Changes to Existing Abilities

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Table of Contents:
-Bulletproof
-Dancer
-Drizzle
-Drought
-Electric Surge
-Forecast
-Grassy Surge
-Ice Body
-Ice Face
-Iron Fist
-Illuminate
-Klutz
-Misty Surge
-Oblivious
-Overcoat
-Own Tempo
-Psychic Surge
-Rattled
-Sand Spit
-Sand Stream
-Scrappy
-Staminia
-Strong Jaw
-Mega Launcher
-Sand Stream
-Slush Rush
-Snow Cloak
-Snow Warning
-Triage

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Bulletproof:
Pokemon with this ability can not be damaged by Ballistics moves

Moves with the Ballistics Descriptor:
-Acid Spray
-Aura Sphere
-Barrage
-Beak Blast
-Bullet Seed
-Egg Bomb
-Electro Ball
-Energy Ball
-Fireball (Beta Move)
-Focus Blast
-Gyro Ball
-Ice Ball
-Magnet Bomb
-Mist Ball
-Mud Ball (Beta Move)
-Mud Bomb
-Octazooka
-Pollen Puff
-Pyro Ball
-Rock Blast
-Rock Wrecker
-Searing Shot
-Seed Bomb
-Shadow Ball
-Sludge Bomb
-Syrup Bomb
-Volcanic Cannon (Beta Move)
-Weather Ball
-Zap Cannon

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Dancer:
Whenever a Pokemon uses a Dance Move, This Pokemon gets a free action to use the same Move immediately after and succeeds automatically (Damage must be rolled)

Moves with the Dancing Descriptor
-Aqua Step
-Clangorous Soul
-Dragon Dance
-Feather Dance
-Fiery Dance
-Lunar Dance
-Petal Dance
-Revelation Dance
-Quiver Dance
-Swords Dance
-Teeter Dance
-Victory Dance

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Drizzle:
When this Pokemon comes out, it automatically starts the effects of the Move Rain Dance (In case of two Pokemon with weather-setting abilities entering the battlefield at the same time, the one with the lower Initiative has their weather remain on the field)

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Drought:
When this Pokemon comes out, it automatically starts the effects of the Move Sunny Day (In case of two Pokemon with weather-setting abilities entering the battlefield at the same time, the one with the lower Initiative has their weather remain on the field)

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Electric Surge:
When this Pokemon comes out, it automatically starts the effects of the Move Electric Terrain (In case of two Pokemon with terrain-setting abilities entering the battlefield at the same time, the one with the lower Initiative has their terrain remain on the field)

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Forecast:
The Type of this Pokemon will change depending on the active weather. Fire under Harsh Sunlight or Very Harsh Sunlight, Water under Rain or Heavy Weather, and Ice under Hail or Snow. Other weathers do not cause a Type change.

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Grassy Surge:
When this Pokemon comes out, it automatically starts the effects of the Move Grassy Terrain (In case of two Pokemon with terrain-setting abilities entering the battlefield at the same time, the one with the lower Initiative has their terrain remain on the field)

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Ice Body:
If Hail or Snow Weather is in effect you may restore 1 HP to this Pokemon at the end of the round. This Pokemon is immune to daamge from Hail Weather.

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Ice Face:
The Pokemon is immune to Physical moves in “Ice Face Form”. If the Pokemon is hit with a physical damage move, change the Pokemon’s form to “Noice Face Form”. To restore “Ice Face Form”, the Pokemon must be out one whole Round while Hail or Snow weather is active.

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Illuminate:
This Pokemon cannot have successes removed from its Accuracy rolls by Moves, Items, or Abilities.
Pain Penalizations and Difficulty Penalties may still Apply.

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Iron Fist:
If this Pokemon uses a Punching Move, add 1 Extra Dice to the Damage Pool of that Move.

Moves with the Punching Descriptor:
-Aim Punch (Beta Move)
-Bullet Punch
-Bye-Bye Punch (Beta Move)
-Comet Punch
-Dizzy Punch
-Double Iron Bash
-Drain Punch
-Dynamic Punch
-Fire Punch
-Focus Punch
-Hammer Arm
-Headlong Rush
-Ice Hammer
-Ice Punch
-Jet Punch
-Mach Punch
-Mega Punch
-Meteor Mash
-Plasma Fists
-Power-Up Punch
-Rage Fist
-Shadow Punch
-Sky Uppercut
-Surging Strikes
-Thunder Punch
-Wicked Blow

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Klutz:
Held Items won’t have any effect on this Pokemon. This effect does not apply to Mega Stones and Z-Crystals.

