Shadow Pokémon Overview

Shadow “Type”

-Shadow is not a real type as much as it is a property that can be applied to the base Pokemon. A Shadow Pokemon keeps the weaknesses, resistances, and immunities of its base form.
-Shadow moves are not very effective against shadow Pokemon, but super-effective against non-Shadow Pokemon

——————————————————

Shadow Pokemon Properties:
-Shadow Pokemon cannot evolve, rank-up, or be retrained
-Happiness and Loyalty is always set to 0
-At the beginning of each round, roll 1 chance dice to go into Hyper Mode. Every subsequent round add an additional Chance Dice to the Chance Die Pool.
-They have a Heart Gauge that can range anywhere from 0 to 5. Using Scent Items outside of Combat or making the Shadow Pokemon leave Hyper Mode or Reverse Mode can increase the value at the Storyteller’s discretion. When the Heart Gauge reaches 5 it can be purified.

——————————————————

Hyper Mode

When a Shadow Pokemon enters Hyper Mode, a Pokemon becomes completely irrational and will often do the following things
-It may disobey it’s trainer and use another move other than the one it was told to use(often choosing a Shadow Move)
-It may attack an ally Pokemon or any trainer on the battlefield. If it attacks a trainer it uses Struggle against them.
-It may hit itself in confusion
-It may do nothing for the round
-It may try to use it’s consumable Hold Item
-It may return to its Pokeball, even if it is Blocked

Non-Scent itmes cannot be used on a Pokemon in Hyper Mode, only using a Scent Item or having 2 or more successes on and Insight + Empathy check made end its rage. Occasionally a Shadow Pokemon may leave Hyper Mode of its own volition during combat but will always leave it at the end of the scene.

——————————————————

Reverse Mode

Reverse Mode is a less severe version of Hyper Mode but it can be retained even outside of battle. Using a Shadow Move on the same Battlefield as the Shadow Pokemon, even if they themselves are not the user, can trigger this mode. Under such circumstances if the Shadow Pokemon isn’t in Hyper Mode roll 1 Chance Dice for every Shadow Move used during the scene. On a success they enter Reverse Mode. Reverse mode causes the Pokemon to often use moves other than the one its trainer asked it to use, on top of dealing 1 damage at the end of each round to itself. Reverse Mode can be removed using the same methods as Hyper Mode.

——————————————————

Shadow Moves

——————————————————

Shadow Blast:
Type: Shadow
Power: 3
Category: Physical
Accuracy: Dexterity + Channel
Damage Pool: Strength +3
Added Effect: High Critical

——————————————————

Shadow Blitz:
Type: Shadow
Power: 2
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength +2
Added Effect: none

——————————————————

Shadow Bolt:
Type: Shadow
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special +3
Added Effect: Roll 1 Chance Dice to Paralyze the foe.

——————————————————

Shadow Break:
Type: Shadow
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength +3
Added Effect: none

——————————————————

Shadow Chill:
Type: Shadow
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special +3
Added Effect: Roll 1 Chance Dice to Freeze the foe.

——————————————————

Shadow Down:
Type: Shadow
Power: –
Category: Support
Accuracy: Tough + Intimidate
Damage Pool: –
Added Effect: All Foes in Range. Reduce the Defense of those affected.

(Defense -2)

——————————————————

Shadow End:
Type: Shadow
Power: 5
Category: Physical
Accuracy: Strength + Brawl
Damage Pool: Strength +5
Added Effect: Recoil. This move is unaffected by the Rock Head, Reckless, and Magic Guard abilities.

(Accuracy -4)

——————————————————

Shadow Fire:
Type: Shadow
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special +3
Added Effect: Roll 1 Chance Dice to Burn the foe.

——————————————————

Shadow Half:
Type: Shadow
Power: –
Category: Support
Accuracy: Vitality + Nature
Damage Pool: –
Added Effect: Area Move. Halve the current HP(rounded down) of the User and all those affected,

——————————————————

Shadow Hold:
Type: Shadow
Power: –
Category: Support
Accuracy: Insight + Channel
Damage Pool: –
Added Effect: All Foes in Range. Blocks.

(Accuracy -2)

——————————————————

Shadow Mist:
Type: Shadow
Power: –
Category: Support
Accuracy: Special + Nature
Damage Pool: –
Added Effect: All Foes in Range. Those Affected cannot Evade Moves performed by the user.

——————————————————

Shadow Panic:
Type: Shadow
Power: –
Category: Support
Accuracy: Special + Perform
Damage Pool: –
Added Effect: Sound-Based. Area Move. Inflict Confusion on those affected.

(Sound Move)

——————————————————

Shadow Rave:
Type: Shadow
Power: 3
Category: Special
Accuracy: Special + Channel
Damage Pool: Special +3
Added Effect: All Foes in Range.

——————————————————

Shadow Rush (Colosseum):
Type: Shadow
Power: 3
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength +3
Added Effect: Recoil. If the User is in Hyper Mode, this move is a Critical Hit on a successful Accuracy check. This move is unaffected by the Rock Head, Reckless, and Magic Guard abilities.

(Recoil Move)

——————————————————

Shadow Rush (XD):
Type: Shadow
Power: 2
Category: Physical
Accuracy: Dexterity + Brawl
Damage Pool: Strength +2
Added Effect: none

——————————————————

Shadow Shed:
Type: Shadow
Power: –
Category: Support
Accuracy: Special + Nature
Damage Pool: –
Added Effect: Remove all Screen effects and Safeguard from the Battlefield.

——————————————————

Shadow Sky:
Type: Shadow
Power: –
Category: Support
Accuracy: Special + Nature
Damage Pool: –
Added Effect: The Shadowy Aura weather effect is activated for the next 5 rounds.

(Field Effect, Weather)

——————————————————

Shadow Storm:
Type: Shadow
Power: 3
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special +3
Added Effect: All Foes in Range.

(Wind Move)

——————————————————

Shadow Wave:
Type: Shadow
Power: 2
Category: Special
Accuracy: Dexterity + Channel
Damage Pool: Special +2
Added Effect: All Foes in Range.

——————————————————

New Weather Effect

——————————————————

Shadowy Aura:
-All Shadow moves add 1 Extra Dice to their Damage Pools
-Deal 1 damage to all non-Shadow Pokemon in the field at the end of the round.

Abilities that Activate Shadowy Aura:
-N/A

Moves that Activate Shadowy Aura:
-Shadow Sky

Abilities that are affected by Shadowy Aura:
-N/A

Moves that are affected by Shadowy Aura:
-Weather Ball: Turns into a Typeless move and deals 2 Extra Dice of Damage. A Pokemon with the Color Change ability hit by Weather Ball in a Shadowy Aura transforms into a Normal type.

Items that have an effect on Shadowy Aura:
-N/A

——————————————————

Scent Items

——————————————————

Using Scents:
-Make a Dexterity + Perform Check to massage the Pokemon with a Scent. The more high-quality the scent, the fewer successes you need to increase the Heart Gauge by 1. Only 1 Scent can be used on a Pokemon per day, and doing so also counts as doing Training for the day as well. Successes from the Dexterity + Perform check can be stored for later.

——————————————————

Cologne Case (200):
-A high-end briefcase used by a professional masseur/masseuse to hold all of their essential items in.

——————————————————

Joy Scent (600):
-Need 6 Successes to increase the Heart Gauge by 1

——————————————————

Excite Scent (1200):
-Need 3 Successes to increase the Heart Gauge by 1

——————————————————

Vivid Scent (1800):
-Need 2 Successes to increase the Heart Gauge by 1

——————————————————