"></div> <div class="de1">(Field Effect, Slashing Move, Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Surging Strikes:</div> <div class="de1">Type: Water</div> <div class="de1">Power: 1</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 1</div> <div class="de1">Added Effect: Successive Actions. This Move is always a Critical Hit and it gets the proper bonus for it.</div> <div class="de1"></div> <div class="de1">(Successive Action Move, Punching Move)</div> <div class="de1"></div> <div class="de1"> ------------------------------------------------------ Syrup Bomb: Type: Grass Power: 2 Category: Special Accuracy: Dexterity + Channel Damage Pool: Special + 2 Added Effect: At the end of each round for the next three rounds, lower a hit target's Dexterity by 1. (Accuracy -1, Ballistics Move) ------------------------------------------------------ </div> <div class="de1"></div> <div class="de1">Take Heart:</div> <div class="de1">Type: Psychic</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Will + Channel</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: The user cures itself from all Status Conditions. Increase user's Special and Sp. Defense.</div> <div></div> <div class="de1">(Special +1, Sp. Defense +1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Tera Blast:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: 3</div> <div class="de1">Category: Special when not Terastallized, Varies when Terastallized</div> <div class="de1">Accuracy: Dexterity + Brawl if Physical, Dexterity + Channel if Special</div> <div class="de1">Damage Pool: Strength/Special + 3</div> <div class="de1">Added Effect: When the user is Terastallized, this move's type is the same type as the User's Tera Type and this Move's Damage Pool can be rolled with either the Strength or Special Attribute, dealing Physical or Special Damage respectively. Choose whatever is most convenient for the user.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Terrain Pulse:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: 2</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 2</div> <div class="de1">Added Effect: If there is a terrain condition on the field, add 2 Extra Dice to the Damage Pool. This Move's type will change according to the Weather. Electric Terrain/Electric, Grassy Terrain/Grass, Misty Terrain/Fairy, Psychic Terrain/Psychic</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Tidy Up:</div> <div class="de1">Type: Normal</div> <div class="de1">Power: -</div> <div class="de1">Category: Support</div> <div class="de1">Accuracy: Dexterity + Perform</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: Remove all Entry Hazards (Spikes, Stealth Rock, ect.) and decoys(Substitute, Shed Tail, ect.) from the Battlefield. Increase user's Strength and Dexterity.</div> <div class="de1"></div> <div class="de1">(Field Effect, Strength +1, Dexterity +1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Thunder Cage:</div> <div class="de1">Type: Electric</div> <div class="de1">Power: 3</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 3</div> <div class="de1">Added Effect: Blocks. Roll 2 Dice of Damage against the foe at the end of each Round. Lasts 4 Rounds.</div> <div class="de1"></div> <div class="de1">(Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Thunderous Kick:</div> <div class="de1">Type: Fighting</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: Decrease the foe's Defense.</div> <div class="de1"></div> <div class="de1">(Foe's Defense -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Trailblaze:</div> <div class="de1">Type: Grass</div> <div class="de1">Power: 2</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 2</div> <div class="de1">Added Effect: Increase the User's Dexterity.</div> <div class="de1"></div> <div class="de1">(Dexterity +1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Triple Arrows:</div> <div class="de1">Type: Fighting</div> <div class="de1">Power:3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: High Critical. Roll 5 Chance Dice to Reduce foe's Defense. Roll 3 Chance Dice to Flinch.</div> <div class="de1"></div> <div class="de1">(Foe's Defense -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Triple Axel:</div> <div class="de1">Type: Ice</div> <div class="de1">Power: 2*</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 2</div> <div class="de1">Added Effect: Successive Actions</div> <div class="de1">Add one extra dice to the Damage Pool equal to the last hit performed</div> <div class="de1"></div> <div class="de1">(Successive Action Move, Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Triple Dive:</div> <div class="de1">Type: Water</div> <div class="de1">Power: 2*</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 2</div> <div class="de1">Added Effect: Successive Actions.</div> <div class="de1">(Successive Action Move, Accuracy -1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Torch Song:</div> <div class="de1">Type: Fire</div> <div class="de1">Power 3</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 3</div> <div class="de1">Added Effect: Sound Based. Increase the User's Special</div> <div class="de1"></div> <div class="de1">(Sound Based Move, Special +1)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Twin Beam:</div> <div class="de1">Type: Psychic</div> <div class="de1">Power: 2</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 2</div> <div class="de1">Added Effect: Double Action</div> <div class="de1"></div> <div class="de1">(Double Action Move)</div> <div></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Victory Dance:</div> <div class="de1">Type: Fighting</div> <div class="de1">Power: -</div> <div class="de1">Hit Pool: Beauty + Perform</div> <div class="de1">Damage Pool: -</div> <div class="de1">Added Effect: Increases Strength, Dexterity, and Defense</div> <div class="de1"></div> <div class="de1">(Strength +1, Dexterity +1, Defense +1)</div> <div></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Wave Crash:</div> <div class="de1">Type: Water</div> <div class="de1">Power: 5</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Special + 5</div> <div class="de1">Added Effect: Recoil</div> <div class="de1"></div> <div class="de1">(Recoil Move)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Wicked Blow:</div> <div class="de1">Type: Dark</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Dexterity + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: This Move is always a Critical Hit and it gets the proper bonus for it.</div> <div class="de1"></div> <div class="de1">(Punching Move)</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Wicked Torque:</div> <div class="de1">Type: Dark</div> <div class="de1">Power: 3</div> <div class="de1">Category: Physical</div> <div class="de1">Accuracy: Strength + Brawl</div> <div class="de1">Damage Pool: Strength + 3</div> <div class="de1">Added Effect: Roll 1 Chance Dice to put the foe to Sleep.</div> <div class="de1"></div> <div class="de1">------------------------------------------------------</div> <div class="de1"></div> <div class="de1">Wildbolt Storm:</div> <div class="de1">Type: Electric</div> <div class="de1">Power: 4</div> <div class="de1">Category: Special</div> <div class="de1">Accuracy: Dexterity + Channel</div> <div class="de1">Damage Pool: Special + 4</div> <div class="de1">Added Effect: Roll 2 Chance Dice to Paralyze the foe</div> <div class="de1"></div> <div class="de1">(Wind Move, Accuracy -2)</div> <div></div> <div class="de1">------------------------------------------------------</div></blockquote><br> Cancel