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Misty Surge:
When this Pokemon comes out, it automatically starts the effects of the Move Misty Terrain (In case of two Pokemon with terrain-setting abilities entering the battlefield at the same time, the one with the lower Initiative has their terrain remain on the field)

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Oblivious:
This Pokemon cannot be Infatuated, Taunted, or Intimidated (The Move Taunt and the Intimidate Ability do not have any effect against this Pokemon)

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Overcoat:
This Pokemon does not take damage from Sandstorm or Hail and is immune to the effects of Powder Moves and the Effect Spore Ability.

Moves with the Powder Descriptor:
-Cotton Spore
-Magic Powder
-Poison Powder
-Powder
-Rage Powder
-Sleep Powder
-Spore
-Stun Spore

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Own Tempo:
This Pokemon cannot be Confused or Intimidated (Intimidate Ability does not have any effect against this Pokemon)

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Psychic Surge:
When this Pokemon comes out, it automatically starts the effects of the Move Psychic Terrain (In case of two Pokemon with terrain-setting abilities entering the battlefield at the same time, the one with the lower Initiative has their terrain remain on the field)

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Rattled:
This this Pokemon is Intimidated or hit by a Bug, Dark, or Ghost-Type Attack, Increase 1 Point to its Dexterity Attribute. Up to 3 points can be increased this way.

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Sand Spit:
If this Pokemon is hit with a Non-Ranged Physical attack, it starts up the effects of the Move Sandstorm.

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Sand Stream:
When this Pokemon comes out, it automatically starts the effects of the Move Sandstorm (In case of two Pokemon with weather-setting abilities entering the battlefield at the same time, the one with the lower Initiative has their weather remain on the field)

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Scrappy:
This Pokemon has the ability to hit Ghost-type Pokemon with Normal-type and Fighting-type moves, dealing Regular Damage, Apply weaknesses and resistances to the foe if it has a second type. This Pokemon cannot be Intimidated. (Intimidate Ability does not have any effect against this Pokemon)

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Stamina:
If this Pokemon is hit with an attack, Increase 1 Point to its Defense Attribute. Up to 3 points can be increased this way.

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Strong Jaw:
If this Pokemon uses a Biting Move, add 1 Extra Dice to the Damage Pool of that Move.

Moves with the Biting Descriptor:
-Bite
-Crunch
-Fire Fang
-Fishious Rend
-Hyper Fang
-Ice Fang
-Jaw Lock
-Poison Fang
-Psychic Fangs
-Thunder Fang

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Mega Launcher:
If this Pokemon uses a Pulse Move, add 2 Extra Dice to the Damage Pool/Healing Pool of that Move.

Moves with the Pulse Descriptor:
-Aura Sphere
-Dark Pulse
-Dragon Pulse
-Heal Pulse
-Origin Pulse
-Terrain Pulse
-Water Pulse

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Sand Stream:
When this Pokemon comes out, it automatically starts the effects of the Move Sandstorm. (In case of stalemate the Pokemon with higher Will might keep the dominant weather)

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Slush Rush:
If Hail or Snow Weather is in effect, increase 1 Point to the Dexterity Attribute of this Pokemon. The Pokemon is immune to damage from Hail Weather

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Snow Cloak:
If Hail or Snow Weather is in effect, Increase 1 Point to the Evasion of this Pokemon. The Pokemon is immune to the damage from Hail Weather.

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Snow Warning:
When this Pokemon comes out, it automatically starts the effects of the Move Snowscape. (In case of two Pokemon with weather-setting abilities entering the battlefield at the same time, the one with the lower Initiative has their weather remain on the field)

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Triage
-Add +3 Priority to all Healing Moves:

Moves with the Healing Descriptor:
-Absorb
-Bitter Blade
-Bouncy Bubble
-Draining Kiss
-Drain Punch
-Dream Eater
-Floral Healing
-Giga Drain
-Heal Order
-Heal Pulse
-Healing Wish
-Horn Leech
-Leech Life
-Lunar Blessing
-Lunar Dance
-Matcha Gotcha
-Mega Drain
-Milk Drink
-Moonlight
-Morning Sun
-Oblivion Wing
-Parabolic Charge
-Purify
-Recover
-Rest
-Revival Blessing
-Roost
-Shore Up
-Slack Off
-Soft-Boiled
-Strength Sap
-Swallow
-Synthesis
-Wish

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